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Warcraft III - Terrain upscaled by AI

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I was very frustrated with how the terrain textures looked in the original warcraft on a big screen, so I processed the textures with neural network to upscale it twice - you can see the result in the attached screenshots.

P.S. I wanted to put it in hive resources but didn't find a proper category for that

Some textures compare before/after view

Download MPQ
 

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  • WC3ScrnShot_111122_231528_01.tga
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  • WC3ScrnShot_111122_233015_01.tga
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Level 4
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Aug 12, 2014
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I am not sure if the quality is worth the large increase in video memory used
That's right, the hardware requirements are going up. However, if you have more or less fresh vga you will have the necessary memory reserve for this.
I test it on NVIDIA GeForce RTX 3050 Mobile in 2K resolution + render edge where i enabled all improvements except post effects and fps still was high.

Might at least require using DDS with DXTC compression to try and keep it under control.
does warcraft engine know how to work with this?
 

Dr Super Good

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does warcraft engine know how to work with this?
Yes. They seem to have dropped first party BLPs entirely in recent versions, with all textures being DDS with some sort of DXTC compression even when it does not make sense for them to be so. BLPs in custom maps are still loaded.

By the sounds of it you are using a legacy build of Warcraft III? In which case be aware that some legacy WC3 versions had problems with BLP textures larger than 512 in any dimension. Very old legacy builds would out right refuse to load such textures. More recent legacy builds would still load the texture but drop all mipmap levels with a dimension wider than 512 pixels. TGA textures should load up to any resolution, but these have very poor compression so generate impractically big files for high resolution textures, and I am unsure if they have mipmaps.
 
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