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- Sep 22, 2007
- Messages
- 2,772
War of the Folks
War has broken out in the lands of Arahim. Humans lead by the Warrior Queens, Dark Elves following their Witcher and Dwarves flocking to their King have all come to a stand. Only one will survive.
Will it be you?
War of the Folks is an Altered Melee, Builder type of map, in which gold is earned by creating income buildings, according to race, which then add to your total income. Currently, plans are for 3 races, with only the Humans having been done - in v1.0. Each race has at least 8 units, with their Elite hero unit; the Warrior Queen for the Humans; a Witcher for the Dark Elves and the King for the Dwarves. The maximum hero level is 25. Each race has elite units - Royal Guards, Dark Hunters and Smasher Bashers, in that order of race. Plans for the future are to add in items and more skills for Elites, as well as adding more units to each race - when that is done, I plan on making more races. The Dark Elf race is currently under - very fast - construction.
In WotF, you start out with a Human, a base builder. He can build a Field Quarter, the Human main building. It gives you 50 income - to start you off. Each Peasant House gives an extra 8 gold, for a cost of 40, as well as giving 6 food. Once you have a steady income, you must start building a military - Conscripts, Archers, Crusaders, Captains and Bishops first. Castles later, followed by Royal Guards, and, finally, the Warrior Queen - capable of killing entire armies of enemies on her own, that is, when she's Level 25.
Human Unit Descriptions
These are all the units that Humans can build, with their description and abilities - each in their respective building.
Human Unit Lineup with their respective building:
Upgrades:
Upgrade:
Dark Elf Units
These are all the Dark Elven units in their respective buildings, with their upgrades.
Screenshots
1. The rocky mountains of the northwest of Arahim.
2. The famed desert oasis in the southwest of Arahim.
3. The barren outlands in the entire east of Arahim.
4. The lush forests in the north of Arahim.
5. A battle staged at the slopes of the Hill of Fate.
Link to the Map
Please do take the time and play or test it - have fun doing so.
Tell me about any bugs, glitches or rigs you find in it.
CHANGELOG
v1.0-v1.1
-Human units heavily balanced, attack speeds, damage, range etc
-Upgrades added for Heavy Armour and Power Attack
-Costs of Peasant Houses reduced, income increased
-Major terrain changes
-Water changes as well
-3 Dark Elf units added - unplayable, however
-Derigged Power Attack
-More things that I can't remember - the map's a lot more balanced now.
War has broken out in the lands of Arahim. Humans lead by the Warrior Queens, Dark Elves following their Witcher and Dwarves flocking to their King have all come to a stand. Only one will survive.
Will it be you?
War of the Folks is an Altered Melee, Builder type of map, in which gold is earned by creating income buildings, according to race, which then add to your total income. Currently, plans are for 3 races, with only the Humans having been done - in v1.0. Each race has at least 8 units, with their Elite hero unit; the Warrior Queen for the Humans; a Witcher for the Dark Elves and the King for the Dwarves. The maximum hero level is 25. Each race has elite units - Royal Guards, Dark Hunters and Smasher Bashers, in that order of race. Plans for the future are to add in items and more skills for Elites, as well as adding more units to each race - when that is done, I plan on making more races. The Dark Elf race is currently under - very fast - construction.
In WotF, you start out with a Human, a base builder. He can build a Field Quarter, the Human main building. It gives you 50 income - to start you off. Each Peasant House gives an extra 8 gold, for a cost of 40, as well as giving 6 food. Once you have a steady income, you must start building a military - Conscripts, Archers, Crusaders, Captains and Bishops first. Castles later, followed by Royal Guards, and, finally, the Warrior Queen - capable of killing entire armies of enemies on her own, that is, when she's Level 25.
Human Unit Descriptions
These are all the units that Humans can build, with their description and abilities - each in their respective building.
Human Unit Lineup with their respective building:
Field QuarterPrimary main quarter of the Humans. Without this, you cannot train Workers -
which might be your death.
