• 💀 Happy Halloween! 💀 It's time to vote for the best terrain! Check out the entries to Hive's HD Terrain Contest #2 - Vampire Folklore.❗️Poll closes on November 14, 2023. 🔗Click here to cast your vote!
  • 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • 🏆 HD Level Design Contest #1 is OPEN! Contestants must create a maze with at least one entry point, and at least one exit point. The map should be made in HD mode, and should not be openable in SD. Only custom models from Hive's HD model and texture sections are allowed. The only exceptions are DNC models and omnilights. This is mainly a visual and design oriented contest, not technical. The UI and video walkthrough rules are there to give everyone an equal shot at victory by standardizing how viewers see the terrain. 🔗Click here to enter!

[Solved] Way around it?

Status
Not open for further replies.
Level 15
Joined
Oct 18, 2008
Messages
1,588
Hello there, it was long ago I posted my last thread here :D

Well I have this:
  • Custom script: if ( GetLocalPlayer() ==ConvertedPlayer(GetForLoopIndexA()) ) then
  • Destructible - Show HeroModel[(Integer B)]
  • Custom script: endif
Well it causes desync for sure... But I wondered if there's a way around it because I could use a special effect, but I can't rotate it the way I can a destructible... So any ideas?
 
Level 26
Joined
Aug 18, 2009
Messages
4,097
Does it immediately cause a desync? Hidden destructables still affect pathing/visibility (which you would not need as a special effect) but you may be careful with splash attacks/area picks or need to reset it before you do certain actions on them.

Other than that, you may create the destructable at different heights/scales or even type or play another animation if you do not dependent on these values.
 
Level 15
Joined
Oct 18, 2008
Messages
1,588
I don't know if it would be called immediate, but it has no pathing texture, so it shouldn't collide with anything... There is no damage applied to it, it cannot be selected... I use it for a UI to show the selected hero but there are no effects on it except hide and show...

EDIT: CASE solved, there were another "Hide" commands in my trigger, and by clearing them up a bit I could make it work :)
 
Last edited:
Status
Not open for further replies.
Top