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Warcraft: Apoclyspe

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Level 11
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Red Baron, most likely to keep some things a secret :3 Takakenji, what if I did this with the triggers:

After he casts the spell, It would turn off the trigger that removed Falivan from the game and then he would die. After the 60 seconds, Falivan will revive, then turn the trigger back on.

Good idea?
 
Level 11
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Just to piss us of. Takanenji, do you need my help with anything? (Spell making, skinning, terraining, (though you got that down well) teach trees, ect.) ? My RPG will not be taking off for quite a while, not until our terrainer replys or we get more people, so I have some time to "be included" :3
 
Level 35
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If you could point me to the modeling tutorial that taught you how to model, I could do that.

If would advice you to start with milkeshape (pay program), as there are plenty of well made tutorials for it... you can't find a single tutorial that can teach you all you need to know, but combine some and you got it.

takakenji; If you were asking me I can answer everything... Except Jass.
 
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Ok, I was doing Ulduar on my Lock and I thought "Damn, we need this"


"Azeroth has been broken, the works of the Pantheon in flame! The mortals attempt to cling to their civilization, but I have seen the rise and fall of civilization. Those cursed with flesh shall forever burn! The Pantheon, shall, fall!"
~Loken, Destroyer of Mortality

After the Halls of Stone and Lightning where destroyed, and Ulduar bested, the Horde and Alliance left the Ancient place. But as C'thun survived the armys of horde and alliance, so did Yogg-saron. He took control of Loken's dead body of stone, and created a massive floating citidel above Storm Peaks, (Three times the size of Dalaran) and named it Udael. With it, he gathered the remaining Iron Dwarves, Iron Vulkuri, and Mechagnomes and reforged even more armys. He moved the citidel away from Northrend, to above where Quel'danas once was (Just a random location I picked). He has rebuilt the ruins of Silvermoon into a new, darker baston of power. From there, he sends his armys to destroy all that would appose him.

Loken would be in the center of the Citidel, where a tall tower stands, controling the citidel. Should he leave the citidel, it will not move. Loken cannot be defeated inside of the tower, but if he travels outside then he can be killed. (I don't mean he would be invulnerable in the tower, just that he would continuesly revive). If he does die, he will drop an item, which if some other hero picks it up, he can travel to the tower and control the citidel. The Citidel has abilitys that help it control the tide of battle;
Fire Turret: At the edged of Udaer hold multipul turrets that will automaticly fire at nerby units.
(Can't think of any more none rigged ideas)

I understand that you are prolly filling on places for players, so don't be afraid to turn it down.
 
Level 31
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Ok, I was doing Ulduar on my Lock and I thought "Damn, we need this"


"Azeroth has been broken, the works of the Pantheon in flame! The mortals attempt to cling to their civilization, but I have seen the rise and fall of civilization. Those cursed with flesh shall forever burn! The Pantheon, shall, fall!"
~Loken, Destroyer of Mortality

After the Halls of Stone and Lightning where destroyed, and Ulduar bested, the Horde and Alliance left the Ancient place. But as C'thun survived the armys of horde and alliance, so did Yogg-saron. He took control of Loken's dead body of stone, and created a massive floating citidel above Storm Peaks, (Three times the size of Dalaran) and named it Udael. With it, he gathered the remaining Iron Dwarves, Iron Vulkuri, and Mechagnomes and reforged even more armys. He moved the citidel away from Northrend, to above where Quel'danas once was (Just a random location I picked). He has rebuilt the ruins of Silvermoon into a new, darker baston of power. From there, he sends his armys to destroy all that would appose him.

Loken would be in the center of the Citidel, where a tall tower stands, controling the citidel. Should he leave the citidel, it will not move. Loken cannot be defeated inside of the tower, but if he travels outside then he can be killed. (I don't mean he would be invulnerable in the tower, just that he would continuesly revive). If he does die, he will drop an item, which if some other hero picks it up, he can travel to the tower and control the citidel. The Citidel has abilitys that help it control the tide of battle;
Fire Turret: At the edged of Udaer hold multipul turrets that will automaticly fire at nerby units.
(Can't think of any more none rigged ideas)

I understand that you are prolly filling on places for players, so don't be afraid to turn it down.

cool, i'll definently use it, but remember i'm not doing all of Azeroth. just a few parts in different maps, but i might combine it to all of azeroth one day in a map
 
Level 11
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It was not made for the project, but Takak took interest in the texture.
It got rejected for not enough freehand, and I needed tips on what freehand to add, like where and details on what.

EDIT: I started making a Tichondrius skin, and it turned out terrible and my eyes started to burn out. I'm feeling evil right now so go ahead and look at it
@ @
*
\__/
 

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Level 17
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So the Iron Empire have made claims to Quel'danas, I'm assuming that the blood elves are mobilizing for war? Also, what about them? In speculation, high elves who settled in Tirisfal Glades were driven mad by the dark whispers of what might have been an Old God. So what does the presence of a nearly awakened Old God do to them? Will they be driven mad with power? Will they see this power as an opportunity to strike back at their foes and align themselves with the Iron Empire? Hurry and explain. ^.^
 
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12 playable, multiple will be hostile/ possible to capture

Nice - I am a little confused about the multiple part though, do you mean that some of those 12 will be hostile or/and some you can capture? If so then it can't be 12 playable or am I misunderstanding something? Like the hostile can be captured if a certain criteria is meet?
 
Level 11
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"From the depths of the Maelstorm to the high lands of Hyjal, the Old God's creations are forgotten. My masters have failed, but we have not. We have know all in the Universe, all that has and all that will, the Pantheon is long dead! The Dragonflights can only cling to their Era! It is time now, to take Azeroth from the long dead hands it has been in for far too long! Rise, minions of the seas! Slaughter them all!"
~Neptulon
"The ancients fires have thought to be dead. But, they have only began burning! You foolish mortals have left the greatest power on Azeroth unprotected! My brothers shall crush this petty resistance that has been fighting for far to long!"
~Ragnoros
"Hahahaha... You cannot break stone! Wood can burn, glass can shatter, but stone will endure... The power of stone rules this world!"
~Therazane the Stonemother
"Do not think any mortal victory is everlasting... Only the elemental lords can claim their grip on Azeroth. This, is OUR world!"
~Al'Akir

Though the Old Gods may have been defeated (Atleast Hakkar has, C'thun and Yogg-saron are up after some rest) But their Liutenants refuse to stand down. Though they were never true friends, they agree that without the Old Gods as allies they would need all the might they have to conquere Azeroth once and for all. They have all made new capitals, all except for Neptulon, who has transformed his prison into an underwater fortress. Ragnoros, in Mount Hyjal, Al'Akir, in Moonglade (Yes, moonglade. The unexpecting region was swiftly captured from a suprise aerial attack), and Therazane the Stonemother in Descolace. They hold firm grip in their territories, refusing to give one inch to the attacking mortals. Though, secretly, Therazane is attempting to summon the Old God under Descolace.
This race has the four heroes, and they are pretty strong. But, their units, and made for pretty much defence only. They need to use their units to defend while the heroes go and attack.

Now, a big deal on Catalysm was that the olds are finally crawling out of their prisons. Aperently, Hakkar, C'thun, and Yogg'saron arent the only ones. There are atleast 5, and one of them is unnamed and under Descolace. Another is supposed to be trapped in the Emerald Dream. We need to shove one or two more old gods out, just because they're so cool. I hope you use this one :3
 
Level 2
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hey.. as i see you are ready with the races/factions but why don't you add the Vrykul and darkfallen ( San'Lyn) ? They could be some of the capturable that you wrote of .. .. i think they would be a nice addition ..
 
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