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Warhammer Club

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Level 11
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Jun 28, 2008
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Hm 40 animations? I dont know how to change animations ^^. I just select the model and computer auto selects nesesary animation.
 
Level 10
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Aug 15, 2008
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To Pyramidhe@d: gj so far, the new dreadnought is awesome! My only concern are the legs... they seem a bit too straight to me but otherwise it's perfect ^^

To Mechanical Man: well, the campaign has been stuck for a month or 2 now ^^' ...
anyway, I can repick it anytime and do some work... are you sure you want to see some WIPs? The only avaiable map as a river in the middle and a little terraformed part in the middle xD. The work I did was mainly adding proper sounds to the units (extracted from DoW - btw, do you think I could make a campaign with those sounds?) and making them as closer as possible as the codex. I only have the IG's codex, so I can't make an exact counterpart of Orks and such in that campaign. Anyway, if you think you can give me a little hand, I can start making the campaign again ^^
 
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Well, I just had some concept, I didn't actually make anything. Anyway, I thought about something like the original tabletop game where you have to choose your army and then do your mission. I had in mind a cover system and a hiding system (I already made both of them in other maps and they work ^^) plus a RA3 co-commander-like system (for example you could call an artillery strike from your co-commander's Basilisks).
I also wanted to make a system for huge battles in which you had to choose a very big army and then choose something to start with: with the passing of time and by capturing strategic locations you would receive reinforcements and such.
As, for the close-to-codex thing, I tried making EVERYTHING equal to the codex: guardsmen squad are organized in platoons, 1" (should be inch) is equal to 50 range-points in the WE (so a guardsman has a range of 1200 due to the 24"); I changed something like the Leman Russ' range (shorter), otherwise it would have been way too much.
Well, that's it! Like I said, it's mostly in concept stage, but I'll gladly restart making it if you think it was good enough =)
 
Level 11
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This is perfict for a hero. Abilitis are to change weapons. That would be nice. And rocket lunchers are perfict for gobos abiliti ^^
 
Level 13
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Mar 8, 2005
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I other news the DOW 2 beta began yesterday for all Soulstorm owners. Beta for everyone will begin on the 28th of january.
 
Level 11
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Jun 28, 2008
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I am gona go and buy entre colection in Roda. Thatwill mean that I will have 3 CDs of Down of War, 2 CDs of Winter assault, and 1 CD each for last 2 expanzions XD.
 
Level 10
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I've got the beta and, really, Velm is right: Dawn of War 2 is truly an awesome game! The reduced base management is just a brilliant idea and the new combat system (well, not really new - never played Company of Heroes?) is just perfect. =D

I just had a little issue with audio: I couldn't listen to the units voices and the "announcer" one as well. I ran the beta on a computer with Windows 7 (beta version too) and, besides it's recognized as Vista, I couldn't hear those sounds... do you know what could it be?? =|
EDIT: I managed to fix it
 
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