- Joined
- Apr 5, 2011
- Messages
- 30
Hello everybody, I'm currently working on a basic capture the flag game as my first project. Its going to be kept simple as it is, but may be updated to become better, and AWESOMER! But thats probably a long time ahead.
Anyways back to the point, the map I'm making is called War of the Flags featuring a summertime resort island floating somewhere in Icecrown Glacier with the two sides: The Kingdom of Azlock and the Flagspear Tribe. Pick from unique heroes which I will ramble a little about further down.
NOTE: Currently kind of inactive
NOTE: This is still in development I want to keep it as simple as possible for this is my first map and I want it done quickly AND then add more stuff like the planned Hell (might change to frozen world) Training Arena and better spells and more heroes. But things here will most likely stay the same.
The heroes.
The berserker is a super powerhouse hero who was made for destroying other heroes and potentially capturing the flag as well, but that job is more suited to the ninja. The berserker was made to have alot of strength, but terrible intelligence and agility, this describes him as a killer.
Abilities:
Hammerbolt - Basically Storm Bolt
Berserk - The Berserker goes berserk and kills easily with the increased attack rate but dies easily with the increased damage intake.
Hand of Lightning - Forked Lightning
The ninja is probably the most important hero in the game. Every team MUST have a ninja. They are fast, well suited for capturing the flag, not to mention having some very useful abilities in the game, though this is for self only. They also have the famed invisibility ability, but since there are some detectors, and smart teams also build them, the invisibility is mainly used for backdooring tactics.
Abilities:
Unseen - Wind Walk, very useful
Shadow Clones - Mirror Images that do damage
Evasion - This gets annoying at high levels
The captain is required for being a tank but other than that has no use for his abilities are only for self and are not that useful other than taunt. His HP will be horrific when level capped though.
Abilities:
Shield Upgrades - Defense boosts
Taunt - Self-explanatory
Knockback - 50% knockback
The beast caller is awesome for team games when everybody is just level-capped, and then the beast caller just calls an army of various summons and rips apart everyone, including the captain. Just awesome for full-house
Abilities:
Call of the Wild Ones - Holy crap an army of various creeps!
Summon The Air-dwellers - Summons a fleet of eagles
Wolf Whistle (Not the sexy one) - Summons a loyal wolf
The priest is a meh, and only for full houses. Then the priest will basically make the lethal team of beastcaller, ninja, and berserker 2 times as fearsome with heal AND an assortment of buffs
Abilities:
Heal - Basic priest skill. Very useful.
Inner Fire - Just as useful as heal.
Blessings - Holy bloodlust :3
And there is all the heroes!
Well there are all the heroes, there may be more in future versions.
Now for the features, which some you might like :3
Frozen World. Yes you heard me. When you die you will become a spirit who is faced with two life deciding options: help your friends as a spirit or become a hero and fight on the ground again.
A basic pro and con list:
Heroes:
PROS:
Can fight again with revived hero.
Can kill more units again!
CONS:
Cannot detect invisible units or buy from the shade shop.
Spirits:
PROS:
Can help team with awesome auras and a pinch of spells.
CONS:
Cannot be a hero or even fight for that matter.
Yeah thats frozen chamber!
I was also thinking of a frozen chamber training arena available to heroes.
Hope you enjoyed! The alpha v0.01 might come out soon, I'll need beta testers!
Heroes: 60?%
Terraining: 90% if not done
Brainstorming: DONE
Triggering: 70%
Items: 15
Finally the screenies are here! What took you so long milc?!
I think it should be wordier.
The tavern which is being blocked by the pesky dialog choosing how many flags for win.
This is a base. Nuff said!
This is where you can cast spells to aid your friends
Yeah I know, AWESOME (or not)
Rejoyce for the screenies! I know you wanted them ;D
~milc546
Anyways back to the point, the map I'm making is called War of the Flags featuring a summertime resort island floating somewhere in Icecrown Glacier with the two sides: The Kingdom of Azlock and the Flagspear Tribe. Pick from unique heroes which I will ramble a little about further down.
NOTE: Currently kind of inactive
NOTE: This is still in development I want to keep it as simple as possible for this is my first map and I want it done quickly AND then add more stuff like the planned Hell (might change to frozen world) Training Arena and better spells and more heroes. But things here will most likely stay the same.
The heroes.
The berserker is a super powerhouse hero who was made for destroying other heroes and potentially capturing the flag as well, but that job is more suited to the ninja. The berserker was made to have alot of strength, but terrible intelligence and agility, this describes him as a killer.
Abilities:
Hammerbolt - Basically Storm Bolt
Berserk - The Berserker goes berserk and kills easily with the increased attack rate but dies easily with the increased damage intake.
Hand of Lightning - Forked Lightning
The ninja is probably the most important hero in the game. Every team MUST have a ninja. They are fast, well suited for capturing the flag, not to mention having some very useful abilities in the game, though this is for self only. They also have the famed invisibility ability, but since there are some detectors, and smart teams also build them, the invisibility is mainly used for backdooring tactics.
Abilities:
Unseen - Wind Walk, very useful
Shadow Clones - Mirror Images that do damage
Evasion - This gets annoying at high levels
The captain is required for being a tank but other than that has no use for his abilities are only for self and are not that useful other than taunt. His HP will be horrific when level capped though.
Abilities:
Shield Upgrades - Defense boosts
Taunt - Self-explanatory
Knockback - 50% knockback
The beast caller is awesome for team games when everybody is just level-capped, and then the beast caller just calls an army of various summons and rips apart everyone, including the captain. Just awesome for full-house
Abilities:
Call of the Wild Ones - Holy crap an army of various creeps!
Summon The Air-dwellers - Summons a fleet of eagles
Wolf Whistle (Not the sexy one) - Summons a loyal wolf
The priest is a meh, and only for full houses. Then the priest will basically make the lethal team of beastcaller, ninja, and berserker 2 times as fearsome with heal AND an assortment of buffs
Abilities:
Heal - Basic priest skill. Very useful.
Inner Fire - Just as useful as heal.
Blessings - Holy bloodlust :3
And there is all the heroes!
Well there are all the heroes, there may be more in future versions.
Now for the features, which some you might like :3
Frozen World. Yes you heard me. When you die you will become a spirit who is faced with two life deciding options: help your friends as a spirit or become a hero and fight on the ground again.
A basic pro and con list:
Heroes:
PROS:
Can fight again with revived hero.
Can kill more units again!
CONS:
Cannot detect invisible units or buy from the shade shop.
Spirits:
PROS:
Can help team with awesome auras and a pinch of spells.
CONS:
Cannot be a hero or even fight for that matter.
Yeah thats frozen chamber!
I was also thinking of a frozen chamber training arena available to heroes.
Hope you enjoyed! The alpha v0.01 might come out soon, I'll need beta testers!
Heroes: 60?%
Terraining: 90% if not done
Brainstorming: DONE
Triggering: 70%
Items: 15
Finally the screenies are here! What took you so long milc?!

I think it should be wordier.

The tavern which is being blocked by the pesky dialog choosing how many flags for win.

This is a base. Nuff said!

This is where you can cast spells to aid your friends

Yeah I know, AWESOME (or not)
Rejoyce for the screenies! I know you wanted them ;D
~milc546
Last edited: