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(5 ratings)
Approved
). The surface, submerged idea is the first of its kind and very well implemented, as well as adds a whole new strategy never seen in AoS. No more being blocked by walls of player heroes at the chokes points. There is always a way around now. the terraining is excellent and the underwater zone really gives an underwater feel to it. As for improvements, I suggest upping the spawn rates at tade so its not just a hero fight, as well as making the enemies move along wider routes, rather then just a center axis, to help create a larger overall battle.
Event

Unit - a unit casts Ability
Conditions

Ability being cast Equal to (Submerge)

(un-submergable regions) contains unit equal to false
Actions

Move (casting unit) instantly to ((Position of (casting unit)) offset by (0.00,-x)

