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[Strategy / Risk] Wars of Theosa - beta Test

Is this map good enough to be developed or should it be thrown into the darkest dungeon

  • This map is ok

    Votes: 4 100.0%
  • This map is not good

    Votes: 0 0.0%

  • Total voters
    4
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Level 5
Joined
Jul 27, 2017
Messages
73
Hello toghether,
this is a map i worked for a time and i´d like to publish it but it might need some tests when it´s played in Multiplayer. It´s my first multiplayer map and i´m no native english Speaker so please Show mercy ;-)



Lore

The idea
The Idea behind the map is that you can Play a game like WoW in Position of a Person like Varian or other faction leaders.
There are 12 different races in 4 factions with own Units, Upgrades and skills.
As a future update i plan to create heroes to every faction and to upgrade the existing dungeons with Special loot. (For now you will only find Gold and Control Points inside These dungeons)

The plot of the story
Once the world of Theosa was a quite peaceful ones with only small border conflicts and some uprising cultures but then there were sudden Events: The sea rises, earthquakes appeared and other disasters.
This is the Age of destruction. Over a time of 10 years many cities were destroyed, People died and nearly all continents were changed.
The Problems became after this time less and less frequent and finally they disappeared. Nobody knew the reason but it became time to build new civilizations.

You Play on one continent there this map takes place on. In the northern parts an Alliance called "Blulales" was formed. It´s Opponent formed in the southern parts: "The Stranded Alliance" which was called like that because most of its´ members had to flee from the sea. The eastern parts once were populated by great and proud cultures that lost nearly everything forcing them to steal from other nations and to form "The Eastern Crime Cartel".

But there also formed another Nation in the westerns parts. First it was small and it formed after the others. It was a dark civilization who attracted People from the other factions and united them under the banner of the black Hand. This is the "Cult of the Black Hand" with the objective to summon the Doombringer Legion upon this world. The cult is the eternal servant of the darkness. These "Demon Invaders" - how they are called - summoned the Age of Destruction to weaken and to break the cultures of Theosa. Now they come back to enslave them and to kill those who oppose them. Their main objective is to destroy the order of universes created by gods and Titans seeming to be good ones but the origin of the demons is that they lost all trust to them - "Now we are the gods!"

The races

Blulales:
- Carras and Stelethyds:
Carras are known as men of the north praying to the fallen ancestors. Furthermore Carras construct large buildings showing their skills and are known as the leading race of the Blulales.
Stelethyds are proud spiderlike warriors and live in the dark deeps of the earth. They are led by women - where the strongest achieve the rank of a Stretchsilver Maid - and men are usually active as spellcaster who are known for their abilities in working with crystals.
- Trolls:
Trolls are people of a fierce nature and with excellent combat skills. Their people have simple needs and they don´t build big cities but since the age of destruction destroyed their old homeland they suffered a lot.
Although the Trolls had many problems - these warriors are willed to defend the new Homeland.
- Shellers:
As a fishlike race the Shellers had quite small losses through the age of destruction and the huge waves affected you less than the others.
Your people live with the elements but they are not able to use all of them. Your spellcasters use Water to heal your units and wind to damage enemies.

The Stranded Alliance:
- Humans and Zegols:
Humans are a race with great losses through the age of destruction. Nevertheless this has strengthened their religion of the eternal light giving them hope to a better future. Furthermore noble Knights and Paladins are a sign of your peoples hope.
Zegols are strong humanoids looking like dragons and although they´ve got wings they are not able to fly. They are well skilled fighters and able to use windmagic.
- Dwarves:
The Dwarves of the Stranded Alliance helped the others to survive after the Age of Destruction.
These people spend much time under earth giving them a special relationship to earth and darkness. Dark magic is used in both possibilities: support and attack.
Furthermore the dwarvish culture appreciates good festivals and beer and hitting an anvil while forging a weapon seems to be quite relaxing.
- Elves:
The Elves are a race who lost many forests during the last years shattering it´s hope. In order to clean this, your people started to cultivate this countries´ forests.
These people live together with the nature making them able to call the nature´s spirits to help. The elvish armies are also supported by well skilled rangers and soldiers.

