Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

War of Races v0.68a

Submitted by uyarrr
This bundle is marked as approved. It works and satisfies the submission rules.

What is War of Races?
War of Races is the newest Thug of War style map. Players have 1 Headquarters, 3 Barracks(s), 6 Towers. Units spawn automatically, players cannot control them. Players can train heroes in mid game which is the only controllable thing in the game. Many races to play and they are well balanced. Dominate lanes to get bonus income, damage and mana regeneration etc.
How to Win?
You need upgrade buildings, research new technologies and capture neutral buildings. Use teamwork to achieve victory!

Recommended Players:
6 (3 vs 3)

Gameplay Time:
Generally between 35-50 minutes.

Races Available to Play:
Human
Orc
Undead
Night Elf
Naga
Gnoll
Fel Orc
Ice Troll
Demon
Bandit
Murloc

Join Our Discord!

Credits:
Models:
Levigeorge1967, Callahan, HappyTauren, Ujimasa Hojo, General Frank, Wandering Soul, Daelin, Mephestrial, Tauer, Proxy, ColdStar, Qormagg
Icons:
NFWar, MasterHaosis, Mr.Goblin, KILLCIDE, The_Silent, HappyTauren, CRAZYRUSSIAN, kola,
Ujimasa Hojo, Mephestrial, Murlocologist, Marcos DAB, Kimbo, Blood Raven
Spells:
Nanotech, Zack1996

NOTE: Looking for someone to help me to create AI :)
ANOTHER NOTE: Please play atleast 2-3 times before writing a feedback. It's bit confusing when trying first time. Thanks ^^
Previews
Contents

War of Races v0.68a (Map)

Reviews
Daffa
I suggest running a player check if the current slot is occupied by a user player or not. Kind of annoying when I try to test with AI in singleplayer. Some races have their building selection order as Barrack-Hall-Tower while some other has...
Daffa
I assume despite being BETA this is mostly finished in terms of content? For the last point, make it clearer to player because some might want to make a total carnage :p For the order of building, not too big but some might get used to having them in...
  1. Deathly_God

    Deathly_God

    Joined:
    Apr 11, 2009
    Messages:
    55
    Resources:
    0
    Resources:
    0
    Awesome game! Hope to see this game continued into Reforged!
     
  2. DrakPanda

    DrakPanda

    Joined:
    Mar 25, 2018
    Messages:
    198
    Resources:
    0
    Resources:
    0
    survival chaos vibe anyone?
     
  3. uyarrr

    uyarrr

    Joined:
    May 16, 2013
    Messages:
    147
    Resources:
    4
    Icons:
    1
    Maps:
    3
    Resources:
    4
    Yes, Survival Chaos is one of my favourite maps, I inspired from it. But War of Races has tons of differences on gameplay. (Like controllable heroes, neutral buildings to capture, building slots, team game etc.) Of Course its similar, but not same.
     
  4. Enrico Strehlow

    Enrico Strehlow

    Joined:
    Jan 14, 2019
    Messages:
    1
    Resources:
    0
    Resources:
    0
    My Stream-Community always loved playing Survival Chaos - But it had some problems: Not enough player Slots to play with a huge community, not enough ways to play it in little competitive turnaments between you and your own community and the biggest one - no more upgrades! And than Uyarrr found us on twitch and showed us his new map. It was awesome.

    My Community instantly fell in love with the huge amount of diffrent playstyles you can try in order to dominate and win against your opponents.
    An already respectable amount of races, and more races to come in future updates were promising as well!

    I´d recommand to play this map at least twice befor you decide for your self if you like it or not, since the first round tents to be a little bit hard if you never played survival chaos befor!
     
  5. DrakPanda

    DrakPanda

    Joined:
    Mar 25, 2018
    Messages:
    198
    Resources:
    0
    Resources:
    0
    unable to test with out full group, no AI
     
  6. Scionic

    Scionic

    Joined:
    Oct 7, 2008
    Messages:
    40
    Resources:
    0
    Resources:
    0
    I hope Reforge gives us a lot more model options than current version, or else transferring this into Reforge will not be fun
     
  7. Daffa

    Daffa

    Joined:
    Jan 30, 2013
    Messages:
    8,201
    Resources:
    31
    Packs:
    1
    Maps:
    9
    Spells:
    18
    Tutorials:
    3
    Resources:
    31
    Singleplayer tested it and found it interesting. Will need further test though to give a verdict.
     
