• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

WarShape?

Status
Not open for further replies.
Level 32
Joined
Jul 23, 2005
Messages
1,685
Hiya, Some of you know me, some have never heard of me, but thats off subject. I was posting cause I was wondering if any of you could help me with The program in the title of this thread. I heard(read) about it awhile ago, and went out and downloaded it. I was looking at it and have mostly figured out thats its for animating, I think, And it looks to be better that note track, which is what I normaly use. I was hoping that maybe some onecould help me out by pointing me to a tutorial on it, or maybe explaining how to usethe basics of it a little.I would bemuch obliged(sp)

EDIT: I think I put this in the wrong section. oops.
 
Level 17
Joined
Sep 25, 2004
Messages
508
It can't recognise sequences numbers must be multiples of 100 (that's because of the fps convert ratio). For example, this one won't work:

Anim "Stand" {
Interval { 0, 3472 },
}

It should be:

Anim "Stand" {
Interval { 0, 3400 },
}

or:

Anim "Stand" {
Interval { 0, 3500 },
}

Hmmmm, you say it works with 3ds Files. Dose it work With Gmax files?

I've no idea. I don't have 3ds and milkshape either, I just tried Warshape with some custom models that I know were made with 3ds or ms, and it worked.
I *think* there are some problems handling helpers (a lot of blizzard models have them). At least, that's the only difference I could spot between working and bugged models; it's possible that the helpers get randomly cloned, or worse.

What I did was finding a model without all those issues, and use it as a base each time. I can delete and create bones in mdl, so now I don't have problems anymore. :)
 
Status
Not open for further replies.
Top