Demon Invaders:
- Cult of the Black Hand:
The "Cult of the Black Hand" - the eternal cult of demons. They follow the demonic aim to destroy the whole order of the beginning and they do not fear the death which is just a door to another live making the souls of these warriors to demons in the void.
After you have caused all the cataclysm of Theosa you are to finish what you have begun.
- Doombringer Legion:
The "Doombringer Legion" is one of countless other demonic hordes. They follow the demonic aim to destroy the whole order of the beginning.
The Cult of the Black Hand has brought this Legion to this world to cause Doom.

The Eastern Crime Cartell:
- Troglospyl City:
The City of Troglospyl is the leading force in the Eastern Crime Cartel and maybe the city with the greatest loses of culture.
The age of destruction shattered many cultures and although it caused medium damage to the city Troglospyl lost many people they´ve traded with forcing the people of Troglospyl to survive by raid at all costs.
Troglospyl once was known to have well skilled Samurais, Ringers, Mages and Artisans but today those well skilled people are corrupted and complemented by hated rogues (The others hate the rogues).
- The Pigclans:
The Pigclans didn´t easily through the age of destruction. The pigmen don´t have much culture but they appreciate good and much food making this to their main objective through the raids they are forced to.
Nevertheless religion is not unknown to your people and once your people praised Kasaa - the god of the Kasaa beasts which got this name from their god. Kasaa is apart from this point deified as god of treasure hunters.
Kasaa was less and less present so your people became interested in dark magic.
- Ete´Thero Trolls:
The Ete´terro Trolls are named after their former leader Bakalla Ete´terro. They live in a region called "Dead man´s descent" which is called like that as a consequence of the Trolls´ fierceness.
Once the descent was a jungle filled with live but earthquakes and fanatic cultists who deifeid the forces of destruction destroyed it and only this barren was left.
Nearly nothing lefted and so they were forced to join the Crime Cartel.
- Goldseeker Legion:
The Goldseeker Legion is the most greedy faction in Theosa. These people are led by Eugene called "The glorious one" who made it through the age of the destruction without wasting money.
The Legion had only few losses and built a city in the Brekana Deeps where they deity Mammon and plan new raids.
Furthermore the engineers of the legion are among the smartest engineers in Theosa making them capable to build fighting robots near the front.

upload_2017-9-16_15-49-34.png


The objective is quite simple: Produce units and kill all enemy factions (like melee games)

Hotkeys
Hotkeys are not the Tooltips of skills or Units (Honestly i was too lazy to write in every Tooltip and now it Needs some time until the Tooltips of Units are changed because there are really many of them) but it works like that:


Train Units

upload_2017-9-16_15-49-34.png


or build a building

upload_2017-9-16_15-49-34.png

upload_2017-9-16_15-49-34.png

But pay attention when you have started the upgrade of the wrong barracks since this activates the Rallypoint function. Most races aren´t affected by that. The only exception is the Ete´terro Assembly Totem.


upload_2017-9-16_15-49-34.png
upload_2017-9-16_15-49-34.png


As you can see the Rallypoint makes the Assembly Totem unable to be build and changes some positions so that Hotkeys don´t work like before (well they still do work but it´s not the grid i´ve shown you.

If that happens you can destroy the building plot and capture it again.

To read more about buildings please go on reading.

Heroes and Skills:

On this map hotkeys of skills depend on the skill´s position. The position can be changed by temporary skills used during buffs which doesn´t change the hotkey but apart from that the hotkeys of skills are as shown in the following picture:

upload_2017-9-16_15-49-35.png


In this picture you can see the Troll Hero Zeth´arul as an example. He has only these 4 skills in the third row but there are some units with skills in the second row you can use with D and F.

To Learn Skills you can use the following Hotkeys:

upload_2017-9-16_15-49-35.png


Most heroes have only 4 skills. The remaining skills to learn do work with D and F. Another thing I should mention at this point: You can see that the hero’s stats have all a value of 1 and don´t increase with the hero’s level. The reason is that I don´t want the heroes to become too strong like I feel about melee games (The heroes are quite strong and many units are just too weak to beat them).


An exception for now is the hero Borkaer of the Pigclans who can increase his stats with the skill “Truffle Strength”.

The only remaining option is to gather equipment increasing the stats.


