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Orcnet | 01:07, 12th Oct 2013 |
Waterfall Tunnel (Last Updated - 23:27, 11th Sep 2013)
Overview: Gameplay "As much of how I observed the game's current background, I must say it is lacking ground survival and resource gathering. While the map can be acquainted as FFA, the obvious majority for the game would be team-based, for the record creep difficulty is too much to bare for early hunting spots due to only 4 near green camps per each player regions, the rest would require intermediate level of force and enough gear to scrape out the goldmines and nearby creeps. And that is wrong for the map is very small and only fit for 4 players, the map also lacks neutral buildings. Where can a player get neutral consumable items? quick hiring of units? or any else?. " Terrain "Terrain was made by a region-like output, its a cool idea except on how it was implemented, while the marshy/wet jungle like theme is going on, I am expecting it should be full of vegetation, giving by a degree of fog, critters, and natural environments. The idea of a "waygate(water) tunnel" should be imaged as a cave like area which sprouts waterfalls like a sewer perhaps, and that gives more quality." Management "Overall I can't say this is going to work out, but much of my revision do please read and follow them." Total Score: (Gameplay[x/5] + Terrain[x/5] + Management[x/5] / Total Score[15] * 50 + 50)
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