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- Jul 24, 2009
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War Of The Ring
Introduction:
This map is based on several sources, most notably Tolkien's and Peter Jackson's works, as well as Halo Wars(I'll elaborate later). You will control three factions and fight across a grassy and rocky terrain. This map is a strategy map using squads and realistic systems. I WILL stop doing any other activities until I complete this map.
Races:
The three races are:
Gondor-a defensive and versatile race capable of numerous strategies. It is balanced, which also leads to the lack of really powerful units. Their defense and technology is unrivaled.
Rohan-the Rohirrim are the best at fast attacks and harassment strategies. However, they lack versatility, as they serve mainly as infantry-pounders.
Mordor-definitely the most powerful race, with unmatched offense potential. Their defense is weak and they are slow, and they prefer outright assault instead of careful strategy.
Each faction is balanced and have their own unique properties. The races have 5-6 units, upgrades for each unit, 3-4 heroes, and 8 structures.
I MIGHT add Isengard in, but one of the main factors why I left it out is because of the lack of resources availabe.
Gameplay:
Gameplay will be very similar to Halo Wars. Units have a Rock-Paper-Scissors/Rock-Paper-Spartan/Rock-Paper-Sauron system, where each unit will have a certain advantage against another. But don't worry, the advantages won't overpower, so you won't loose an entire cavalry army of 100 to 2 Trolls. Resources will be generated based on the number of specific buildings you have periodically. You will at first start with a food limit of 15, then you may research to increase it by 5, and again by 10.
Here are some of the features, most of which has names of the people who made the system I'll be using:
Squad System-By Amugurimi, I will edit so there is no Custom Values involved
Real Projectiles-By NFWar, very awesome. Initiated from ranged attacks
AoE Knockbacks-By Paladon, mostly from Siege units and large Beasts to trample some infantry
Permanent Upgrades-Like in DoW and Battle For Middle Earth, the unit may upgrade on the battlefield. This upgrade only affects the target squad. eg. Flaming Arrows.
Fixed Bases-Very similar to Halo Wars, and Battle For Middle Earth. You may only build structures on and capture designated bases.
Further features will be added further down the track of versions.
Progress:
I will be doing terrain, then object data, then triggering, and also adding some UI changes along the way.
Terrain-100%
Factions-65%
Triggers-2%
I will also post techtrees for the factions respectively.
Added some screenshots.
Five new screenshots, showing of the new features of Gondor.
View attachment 86230
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View attachment 87323
Most importantly, give me some feedback and comments.
Download ALPHA map below.
Uploaded
Added custom map preview
Added custom loading screen
Fixed up Trebuchet bug
Added the 'Eagle' to Gondor
Added Food/Population cap
Made minor trigger fixes
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