Buildings
Buildings are special on this map. They are not built in the common way but on building plots. To capture a building plot order a worker to do so.

upload_2017-9-16_15-49-35.png

The Peasants´ “W”-Skill capture´s a building plot. Then the peasant will work for a few seconds on the plot making it usable to you.

upload_2017-9-16_15-49-35.png


upload_2017-9-16_15-49-35.png
After the Building Plot is captured you have to upgrade it to the specific building plot of your faction (Blulales, Alliance, Demon Invaders, Crime Cartell) and then you can build your buildings:











Depending on the Building Plot you can build different buildings:

Small Building Plots: Builds Farms, Guard Towers and Lumbermills
Medium Building Plots: All Types of Barracks
Large Building Plots: Fortresses (Trains workers and sometimes Units, is generally strong and later here you can revive fallen heroes)



Income

As in melee games you need gold and lumber.
Wood can be chopped in the common way but it will last very Long to kill one tree (They have got 99999 hitpoints) so there is enough lumber.
Gold is generated every 60 seconds:

upload_2017-9-16_15-49-35.png
upload_2017-9-16_15-49-35.png



Number of your Control Points * 10 = The amount of gold you receive


Sudden Death

upload_2017-9-16_15-49-35.png

At the beginning you can vote for sudden death if you wish to (1s, 30mins, 60mins, 90mins, 120mins or no Endless -> The average will be the time)
You can also vote if you want to see a small intro with some Information about your race or read it in the Information.

upload_2017-9-16_15-49-35.png


Before the fight starts you have to vote for your preferred time of Sudden Death: Move your voter (The Wisp) to the square you wish to)

If 6 people move their voter into the square “Endless” than there will be no Sudden Death.

In all other cases it´s the average of what has been voted. For example: 6 people want to play “Very Short” (30mins) and 6 people want to play “Medium” (1 hour and 30mins) then Sudden Death is after 1 hour.


upload_2017-9-16_15-49-35.jpg


This is the second vote about the Intro (it´s below the previous area). Here you need 7 people to activate/ deactivate the Intro.


Special function: Command Unit
upload_2017-9-16_15-49-35.png


This guy is an extra that might be quite usefull but what does it do? I´ll explain you the skills:

- Q and A: These skills activate and deactivate that trained units (everything you train in your different barracks like Soldiers, Heroes, Archers etc.) move to the Rallypoint of the Command Unit

- W and S: These skills activate and deactivate that summoned units (Like Voodoospirits of the Ete´terro Voodoolord) walk to the rallypoint you set with the “W-Skill”. (This skill is based on the Witch Doctor´s Stasis Trap Ability so just set the Rallypoint like this trap)

- E and D: These skills activate and deactivate that ALL new spawned units (Soldiers, Summoned Units) go to the Rallypoint of the Command Unit. This doesn´t include peasants

There is a little exception when two units merge to another one (e.g: The Officer of the Cult of the Black Hand mounts a Shadowfeather Drake): These units won´t go to the Rallypoint

- F: This is the Rallypoint of the Command Unit just set it like you know from the Warcraft III Tutorial but the Rallypoint won´t follow a unit. (If somebody has a solution please tell me)

- Y: This frog is only there to give the Command Unit a Rallypoint

upload_2017-9-16_15-50-54.png


The Units

I tried to make a new System to make balancing easier.
Units can be classified as "Common", "Elite", "Boss" or "Building" and can have a Tier between 1 and 5 but there are also common Tier 0 Units like workers. They have the following Basic stats which can Change with Upgrades

Common:
Tier 0: 50 Hp, 2.5 dps, 1 Food, 1 Gold, Training Time 5
Tier 1: 100 Hp, 5 dps, 1 Food, 2 Gold , Training Time 10
Tier 2: 150 Hp, 7.5 dps, 1 Food, 3 Gold, Training Time 15
Tier 3: 200 Hp, 10 dps, 2 Food, 4 Gold, Training Time 20
Tier 4: 250 Hp, 12.5 dps, 2 Food, 6 Gold, Training Time 25
Tier 5: 300 Hp, 15 dps, 3 Food, 8 Gold, Training Time 30
upload_2017-9-16_15-50-54.jpg


Here are examples of each tier. Look at the number of stars behind the name. They show the Tier of the unit.