  8. uyarrr

    uyarrr

    Joined:
    May 16, 2013
    Messages:
    147
    Resources:
    4
    Icons:
    1
    Maps:
    3
    Resources:
    4
    Nice to hear! Can't wait :goblin_good_job:
     
    Last edited: Feb 2, 2019
  9. Daffa

    Daffa

    Joined:
    Jan 30, 2013
    Messages:
    8,201
    Resources:
    31
    Packs:
    1
    Maps:
    9
    Spells:
    18
    Tutorials:
    3
    Resources:
    31
    1. I suggest running a player check if the current slot is occupied by a user player or not. Kind of annoying when I try to test with AI in singleplayer.
    2. Some races have their building selection order as Barrack-Hall-Tower while some other has Hall-Barrack-Tower. This is if you select them in multiple selection using SHIFT+Double-Click.
    3. Allied player cannot use their Special Weapon to enemy in singleplayer mode, also applies to enemies. Says 'Must explore there first' - Checked replay, seems vision related since player 1 control all players causing a mess with visual perception in singleplayer test.
    4. Guldan stops moving after using Corrupted Blast unless given another order or stunned.
    5. I suddenly get victory before the last base was destroyed. Anyway, replay's attached. See the endpoint where it abruptly pause and then stops (the victory screen pops there).
    It has potential, and to be honest, just confused about the victory since I haven't ransacked everything yet completely. For now, I have to set this to Awaiting Update to let your have a check on these issues, especially the last one.
    Also, is this Alpha or Beta?

    EDIT : Talk about updating while I was reviewing :D
    Reverted back to Pending.
     

    Attached Files:

  10. uyarrr

    uyarrr

    Joined:
    May 16, 2013
    Messages:
    147
    Resources:
    4
    Icons:
    1
    Maps:
    3
    Resources:
    4
    Hello, Thanks for the review.
    1- It's nice idea, I never worked a lot for singleplayer mode actually. It's for just checking races and stuff. But I'll probably add AI soon.
    2- I never noticed and never worked on this, I didn't change any town hall, barracks selection order, they are default melee values. As I can see Night Elf has different one, I can change it but is it really important? :D
    3- It's not bug. Only Player 1 gets alliance with Player 2,4,6. So only red gets vision. In multiplayer games, when any of your teammate gets vision, you will also get it. In multiplayer games, players building mortar tower to get vision and nuke enemy buildings together. But I'll give shared control and vision to Player 3 and 5 too in next version because of that.
    4- It's probably because of A unit begins casting an ability and order dummy to cast thunder clap at targeted area trigger. I'll check it thanks.
    5- Yes it's not bug. When 2 of your teammates dead, basically you cannot win anymore. So I made it like Quick Finisher, When total 26 Team Buildings destroyed, enemy team wins. (10 Buildings available per Player)

    Map is Beta, I'm releasing new versions with +0.01 version number, but if there are minor bugs and If I quick fix them I'll release same version again with same version number and with alphabet letter as stable one.
     
    Last edited: Feb 8, 2019
  11. Daffa

    Daffa

    Joined:
    Jan 30, 2013
    Messages:
    8,201
    Resources:
    31
    Packs:
    1
    Maps:
    9
    Spells:
    18
    Tutorials:
    3
    Resources:
    31
    I assume despite being BETA this is mostly finished in terms of content?

    For the last point, make it clearer to player because some might want to make a total carnage :p
    For the order of building, not too big but some might get used to having them in list and this different order kind of break the sync of such players. Not a big problem so not necessarily needed, just to be clear :)

    EDIT :
    Confirmed via Discord. Map Approved.
     
    Last edited: Feb 8, 2019
  12. Lenura

    Lenura

    Joined:
    Apr 7, 2009
    Messages:
    91
    Resources:
    0
    Resources:
    0
    fun map wish it would be updated again tho =(
     
