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05:11, 12th Sep 2013
Statharas: Not bad for a conversion.
Statharas: Not bad for a conversion.
(1 ratings)
Any updates?
You should make a sc2assets file with all wc3 contents. Is this a hard process?
Porting them should not be that hard once a procedure is in place. The problem is enhancing them to look reasonable would take a lot of effort.
Does this model have the material and shaders in it to give him the realistic effect? If it does, nice work
Does this model have the material and shaders in it to give him the realistic effect? If it does, nice work
You could atleast do us 1 more favor... Turn your games to English when taking screenshots for EVERYONE to see
Yes, is already updated
No, is not hard but its a long process. And I think some models can't be ported right now.
Probles to port them:
1)(General) The big problem right now is the particles. I try to make it from 0 and didn't work. I'm working around this.
2)(General) The billboarded bones, as you know, are used by most of the models of warcraft and right now, the .m3 plugin can't suport it.
3)(Only Buildings) The birth animation of buildings (Human and Orc)
4)(General) GeosetAnim to hide geosets in .m3 models is unknown right now.
5)(General) Animated Textures, I don't really know how this work in .m3, also the plugin don't work with this.
6) GlobalSequences is really useful and alot of war 3 models uses this, and .m3 can't work with this, or the plugin don't support this feature at the moment.
But apart for this, the warcraft models looks really good with a normal and specular map:
So, the effort is worthwhile.