Elite:
Tier 1: 500 Hp, 25 dps, 6 Food, 11 Gold, Limit 4
Tier 2: 750 Hp, 25 dps, 9 Food, 18 Gold, Limit 4
Tier 3: 1000 Hp, 25 dps, 12 Food, 24 Gold, Limit 3
Tier 4: 1250 Hp, 25 dps, 15 Food, 30 Gold, Limit 2
Tier 5, 1500 Hp, 25 dps, 19 Food, 36 Gold, Limit 2
Generally Elite Units have a training time of 60 but Elite Tier 5 Units have a training time of 75.


Bosses:
There will be a few heroes who are classified as boss but most ot them are hostile ones with special loot.
All Bosses have a dps of 35.
Tier 1: 2500 Hp Tier 2: 3750 Hp, Tier 3: 5000 Hp,
Tier 4: 6250 Hp, Tier 5: 7500 Hp

Strong Units are in this game usually better than weak Units but to make the basic Units not useless in the late game it´s possible to Train them in Groups (like 2, 3 or 5). This is also cheaper and faster than Training These Units one by one and furthermore some of those Units have good supporting skills like Auras or Buffs.

Buildings:
Those are their Basic stats
Tier 1: 2500 Hp Tier 2: 3750 Hp, Tier 3: 5000 Hp,
Tier 4: 6250 Hp, Tier 5: 7500 Hp
Their costs can are not that standardized as other Units but there is still a Standard i don´t explain for now.

Carras and Stelethyds

Rank: Jarl

Difficulty: Normal

This race (these 2 races) does not have quite special properties. You can build many types of Elite units so use them. You can also use several active skills which needs speed and a difficult of the race.


Trolls

Rank: Viking

Difficulty: Normal

Trolls are a quite passive race during combats supporting own units with auras and first aid kits to heal after these battles. Also use AoE-skills because several units have one. As a late upgrade you can also build longship docks providing you with additional income you can use for more units or to supply your allies.


Shellers

Rank: Self-made specialist

Difficulty: Hard

You will a have a quite hard beginning phase where you have to improve your army and to unlock better units. There are 3 Technologies you have to upgrade: Crafting, Spellpower and Unit Training. In order to improve them you have to build buildings, use skills and train units. (Seems quite easy but you need some luck)

In order to increase the Crafting Level you have to free the renegade bonecarver Scarbone who´s located north of your base.

Later you will focus strategical targets and use control and support abilities.


Humans and Zegols

Rank: Lieutenant

Difficulty: Normal

There´s not much to say but you should choose your final upgrade wisely. You can either choose to build more and stronger elite units which will make you concentrate on small groups or pick the sorcerer´s way which improves some of your spellcasters.


Dwarves

Rank: A stone in the beer

Difficulty: Normal - Hard

Your prime task through battles is to deal damage and to debuff enemy units. Many of your units also use single target abilities and other skills requiring you to mark the target which needs some micro management. Also you will have to make a choice about the final upgrade of your race where you can select one of three – each with advantages and some disadvantages for your army.


Elves

Rank: Archer with mana problems

Difficulty: Normal

Elves traditionally use bows they build without dealing to much damage to the nature. Your troops use bowmen in different ranks but all with a higher range than ranged fighters of other races. You use many auto-cast skills to enhance attacks and some supporting auras. Nevertheless upgrading your units requires some time because your classification unit requires slowly regeneration mana to start an upgrade which is not refunded if cancelled. This is the problem of tree fanatics who don´t want to hurt the nature.


Cult of the Black Hand

Rank: Versatile in the Underground

Difficulty: Normal

The Cult can use many different units making it a quite versatile race. Make sure to have some Necromancers because they can fast summon permanent minions from corpses costing no food. Furthermore use auras and cooperate with your ally because you are the smallest force.


Doombringer Legion

Rank: Crafter

Difficulty: Hard

Demons are quite defensive units with higher defense and health regeneration values than other races. Battles will contain a medium amount of micro management (compared to other races) but you have to plan your army and which units you use because you have to literally build these units from smaller ones (e.g. you can fuse 2 Eskator Artillerists to one Eskator Mage). This doesn´t affect all units but the strongest units have to be fused like that. This saves some money because these units do not cost extra money and are only limited by the food you have meaning Balrogs aren´t limited by 2 for example.