Trains Workers as well as giving a massive 50 income. Can be rebuilt by Workers.
WorkerSimple Human worker unit. Can create all buildings, as well as Repair them.
-Repair; Build Structures
Peasant HouseRather rickety, basic food building. Also provides 12 income per built farm.
BarracksBasic troop production building. Trains Conscripts, Crusaders and Captains for
the mighty Human army.
ConscriptWeak, cheap unit, best used as a meat shield. Conscripts form a large part
of the Human army due to their weakness and easy numbers.
-No abilitiesCrusaderPowerful but expensive, slightly better at dishing out damage than taking it.
These men make up the backbone of the Human army with their versatility.
-No abilitiesUpgrade:CaptainPowerful, heavily armoured unit, best used in combination with other units,
due to its exceptional leadership skills. Captains usually lead small groups.
-Command Aura; Heavy Armour
Heavy Armour
Allows certain units to have the Heavy Armour ability, which reduces damage
done to them by 20.
Altar of PerghanThe altar of the God of Archery. Trains Archers and Bishops, as well as giving a
healing aura to all nearby units.
-Healing aura
ArcherBest used with any melee unit, Archers might be able to deal great amounts of
damage; however, they cannot take a lot of damage.
-No abilitiesBishopMighty magic user that can heal friendly units, as well as supporting them with a
Devotion Aura. Throws holy water, capable of dealing huge amounts of damage.
-Heal; Devotion Aura
Elite BarracksElite unit training building, where the best of the best come from. Trains Castles
and Royal Guards, as well as researching the Royal Reinforcements upgrade.
CastleNicknamed 'Castles', these mighty berserker humans can take enormous amounts of
punishment, while dealing formidable damage to their foes.
-Power Attack, Heavy ArmourRoyal GuardThe guards of the Warrior Queen are the elite of the Humans, topped only by their
queen. They are enormously powerful.
-Power Attack, Heavy Armour
Royal Reinforcements
Allows Royal Guards to be built, as well as allowing the building of the Warrior Castle, which
trains your Warrior Queen.
Power AttackAllows certain units to have the Power Attack ability, which spreads their damage.
Warrior CastleThe castle of the very famous Warrior Queen. Trains The Warrior Queen, as
well as having the ability to revive her from her grave.
Warrior Queen - Hero EliteMighty hero, perfect for killing groups of enemies while staying near undamaged.
Can learn Heavy Armour, Elemental Rain, Royal Guard Committee and Poisoned Weapons.
-Elite Power Attack
Elite Power AttackAllows your elite unit to have the Power Attack ability, which spreads its damage.
Dark Elf Units
These are all the Dark Elven units in their respective buildings, with their upgrades.
BerserkerBasic melee unit, capable of dealing a nice amount of damage, however lacking life
energy. Berserkers are often used in the Dark Elf army.
-No abilities
RangerStrong ranged unit, who can dish out good amounts of damage, while being able to
take quite a bit of punishment, as they look out for themselves.
-No abilities
SilencerNicknamed for their capability, Silencers deal out huge amounts of damage, while
having a large armour making up for their small life energy. Silencers also scare allies to attack
and move faster.
-Heavy Armour, Fear Aura
Screenshots
1. The rocky mountains of the northwest of Arahim.
2. The famed desert oasis in the southwest of Arahim.
3. The barren outlands in the entire east of Arahim.
4. The lush forests in the north of Arahim.
5. A battle staged at the slopes of the Hill of Fate.
Link to the Map
Please do take the time and play or test it - have fun doing so.
Tell me about any bugs, glitches or rigs you find in it.
CHANGELOG
v1.0-v1.1
-Human units heavily balanced, attack speeds, damage, range etc
-Upgrades added for Heavy Armour and Power Attack
-Costs of Peasant Houses reduced, income increased
-Major terrain changes
-Water changes as well
-3 Dark Elf units added - unplayable, however
-Derigged Power Attack
-More things that I can't remember - the map's a lot more balanced now.
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