- Joined
- Aug 22, 2004
- Messages
- 11
I have created a custom ground texture, imported it into a map, but whenever I try to change the path to the exsisting art I want to replace it changes the file to the exsisting file in the .mpq. Example:
DIRT! TerrainArt\BlackCitadel\Citadel_Dirt.blp
Magically becomes the file:
Citadel_Dirt TerrainArt\BlackCitadel\Citadel_Dirt.blp
This is really annoying because I REALLY need my custom terrain for the map I am making. Can anyone give me a crash course in uploading and using custom terrain art and cliff art? Especially with the "Replace Terrain" command involved. Thanks a ton.
DIRT! TerrainArt\BlackCitadel\Citadel_Dirt.blp
Magically becomes the file:
Citadel_Dirt TerrainArt\BlackCitadel\Citadel_Dirt.blp
This is really annoying because I REALLY need my custom terrain for the map I am making. Can anyone give me a crash course in uploading and using custom terrain art and cliff art? Especially with the "Replace Terrain" command involved. Thanks a ton.