Also one hint: Morbeen isn´t meant to stay in the late game but to cause some trouble at the enemy lines to destroy buildings and to die when you have built the Great Void Portal.


Troglospyl

Rank: Camper

Difficulty: Normal

Due to the eradication of Theosa during the age of destruction it is hard for you to hire new criminals, which increases the training time of your units by 20%. However your buildings need 25% less time being build and ALL buildings can attack enemy units.

Also the upgrades at your classification unit cost more than the ones of other races but you can focus earlier on your preferred paths.


The Pigclans

Rank: Show me the food

Difficulty: Hard

The Battlecook is your most important unit. Farms can give him Food (Mana) he can use to cook meals for your units. With those meals you unlock upgrades to your units.

Except of your simple units you have to pay more money to get stronger units. Also you can build only 5 workers but each one more unit of each Elite Type than other races.


Ete´terro Trolls

Rank: Spam

Difficulty: Easy

The most important information about your race is spam, spam and one more time spam. You can train even faster weak units than other races (about -15% time on common units) but have also the option to train a couple of elite units which might be useful when attacking an enemy but don´t forget to produce more units.

Voodoo Lords are your primary spellcasters and important if you play the summoner path.

You have one ultimate upgrade whether you want to train weak units even faster or if you want better summoners.

Also your buildings have weaker armor than other races so play offensive - your units are cheap.


Goldseeker Legion

Rank: GreedIsGood

Difficulty: Normal

Your units can walk on water so surprise your enemies. Some units don´t need to be trained. They can be bought at Crab Barracks and the Temple of Money like common mercenaries (Pay attention: Your enemies can buy them as well). Finally your Engineers can build limitless armies of robots but only a limited number of them can be activated!

ArabianTowers Mike

AzureDragonCrystalLord General Frank

AzureDragonElementarist General Frank

BanditBerserker (Modell) Mr. Bob

BanditBerserker (Texture) Stanakin Skywalker

Barracks (Strongholdstyle) Mike

BloodElvenSwordmaster Elenai

BloodelfPikeman General Frank

ChaosRazormane Kuhneghetz

Cleric Mc

CrossbowFootman Wandering Soul

CryptFlyer AndrewOverload519

DemonTower HappyTauren

Demon_BulwarkBastionCitadel General Frank

Dire_Bandit / Dire_Footman Direfury

Draconian Guard Callahan

DwarfArchMage (e.G. Mudsorcerer) GreyArchon

DwarfArchmage (e.G. ShadowWeaver) GreyArchon

FortificationPalisade MassiveMaster

GiantMantis tee.dubs

GiantSandWorm Sephiroth_VII

GnollAltarofFangs Mephestrial

GnollBrawler Mephestrial

GnollMystweaver Mephestrial

GnollStalker Mephestrial

HeroChronomancer Deolrin

Ragnar Flamebeard Blizzard Entertainment, Sellenisko

Human Archer Happy Tauren

HumanChurch (WC2 Church) Ket

MaleElfRanger Mc

NagaSerpent Kehel

NerubianArcaneTower MatiS

Ocula -Grendel

OrcRogue Linaze

PumpkinPhantom Thrikodius

QuillboarBarracks Edge45

QuillboarChampion Deolrin

RazorManeHunter Wandering Soul

RazormaneWorker garfield

RedDragonFirePhalanx General Frank

RoyalDwarf Radagast

Dwarven Runecaster GreyArchon

DwarvenShieldBreaker Norinrad

SkeletonPirate126 WhiteDeath

Slavemaster -Grendel

SnowPine Gottfrei

Tree (e.G: Malaar Tree) Grey Knight

VrykulSpearCarrier Sellenisko

VrykulWarrior Sellenisko

VrykulWorker Sellenisko

Warcraft II Mage AndrewOverload519

WCII_GreatHall Red XIII

ClassicBat manasou

Uruk Hai Pikeman Fingolfin

Bloodelf Mage General Frank

Crystal_InfernalBirth Dark Hunter1357

Doomsayer Hawkwing


And everybody who helped produce the NewGen-Worldeditor
I had also some Inspiration from maps like LTA and from the Legends of Arkain campains.

