Hello there !
After days trying to figure out what I messed with my Lua functions when switching all my events to per unit events (before switching to OOP), I found out this very serious bug.
The specific unit selected (same issue with deselected) aka "EVENT_UNIT_SELECTED" does return the Owner of the Selected unit instead of the Selecting player, like all other UNIT_SELECTED events.
I tried a quick GUI trigger on a random test map :
After days trying to figure out what I messed with my Lua functions when switching all my events to per unit events (before switching to OOP), I found out this very serious bug.
The specific unit selected (same issue with deselected) aka "EVENT_UNIT_SELECTED" does return the Owner of the Selected unit instead of the Selecting player, like all other UNIT_SELECTED events.
I tried a quick GUI trigger on a random test map :
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Select Test
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Events
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Unit - Priestess of the Moon 0029 <gen> Is selected
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Conditions
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Actions
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Game - Display to (All players) the text: (Name of (Triggering player))
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