• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Servant War

Status
Not open for further replies.
Level 8
Joined
Jul 24, 2006
Messages
157
top.png

Idea and Gameplay
The aim of the game ist to destroy the enemy headquarters. Bring a Townhall of an enemy under 0 HP and he will become your servant and will join you in your team.
If the HP of your Townhall drop under 0, you will become a servant. Therefore you must make all other players your servants to win.

At the beginn of the game you have to choose one of five races and build the main building. Then you must construct a goldmine to get income and upgrade it.
For every upgrade you get additional 20 income every 20 seconds.
The game is simpe that means every race has only 1 building to train 3 different unit types and a special unit in late-game. Besides you can research AOE spells in the townhall to support your units. To defend the headquarter all folks are able to construct tower. Furthermore all goldmines have a defend spell which damage enemy units arround but every time a player uses this spell his income is reduced.

Information
Number of Players: 8
Mapsize: Small
Number of races: 6
Units per Race: 4
Townhall spells per Race: 3
Upgrades per race: ~6

The Races
dwarfs.png

The dwarfs are able to upgrade their goldmine very hight and they can train Riflemen, Dwarf Warrior, Mortar Teams. The special unit is a powerful Tank which is useful to destroy tower.
Spells:
Invisible Attack: Create Dwarfs at the target position of the map
Flashbang: Alle units in the target are cannot attack
Circleof Fire: A large ring of fire and all unit who go through the flames gets lot of damage

goblins.png

The goblins have two meele units, the Goblin Destroyer and the Goblin-Tank. Their unit against structures is the Goblin Sapper. In the late-game they can research the Goblin Destroyer.
Spells:
Barricade: Creates a Barricade which blocks and damage enemy units
Mines: Creates a minefield at the target area
Berserk: All units in the target area become stronger

tauren.png

The Tauren train the Tauren Warrior, the Spirit Walker and the Kodo Beast. The special unit is the Catapult. The Kodo Beasts are the only meele units who are strong against buildings.
The special unit is the Catapult.
Spells:
Lightnings: Create Lightnings which damage all enemy units
Healing Ward: :)
Confusion: 33% of the enemy units in the target area become stronger and join neutral hostile. This means that they attack all players.

demons.png

For the demons its more expensive to upgrade their goldmine. They train the Doom Guard, Felhounds and the ranged Infernal Machine. The special unit is the Demon Assassin.
Spells:
Blade: Create a deadly blade which damage all units arround. Besides all units move into the direction of the blade.
Tornado: Slow all units in the target area
Fire Rain: a wicked rain of fire

nature.png

Nature trains Owl Bears, Dyrads and Furbolgs. Special unit is the Mountain Giant.
Spells:
Animals: Transform all units in the target area to animals
Butterflys: Heal friendly units
Starfall: Damage all unit in the tareget area

highelves.png

High Elves train Soldiers, Priests and Sorceress. Their special unit is the Wizzard.
Spells:
Support Tower: Creates a Support Tower which lasts 120 seconds and helps your units with 3 auras.
Blizzard: Calls down freezing ice shard waves damaging all units in the target area.
Resurrection: Revives dying friendly units in the area for 15 seconds.

Screenshots:

screen1.jpg

screen2.jpg

screen3.jpg

screen4.jpg

screen5.jpg

screen6.jpg

screen7.jpg


Download:
Servant War 1.05

Website:
http://servantwar.de.vu

Changelog 1.05:
-fixed Demon Construction animation
-Demon Finger of Death damage to 100, 5 targets and cannot target worker
-Vitation now adds +75 HP to Demon Workers
-Goblin Tank + 2 Armor
-little Terrain fixes
-fixed Explosion of Robogoblins
-added +1 gold upgrade for Tauren/Goblins/Nature
-added Clan SQL to the credits
-Demon Warriors get only HP regen when they attack organic units
-Changed -off command
-New Race High Elves
-Fixed bugg building goldmines
-Barricade Upgrades dont change hp
-Fixed Desync
-Fixed bugg with Belphegor
 
Last edited:
Level 8
Joined
Jul 24, 2006
Messages
157
Servant War 1.05

Okay, i fixed the broken screenshosts and I can present you the new version with an additional race:
highelves.png

High Elves train Soldiers, Priests and Sorceress. Their special unit is the Wizzard.
Spells:
Support Tower: Creates a Support Tower which lasts 120 seconds and helps your units with 3 auras.
Blizzard: Calls down freezing ice shard waves damaging all units in the target area.
Resurrection: Revives dying friendly units in the area for 15 seconds.

Downloadlink and changelog are in the first post.
 
Level 8
Joined
Dec 9, 2009
Messages
397
I've played your map, it's fun, but late in game, money is too easy to come by, you can spend and spend and the game can take forever till someone gets tired of clickin

Also, some people are jerks and build next to each other at the start and make a combined base, which makes them impossible to kill, shouldn't let people build within a radius of another person at the start.
 
Level 8
Joined
Dec 9, 2009
Messages
397
Another problem with the map is when you take someone over and they don't want to help you, you do -off #, but you have absolutely no control over them, it just stops them.

You should have FULL control, so you can actually defend what you took over. cause they are just sitting there, while their old ally walks in and takes them back.

Goblins that can build in your base just cause they can see there is pretty gay as well.
 
Status
Not open for further replies.
Top