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[Altered Melee] Warcraft: Legends

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Hello to all fans of the WarCraft universe!
Sorry for bad english
AMarkoff present
whatweknow121.png


WarCraft Reforged is coming. Soon, players will plunge into the updated campaigns and begin to fight in the rating matches.
My idea was born after the next match in StarCraft 2 Coop (The unique armies under the leadership of the heroes of the SC2 universe in 2 player PvE missions became a feature of this mode).
I propose to transfer this mode to WarCraft 3. At the same time, to adapt for WoW and other "Blizzard" projects. In the universe of WarCraft there is a universal Evil - Void (instead of Amun), as well as movements in time (Brood of Nozdormu), which allows creating unthinkable crossovers between characters and events.
I want to combine the interesting decisions made in the projects of Blizzard: Commanders of SC 2, HotS talents, lore and events WoW


WarCraft: Legends - a set of altered-melee maps where you try on the role of the legendary character of the WarCraft universe and lead a unique army into battle.

Choose a powerful hero from your favorite race, fight the team in a variety of scenarios. Level up your hero to gain access to new abilities, improvements and talents of your army. Equip the hero with the best items and pump professions.

Participate with your friend in coop-missions (PvE) or find out whose team of heroes are cooler in hot online battles (PvP).

You can even plunge into chaos and challenge the Old Gods!!! <Your courage will fail...>

The time has come. Battlefields are waiting for you, Heroes!


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Features

- One hero - the legendary character of the WarCraft universe with its unique army (instead of 3 heroes)
- Maximum level - 15
- Talents - a system of free upgrades for the player’s army, sharpened for different game situations (one for 5, 10 and 15 levels of the hero)
- Upgrades - a paid set of improvements that reveal the potential of the army with increasing player level (divided into 2 types: "aggression" and "defense")
- Marine gameplay - full-fledged gameplay, giving the additional set of gaming capabilities (battles, additional ways to bypass, the possibility of additional earning)
- Ranking of items (as in WoW): common (white), uncommon (green), rare (blue), epic (purple), legendary (orange)
- Exclusive font - icon support for easy description
- Сreeps - now they are being revived after a period of time, an increased reward (gold, wood) for killing them, there will also be mini-bosses (reinforced creeps that can be called once from the creeps base - they give an even bigger reward and more valuable loot)
- Shops - an opportunity to expand the player’s assortment by choosing 1-2 trader’s specialization (alchemy, tracing, leatherworking, blacksmithing, engineering, jewelry, enchantment, porting)


Heroes approved (but minor changes are possible)

Human
- Jaina Proudmoore - Kul-Tiras army tied up on portals (powerful fleet, moving troops)
- Uther the Lightbringer - an army of paladins, units fighting in melee and actively using the magic of light (Silver Hand)
- Anduin Lothar - Alliance general of the 2nd war sample (humans, high elves)
- Anduin Wrynn - an army with powerful treatment mages supporting the main team (SI:7, 7th Legion)
- Genn Greymane - Worgen Army. The soldiers have 2 appearance, allowing you to change the style of combat in one moment (the archer turns into a wolf melee, etc.)
- Khadgar - Dalaran Army (Kirin Tor, Guardians of Tirisfal) (Antonidas)
- Sally Whitemane - High Inqusitor, aggressive alliance with the support of the magic of light (Scarlet Crusade)
- Tyrion Fordring - Army of Paladins (Argent Dawn)

Dwarves

- Muradin Bronzebeard - (Ironforge, Winterborn) (Jörg Thunder Heart) (assistance from Magni and Bran Bronzebeards)
- Falstad Wildhammer - an army based on gryphon riders (supporting Kurdran)
- Moira Thaurissan - Army of the Black Iron Dwarves (Black Mountain) (support for Ragnaros)

Gnomes
- Gelbin Mekkatorque
- High Tinker, King of Gnomes

Night Elfs
- Malfurion Stormrage - The Army of Druids
- Lunara and Brightwing - Driads and Faerie Dragon
- Remulos - Keeper of the Moonglade, army of trees and dryads, trees play an important role in the army, their speed is much higher
- Tyrande Whisperwind - followers of the goddess Elune. The army is archers and other ranged troops, supported by Tyrande's aura. Masters of stealth
- Maiev Shadowsong - an army of assassins, a complete rejection of trees in favor of the skill of the army. Against magic and invisible.
- Shandris Feathermoon - General of the Sentinel Army
- Illidan Stormrage - army of trained night elves and blood elves who took the filth to fight it. Can take the form of demons

Blood Elves
- Kael'thas Sunstrider
- army of blood elves (witches, healers, sorceresses) who can absorb mana from the enemy and specials. buildings
- Lor'themar Theron - army of blood elves based on witches (the power of the revived Sunwell)

