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Warcraft III Skeleton

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The Warcraft III Skeleton, this model has all original animations.

Update:
Texture size: 256
New Portrait

Path for textures:
Textures/

Credit go to Blizzard for the model.

Keywords:
warcraft III, skeleton, undead, unit, model, starcraft II, bla bla
Previews
Contents

Skeleton.dds (Texture)

Skeleton.m3 (Model)

SkeletonDeath.m3 (Model)

SkeletonPortrait.m3 (Model)

Skeleton_Normal.dds (Texture)

Skeleton_Specular.dds (Texture)

Reviews
05:11, 12th Sep 2013 Statharas: Not bad for a conversion.

Moderator

M

Moderator

05:11, 12th Sep 2013
Statharas: Not bad for a conversion.
 
Any updates?

Yes, is already updated

You should make a sc2assets file with all wc3 contents. Is this a hard process?

No, is not hard but its a long process. And I think some models can't be ported right now.

Porting them should not be that hard once a procedure is in place. The problem is enhancing them to look reasonable would take a lot of effort.

Probles to port them:
1)(General) The big problem right now is the particles. I try to make it from 0 and didn't work. I'm working around this.
2)(General) The billboarded bones, as you know, are used by most of the models of warcraft and right now, the .m3 plugin can't suport it.
3)(Only Buildings) The birth animation of buildings (Human and Orc)
4)(General) GeosetAnim to hide geosets in .m3 models is unknown right now.
5)(General) Animated Textures, I don't really know how this work in .m3, also the plugin don't work with this.
6) GlobalSequences is really useful and alot of war 3 models uses this, and .m3 can't work with this, or the plugin don't support this feature at the moment.

But apart for this, the warcraft models looks really good with a normal and specular map:

attachment.php


So, the effort is worthwhile.
 

Attachments

  • Knight.jpg
    Knight.jpg
    79.1 KB · Views: 12,900
Last edited:
Level 3
Joined
Apr 11, 2010
Messages
71
You could atleast do us 1 more favor... Turn your games to English when taking screenshots for EVERYONE to see :p
 
Yes, is already updated



No, is not hard but its a long process. And I think some models can't be ported right now.



Probles to port them:
1)(General) The big problem right now is the particles. I try to make it from 0 and didn't work. I'm working around this.
2)(General) The billboarded bones, as you know, are used by most of the models of warcraft and right now, the .m3 plugin can't suport it.
3)(Only Buildings) The birth animation of buildings (Human and Orc)
4)(General) GeosetAnim to hide geosets in .m3 models is unknown right now.
5)(General) Animated Textures, I don't really know how this work in .m3, also the plugin don't work with this.
6) GlobalSequences is really useful and alot of war 3 models uses this, and .m3 can't work with this, or the plugin don't support this feature at the moment.

But apart for this, the warcraft models looks really good with a normal and specular map:

attachment.php


So, the effort is worthwhile.

You don't happen to have a download link to this Knight model, do you Anvil?
 
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