  13. HonorisCreed

    HonorisCreed

    Joined:
    Apr 12, 2019
    Messages:
    12
    Resources:
    0
    Resources:
    0
  14. uyarrr

    uyarrr

    Joined:
    May 16, 2013
    Messages:
    147
    Resources:
    4
    Icons:
    1
    Maps:
    3
    Resources:
    4
    Version 0.53 is one of the biggest patches I've ever done for War of Races. There are so many news. Finally all races have 11 different tower researches. Here is the changelog.
    Code (Text):
    v0.53 Patch Changelog:
    -New Gnoll Tower Tech! (Gnawgnaw; Flailpaw and Gnawhammer gain 10/20/30% lifesteal.)
    -New Demon Tower Tech! (Improved Chaos Chain; Increases diabolist chaos chains to 4/5/6 targets.)
    -New Demon Tower Tech! (Mana Burn; Felhunter can cast Mana Burn now to burn 50/100/150 mana.)
    -New Fel Orc Tower Tech! (Improved Rain of Fire; Increases Warlock rain of fire damage to 125/150/175.)
    -New Naga Tower Tech! (Improved Crushing Wave; Increases Siren crushing wave damage to 125/150/175 and max damage to 750/1000/1250.)
    -New Demon Tower Tech! (Corrupting Screech; Felhunter can cast corrupting screech to reduce 3/6/9 armor in 300/400/500 AOE.)
    -New Fel Orc Tower Tech! (Enrage; Whenever Enrager gets a kill, it gains 20/30/40% bonus attack damage and 20/40/60 hp regen/sec for 5 seconds.)
    -New Night Elf Hero!
    -New Command! (Players can write -tech to see all players total amount of research done.)
    -NoHeroes command removed. (It's too old and outdated, I will add something better later.)
    -Added Hall of Fame to Quests for Patreon supporters.
    -Ice Troll Tower Tech Nerfed. (Freezing Spears base gold cost: 600 -> 800.)
    -Hero Ability Summon Sapphiron buffed. (Sapphiron has +50% more base HP and it has hero type armor now.)
    -Gnoll Tower Tech buffed. (Thunder Clap now deals 75/150/225 damage instead of 50/100/150 but base gold cost is also increased to 800 from 600.)
    -Hero Ability Life Drain buffed. (Now it restores 25 HP/sec * Ability Level instead of 20 * Ability Level)
    -Hero Ability Archmage's Fireball buffed. (Now deals 20 * Ability Level instead of 10 * Ability Level)
    -Naga Spellcaster spell parasite super low cast frequency fixed.
    -Fel Orc Unit Fel Cannon nerfed. (-28 Base damage; -8 Bonus damage/upgrade)
     
    Last edited: Dec 14, 2019
  15. uyarrr

    uyarrr

    Joined:
    May 16, 2013
    Messages:
    147
    Resources:
    4
    Icons:
    1
    Maps:
    3
    Resources:
    4
    Code (Text):
    v0.54 Patch Changelog:
    -New Race after 384374384 days! (Early Access will available only for Patrons)
    -Hero Ability Avatar of Vengeance nerfed. (Summoned spirits not invulnerable anymore.)
    -New Minimap Image.
    -All Spellcaster units start with 200 mana now instead of 100.
    -Demon Tower Tech Mana Burn nerfed. Now felhunters burn 25/50/75 mana instead of 50/100/150.
    -Hero Ability Summon Sapphiron nerfed. (+20 seconds cooldown.)
    -Human Tower Tech Headshot technically changed. I made it from scratch, not using critical strike with x9999999 more damage now. It creates Headshot! floating text when archer properly headshots.
     
     
  16. uyarrr

    uyarrr

    Joined:
    May 16, 2013
    Messages:
    147
    Resources:
    4
    Icons:
    1
    Maps:
    3
    Resources:
    4
    New Version which everyone wanted, finally fully playable another race:peasant-cheers-back:
    Code (Text):
    v0.55 Changelog:
    -New INT Demon Hero! (Early Access)
    -Bandit race added to random pool and accessible for everyone!
    -New INT Bandit Hero! (Early Access)
    -New STR Bandit Hero! (Available for everyone.)
    -New 5 Bandit Tower Techs and bandit race is fully playable now.
    -H.Ability Hogger Smash nerfed. (Not stuns units for 60 seconds anymore.)
    -H.Ability Hex nerfed. (Not hexes units for 60 seconds anymore.)
    -Hotkeys fixed for training T4 (Air) and T5 (Siege) units.
    -New Command! (-income; Displays the current income for each team to player.)
     