Changelog (v.1.14.0)

  • New Presentation (I hope that this is better now)

  • Trigger Improvement (more Jass, changed „BJs“ with „naratives“, local variables)

  • Heroes are now available

  • Hero-Skills are not fully implemented yet (Progress: about 50%); the heroes of the following races have got their skills: Trolls, Humans, Dwarves, Troglospyl, The Pigclans, Ete´terro Trolls

Changelog(v1.14.1)

  • Added the skills of the following heroes: "Bladestorm" Thorano the Armmaster of the Cult of the Black Hand, Morbeen the Demonice Fiend and Harbinger of the Demonic Hordes and Highexecutioner Sharrazor

  • Added Commands to vote singleplayer games
Reduced number of units and foodcap to 85

Changelog (v1.14.2)

- Added the skills of the remaining heroes

- Replaced advanced Buildings with medium building plots

- Heroes who are meant to be non-revivable are now non-revivable

- Added a short hero description to the intro

- Bugfix: Shrine oft he Seas could only be captured one time per game

- Bugfix: Bordin Mithrilplate´s Ability Mithril Armor reduced incoming damage by 100%

Changelog(v1.15.0)

- Smaller Terrain Changes

- Added Unit: Corporal to Humans and Zegols

- Added Upgrade Systems to: Shellers, Humans and Zegols, Troglospyl, Pigclans, Ete´terro, Goldseeker Legion

- Added Auto-Casting to more units

- Bugfix: Now you can train groups of Pigclan Archers and Ete´terro Axemasters without game- crash (sorry that i found this bug this late)

- Bugfix: Income Timer works properly now

- Bugfix: Removed Food Costs of the heroes where food cost haven´t been changed

- Tooltip-Fixes

- Values of some neutral hostiles have been increased

- Enhanced damage upgrades for Elites

- Event Added: The Pigclans can decide if they want to serve Kasaa once more (and gain his boon) or to open his tomb (which unleashes his fury)

- Event Added: Scarbones Hut (only interesting for Shellers but quite helpfull)

More Trigger Enhancement: integrated boolean functions into the triggers

Changelog (v1.15.1)

- Added the name „Eternal Fire“ to map (in case i´ll build more maps playing in this universe/multivers)

- Added Upgrade Systems to: Carras and Stelethyds, Trolls, Dwarves, Elves, Cult, Doombringer

- Some terrain changes to make it look a bit better

- Removed unnecessary rocks (those which were used as path blockers)

- Upgraded some mobs (e.G.: Fakarus)

- Added a first version of a dungeon system: There are some bosses with a small event dropping some loot (there will be more items in a future update) à this is the last feature I planned so far

- Added boss: <<Firedream>> Varlassasz

- New Tomb of Kasaa à bigger

- Changed the demolition skill of Morbeen (additional attacks will now appear with general delay of 1 second)

Changelog (v1.15.2)

- Added skills to bosses: Kasaa, Sarifas, Pogger

- Added events:

o Death events for capitals

o General death event for heroes (buff or debuff for nearby allies)

o Some events for specific regions

- Added skills to the command unit: Move to Point, Attack Point, Attack Unit

Changelog (v1.15.3)

-Renamed some workers to make them more interesting

- Trigger Enhancement: Leak Reduction

- Reduced number of units on the map (some are created after initialization with a trigger)

- Bugfixes: Hotkeys, Missing Upgrades at Troglospyl Treater, Wrong number of food at Troglospyl Farm, Command-Unit Order-Skills, Disappearing Unit-Groups in Sudden Death Mode

- Capitals now increase the income like a Control Point

- Added events (mostly triggered by Deaths of Units)

- Weakened Erlking to make his event faster

- Added an additional late game hero to Doombringer Legion (Skrullos'therar the second leader of this Legion)

- Added many different Items to Common Units, Bosses and Vendors

If this presentation isn´t good (as the others were) please give me some hints how to improve it (same goes for the map itself)
 

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Last edited:
Level 5
Joined
Jul 27, 2017
Messages
73
Little Information Update

Hi, the map is still the same but i decided that i should write more Information about it.

The idea
The Idea behind the map is that you can Play a game like WoW in Position of a Person like Varian or other faction leaders.
There are 12 different races in 4 factions with own Units, Upgrades and skills.
As a future update i plan to create heroes to every faction and to upgrade the existing dungeons with Special loot. (For now you will only find Gold and Control Points inside These dungeons)

The plot of the story
Once the world of Theosa was a quite peacefull ones with only small border conflicts and some uprising cultures but then there were sudden Events: The sea rises, earthquakes appeared and other disasters.
This is the Age of destruction. Over a time of 10 years many cities were destroyed, People died and nearly all continents were changed.
The Problems became after this time less and less frequent and finally they disappeared. Nobody knew the reason but it became time to build new civilications.

You Play on one continent there this map takes place on. In the northern parts an Alliance called "Blulales" was formed. It´s Opponent formed in the southern parts: "The Stranded Alliance" which was called like that because most of its´ members had to flee from the sea. The eastern parts once were populated by great and proud cultures who lost nearly everything forcing them to steal from other nations and to form "The Eastern Crime Cartell".

But there also formed another Nation in the westerns parts. First it was small and it formed after the others. It was a dark civilication who attracted People from the other factions and united them under the banner of the black Hand. This is the "Cult of the Black Hand" with the objective to summon the Doombringer Legion upon this world. The cult is the eternal servant of the darkness. These "Demon Invaders" - how they are called - summoned the Age of Destruction to weaken and to break the cultures of Theosa. Now they come back to enslave them and to kill those who oppose them. Their main objective is to destroy the order of universes create by gods and Titans seeming to be good ones but the origin of the demons is that they lost all trust to them - "Now we are the gods!"

The races

Blulales:
- Carras and Stelethyds:
Carras are known as men of the north praying to the fallen ancestors. Furthermore Carras construct large buildings showing their skills and are known as the leading race of the Blulales.
Stelethyds are proud spiderlike warriors and live in the dark deeps of the earth. They are lead by women - where the strongest achieve the rank of a Stretchsilver Maid - and men are usually active as spellcaster who are known for their abilities in working with crystalls.
- Trolls:
Trolls are people of a fierce nature and with excellent combat skills. Their people have simple needs and they don´t build big cities but since the age of destruction destroyed their old homeland they suffered a lot.
Although the Trolls had much problems - these warriors are willed to defend the new Homeland.
- Shellers:
As a fishlike race the Shellers had quite small losses trough the age of destruction and the huge waves affected you less than the others.
Your people live with the elements but they are not able to use all of them. Your spellcasters use Water to heal your units and wind to damage enemies.

The Stranded Alliance:
- Humans and Zegols:
Humans are a race with great losses through the age of destruction. Nethertheless this has strengthen their religion of the eternel light giving them hope to a better future. Furhtermore noble Knights and Paladines are a sign of your peoples hope.
Zegols are strong humanoids looking like dragons and although they´ve got wings they are not able to fly. Nethertheless they are well skilled fighters and able to use windmagic.
- Dwarves:
The Dwarves of the Stranded Alliance helped the others to survive after the Age of Destruction.
These people spend much time under earth giving them a special relationship to earth and darkness. Dark magic is used in both possibilities: support and attack.
Furthermore the dwarvish culture appreciates good festivals and beer and hiting an anvil while forging a weapon seems to be quite relaxing.
- Elves:
The Elves are a race who lost many forests during the last years shattering it´s hope. In order to clean this your people started to cultivate this countries´ forests.
These people life toghether with the nature making them able to call the nature´s spirits to help. The elvish armies are also supported by well skilled rangers and soldiers.

Demon Invaders:
- Cult of the Black Hand:
The "Cult of the Black Hand" - the eternal cult of demons. They follow the demonic aim to destroy the whole order of the beginning and they do not fear the death which is just a door to another live making the souls of these warriors to demons in the void.
After you have caused all the cataclysm of Theosa you are to finish what you have begun.
- Doombringer Legion:
The "Doombringer Legion" is one of countless other demonic hordes. They follow the demonic aim to destroy the whole order of the beginning.
The Cult of the Black Hand has brought this Legion to this world to cause Doom.
 
Level 5
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Special function: Command Unit
This a Little extra that might be quite usefull. For now i only implemented the functions to set rallypoints for All Units, For summoned Units and for trained Units.
Why is this necessary?
First of all summons have no Rallypoint so this is quite clear. Trained Units Need this function because in some cases the common rallypoint function won´t work for example if you Train troops in Groups or when some Units have other positions in other buildings (example the Doombringer Legion- Unit "Avenger" is in the Great Void Portal at the Position (2/0) and in the House of Horror at the Postion (1/0)) because i used the Hydra-Hatchling-Ability to realize this.