Orcs
- Orgrim Doomhammer - team army hordes of clans of the old horde of sample WC2
- Gul’dan - an army of hordes of necroliths and warlocks (Shadow Council)
- Thrall, son of Durotan - army of shamans of the horde, worship of various elements
- Garrosh Hellscream - Iron Horde Army of Warlords of Draenor
- Grommash Hellscream - Wars Wars clan, mobile wolf riders, robs opponents in attack
- Rexxar - Thunderlord Clan
- Teron Gorefiend - a mixture of the army of the horde and the undead

Ogre
- Cho’gall
- The Twilight Hammer, at the base of the ogre, and the magic of the abyss

Trolls

- Vol’jin - Black Spear Troll Army (Voodoo Magic)
- Zul’jinn - Amani forest troll army. Used in battle spirits Loa (the gods of the trolls)

Tauren
- Baine Bloodhoof
- an army of tauren, the quintessence of unbridled power and strength (supporting the spirit of Cairne Bloodhoof)

Goblins
- Gallywix
- trade prince. The best practices of goblins (mastery of deception)

Undead
- Kel'Tuzad - army of necromancers and sectarians who spawn skeletons. Cult of the Damned - create and spread the plague (necropolis Naxramas, Necrosity)
- Arthas Menethil / The Lich King - Icecrown Scourge
- Lana'thel - The Blood Queen, leader of San'lane
- Nathanos Blightcaller - The Forsaken General
- Darion Morgrain - Knights of the Ebon Blade (Acherus Necropolis)
- Anub’arak - Fallen Nerubians, Masters of Disguise (Azjol-Nerub)
- Sylvanas Windrunner - undead-forsaken. Base - Banshee

Pandaren
- Aysa Cloudsinger - the power of the spirit, the monks
- Ji Firepaw - Rampage, Fire (Chen Wild Porter)

Draenei
- Velen - Draenei Prophet
- Maraad - Vindicator, Paladin of Light
- Akama - broken draenei, invisibility mechanics at any time of day

Unique
- Alleria and Turalyon
- elves of the void and illumined draenei in one bottle. The contradiction of the elements (light and abyss) gives an unsurpassed result in battle
- Verissa and Ronin - Army of Classical High Elves and Mages of Kirin Tor (Dalaran Silver Union)

Total: 47 heroes!


Walkthrough of the co-op mission "Seeds of Faith" (rus)

I would like to know your opinion!
 

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Level 14
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Tyrande Whisperwind
So it is based on the tier 1 elves?
- Maiev Shadowsong - an army of assassins, a complete rejection of trees in favor of the skill of the army. Good antimagi and invisible.
So all of a sudden you lose all the buildings of your base except the moon wells, the hunter hall and the altar and you can not build ancients anymore?(how do you recruit troops?)
- Cenarius - Demigod, army of trees and dryads, trees play an important role in the army, their speed is much higher
Absurd to let players get a hero with divine armor and a thousand hit points on birth.
 
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Level 4
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Aug 9, 2014
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So it is based on the tier 1 elves?
Tier in 3 levels converted to 20 (not quite sure what I understood correctly)

So all of a sudden you lose all the buildings of your base except the moon wells, the hunter hall and the altar and you can not build ancients anymore?(how do you recruit troops?)
Instead of old, new unique buildings / units come

Absurd to let players get a hero with divine armor and a thousand hit points on birth.
Balance solves the problem
 
Level 14
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Balance solves the problem
Except it would be a balance that contradicts directly the lore.
Why not take a random keeper of the grove instead of Cenarius itself?

The tiers are the set of stuff you can get for each stade of the town hall.
Tier one is what you get with the first level town hall(so for night elf it is mostly archers and sentinels)
 
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"- Muradin Bronzebeard - an army based on the building up of an enemy base, as well as arrows (Ironforge, Winterborn) (Jörg Thunder Heart) (assistance from Magni and Bran Bronzebeards)"
Definitively a new and interesting idea.
So we have an army based on building an opponent base.
I would like to have such a race when will you make a race where you use your army to build an opponent base?(probably for looting it afterwards or saving slaves to add to your army or something)
 
Level 4
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It's good. The only flaw is that it is too easy. Nagas must attack more frequently and in ever increasing numbers.
Thank you! Comments taken into account.

I would have liked it more if it was a part of a campaign. I assume others players would too: Coop. Rexxar campaign-style map or a single player campaign?
I have a different vision of the project. I am based on the experience of games from Blizzard (StarCraft 2, Heroes of the Storm, Diablo 3, World of Warcraft) and bring it to Warcraft 3 (Reforged). It looks familiar and fresh at the same time.
 
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