  17. uyarrr

    uyarrr

    Joined:
    May 16, 2013
    Messages:
    147
    Resources:
    4
    Icons:
    1
    Maps:
    3
    Resources:
    4
    Code (Text):
    v0.56 Changelog:
    -Rokhan buffed. Base attack speed increased to 3.2 -> 3.0.
    -Bandit T.T Cluster Rockets buffed. Rockets damage increased to 15 -> 20/each.
    -Human and Bandit T.T Marketing buffed. Base gold cost reduced to 400 -> 300.
    -Bandit T.T Bribe buffed. Base gold cost reduced to 800 --> 700.
    -Undead T.T Zombie Infection nerfed. Summoned zombies have duration now. Permanent -> 20/30/40 seconds.
    -Multiboard not disappears anymore when teammate leaves the game. (BUGFIX)
    -All melee units acquisition range increased by 100. Which means east team unit leak at start of the game bug fixed after long time.
    -Fel Orc Barracks T5 HP increased by 250. (BUGFIX)
    -Improved Masonry tech name changed to Human Masonry.
    -Gnoll and Bandit Ensnare buffed. Base gold cost reduced. 600 -> 300.
    -Orc T.T Ensnare buffed. Base gold cost reduced. 500 -> 200.
    -Hero Ability Wind Walk buffed. Duration increased. 3 -> 4 seconds.
    -Naga STR Hero Model and Icon changed.
    -Naga Mage T3 Spell buffed. Max damage increased. 500 -> 750.
    -Fel Orc T5 Unit (Fel Cannon) nerfed and fixed. Range reduced. 850 -> 600. Attack type fixed to be Artillery not missile.
    -Demon T.T Mana Burn buffed. Burn rate: 25/50/75 -> 30/60/90
    (T.T = Tower Tech) (H.A = Hero Ability)
     
  18. uyarrr

    uyarrr

    Joined:
    May 16, 2013
    Messages:
    147
    Resources:
    4
    Icons:
    1
    Maps:
    3
    Resources:
    4
    Code (Text):
    v0.57 Changelog:
    -H.A Summon Sapphiron nerfed. Health: 3000 -> 2500, Base Damage: 200 -> 160.
    -H.A Immolation buffed. Damage: 10 to 70 -> 30 to 90, AOE: 160 -> 200.
    -H.A Mana Burn buffed. Max Mana Burn: 30 Per Level -> 40 Per Level. Range: 400 -> 500.
    -H.A Metamorphosis buffed. Now Metamorph also grants +40 MS to Illidan. Also Cooldown reduced: 180 to 150 -> 170 to 140.
    -Night Elf Upgrade Strength of the Wild gold cost and description fixed. Base Gold Cost: 180 -> 120.
    -H.A Heeheehoohoo nerfed. Damage Bonus: 50/100/150/200% -> 40/80/120/160%.
    -Undead racial advantage removed: +2 HP Regen/sec to all units.
    -Bandit racial advantage removed: +2 HP Regen/sec to all units.
    -Demon Disadvantage Removed: -1.5 HP Regen/sec to all units.
    -Naga racial disadvantage removed: +10 Seconds slower upgrade time.
    -Fel Orc racial disadvantage removed: +10 Seconds slower upgrade time.
    -All units give 20% of gold cost as bounty now. Remade whole bounty system. Which means shorter spawn timer races will give less bounty per unit, stronger races will give higher bounty per unit.
    -Night Elf T.T Masonry buffed. Max HP per level(%): 25 -> 30.
    -Gnoll Howlsniffer Tier 2 Ability Firebolt nerfed. Hero Stun Duration: 3 -> 1 second.
    (T.T = Tower Tech) (H.A = Hero Ability)
     
  19. Bigos

    Bigos

    Joined:
    Feb 19, 2020
    Messages:
    29
    Resources:
    0
    Resources:
    0
    Hi,
    this is a decent map but I think there is few issues. The late game can be a real spam war! You have such a large amount of gold that you can buy nearly an infinte number of units from your three barracks. There should be at least a CD on the units. It should be punishing to sent your special unit at the wrong moment. Your opponent shouldn't be able to spam your lane during the early stage of the game with his units (of course, it's not comparable to the end game).

    The idea of the merchant going all over the map is super nice. I find that very unique, you have to take risk to buy good stuff, and there is a CD to purchase items (not on the units...). In my opinion you should removed the shop at the bottom and replace it by something different. You could put the shop's items into the walking merchant or into a second walking merchant!

    This map have a good potential and you should be able to improve it.