Hotkeys
Hotkeys are not the Tooltips of skills or Units (Honestly i was to lazy to write in every Tooltip and now it Needs some time until the Tooltips of Units are changed because there are realy many of them) but it works like that:
Train Units or build a building
First row: Q W E R
Second row: A S D F
Third row: Y X C V
Skills:
Third row: Q W E R
Second row: D F

Buildings
There´s something Special about buildings. They are not build in the common way but on building plots. To capture a building plot order a worker to do so.
Small Building Plots: Builds Farms, Guard Towers and Lumbermills
Medium Building Plots: All Types of Barracks
Large Building Plots: Fortresses (Trains workes and sometimes Units, is generally strong and later here you can revive fallen heroes)

Income
Wood can be chopped in the common way but it will last very Long to kill one tree (They have got 99999 hitpoints) so there is enough lumber.
Gold is generated every 60 seconds: Number of your Control Points * 10

Sudden Death
At the beginning you can vote for sudden death if you wish to (30mins, 60mins, 90mins, 120mins or no sudden death -> The average will be the time)
You can also vote if you want to see a small intro with some Information about your race or read it in the Information.

Credits
You can see this inside the map. All models are from Hiveworkshop.
I´d also like to say thank you to everybody who was concerned with the development of the NewGen Worldeditor

So this should be enough Information for now. I hope there aren´t too many mistakes about the language and that the Auto control didn´t messed it up.
 
Level 5
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Jul 27, 2017
Messages
73
Here´s another Little update due to some Feedback.
If you Play singleplayer there are now more Options to select Sudden Death and to vote if you want to see the intro.

Another Thing i´ve been asked about:
What do you think about an Orc Race. (I would modify Troglospyl City to become more orcish)

Also plans for the future:
- more individual races (Ete´terro Trolls with better Troop spamming, The Pigclans with the "Battlecook", Doombringer Legion has to Combine smaller troops to get bigger ones)
- Some Events (there are no exact plans yet)
- Upgrades (something like Tier1, Tier2, Tier3 like in melee games)

What do you think? Also i´m free for more ideas (I´m still learning ;) ) especially concerning individual races.
 
Level 5
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Jul 27, 2017
Messages
73
next Update:

I added the abilities of the remaining heroes and fixed some bugs.
Furthermore i replaced many buildings with building plots so that the game doesn´t start to close to the endgame.

The next things i´ll add will concern making the races more individual that the races aren´t too similar.
 
Level 5
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Jul 27, 2017
Messages
73
Hello toghether,
after some time here´s another update for this map with some changes.
I still have complete these changes and adapt the remaining races i haven´t updated yet.

Hope you enjoy it (if you want to try this map)
 
Level 5
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Jul 27, 2017
Messages
73
And another update,
hello everyone.
The map should be nearly finished. The last update enhanced some mobs and the dungeon system (this a side thing i wanted to add)
So what is still planned:
- Some items (also to show a bit more lore)
- Some remaining bosses (every boss has a small event)

But there is a little problem where i might need some help (could be the wrong section i know): I had the problem that the map didn´t wanted to load sometimes when i placed it at the default TFT-Path (C:\Program Files (x86)\Warcraft III\Maps\FrozenThrone\Scenario) maybe it was caused by a broken skill or the triggers are too long. I don´t really know. If someone has an idea what the problem could be let me know.

Have fun everyone. See you.
 
Level 5
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Jul 27, 2017
Messages
73
Hello toghether,
so this should be (after a time longer than planned) the final update of the map.
If there are no more bugs (that cause real problems) i will release the map in about 2 weeks (well holidays make this time that long)
Also i hope that the initialization lag doesn't cause bigger problems in multiplayer.

The last update contains several bugfixes, events and items for heroes.

Thanks to everyone who plays the map and please write me a message if i made major mistakes. :)
 
Level 14
Joined
Jan 16, 2009
Messages
716
To improve your presentation you should work on your formatting and structure of your post.
The different sections is a start but inside them it's just a big paragraph. The pictures are already there so you don't have that much to do.
If you want some feedback on the map itself, I think you should try submitting this map for the custom game night event!
 
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