War of Minas Tirith 2.3b

This bundle is marked as approved. It works and satisfies the submission rules.
One of my oldest projects; a simulation of LotR: Minas Tirith battle.

7 Free People players Vs. 5 Force's of Sauron players.

-Small cap for each player, you don't have masses of units, each unit is important in this map.
-Each unique units for three factions: Humans, Orcs and Haradrim. Each with it's own features, each unit have a counter unit-type with serious damage bonus. There are no incredibly powerful units.
-"Right-click to open" gate system.
-A Siege Tower system.
-A LotR music.
-Fair heroes (not owerpowered) from the movie.
-Arrival of Aragorn and Theoden.

There are more features that you'll see when you play. Probably I won't continue this project unless I have time.
Thanks

Note: Version 2.3 contains lots of major updates, memory leaks and major bug fixes.

Keywords:
lotr, lord of the rings, minas tirith, castle, defense, lordoftherings
Contents

War of Minas Tirith 2.3b (Map)

Reviews
12:38, 26th Aug 2008 Septimus: http://www.hiveworkshop.com/forums/795275-post5.html

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M

Moderator

12:38, 26th Aug 2008
Septimus:

http://www.hiveworkshop.com/forums/795275-post5.html
 
Level 14
Joined
Oct 27, 2007
Messages
1,395
It's a good map. Everything seems to be fine. It seems as though proper credit is given to everyone who made models and such.

I don't think the terrain is an issue, actually. These types of maps don't need complex terrains. And Minas Tirith looks fine.

EDIT: Also I like the multi-shot ability that the towers have. I've never seen that before in these kinds of maps.

Balancing is always going to be an issue, but it looks good from here, but then again I always play orcs.
 
Level 29
Joined
May 3, 2008
Messages
3,157
Review
Notice & Contact
This map had been examined by Alexis Septimus.
If you think this map review is not accurate or require another review, feel free to contact Alexis Septimus. But, map would only be review again for second time and also for the last time unless under certain circumstances. It would be selfish to request constantly a mod/admin to keep review your map as there is many other maps waiting for approval as well.

However, if you still insist of another review after it had been review for second time. Feel free to contact other admin.

To contact Alexis Septimus, please click this
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Visitor Message.
Map Review
1) Terrain - Bad (2)
2) Trigger -
3) Minor Error - Excellent (5)
4) Major Error - Excellent (5)
5) Replay Value - Average (3)
6) Fun factor/gameplay - Average (3)
7) Use of imported material - Excellent (5)
8) Single player - Average (3)
9) AI support - Horrible (1)
10) Camera - Good (4)
11) Originality -
12) File Size - Average (3)
13) Internet/LAN Friendly -
14) Balancing -
15) Packaging - Average (3)
16) Credits - Excellent (5)
17) Storyline - Average (3)
18) Theme - Excellent (5)
19) Protection - Horrible (1)
20) Quality - Good (4)
21) Description/Information/Detail - Average (3)
22) Hiveworkshop rules & regulation - Average (3)
23) Game Mode -
24) Function - Average (3)
25) Unit Placement - Good (4)

Total Accumulation Point : 68/100 * 100 (-6) (Review) = 62

[+] - All hotkey seem to be working well.
[!] -
[-] - Map protected and never mention.
[-] - Terrain doesn't look quite well, it lack of certain doodad/destructible.

Review : Well, this map certainly follow the theme of LOTR as close as possible consider the ladder system, the invasion system and everything else that had been implement by the author.

However, the terrain lack of the feeling of being a desert as it lack certain destructible such as rock and cactus.

Finally, the author of the map never mention this map is protected.

Another -6 points for this map.

Rating & Miscellaneous information
Score - 62/100
Rating - 3/5
Condition - Good
Status - Approve
Review - 1
Reminder
The map might not be fully tested, if any user of the map found bug/error or anything else.
Feel free to contact Alexis Septimus by clicking this
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Visitor Message.
 
Level 6
Joined
Apr 17, 2008
Messages
136
It makes very much fun to play the map. Cool custom models and nice triggers.
One of my favourite maps.

Could be the best WC 3 Minas Tirith map.


But the bad point is that the map is very unbalanced. You can´t win if you play on the evil side.

Trolls die to fast;

ladders aren´t working very well -> If you select units send them to the ladders they don´t climb up :(

Evil side needs much more gold at the start to rush Osgiliath.

I mean some unit upgrade descriptions are mixed up.



All in all cool map.
 
Level 20
Joined
Jul 27, 2008
Messages
14,376
-I can't destroy White tower.And i did destroy 2 deffence towers near it.
-Why Gothmog has ability to turn in to Balrog?Balrog is creature of fire and Gothmog is an orc.
-Where did you find the name of the which king "El Murazor".
-All archers are week.
-Why there is not single tree in whole map.Minas Tirit is not in desert.
-You could use Trebuchet model on Hive for your trebuchets.
 
Level 7
Joined
Feb 18, 2008
Messages
262
I didn't altered the gameplay since 2006, this latest version only includes a few custom models, new loading screen/map preview image and terrain changes.
If I have lots of free time, I will work on it. Triggers are amauterish, since they were made years ago.
Still, thanks for your comments.
 
Level 14
Joined
Apr 15, 2007
Messages
1,736
Minas Tirith doesn't need to be a half circle Warhunter. I think its more accurate that way anyway. I don't know though anyway I will play and give feedback.
 
Level 2
Joined
Sep 14, 2008
Messages
29
this map is the best minas tirith map out there IMO but i think orcs should start with more gold OR their units should cost less >.> and i agree minas tirith shouldnt be in desert :0
 
Level 7
Joined
Jul 18, 2008
Messages
282
Imo the balancing needs editing. What I feel is most unreasonable is the free people victory trigger killing the witch king. All evil need do is leave him at the bottom of the map and they can be safe from defeat. I like the concept though. 3/5
 
Level 2
Joined
Jun 23, 2009
Messages
16
the castle is very bad made it shall be much more higher and more archers. like in helms deep that is a nice castle terrain, make it higher and more archers that will be nice.
 
Level 4
Joined
Aug 16, 2008
Messages
65
-I can't destroy White tower.And i did destroy 2 deffence towers near it.
-Why Gothmog has ability to turn in to Balrog?Balrog is creature of fire and Gothmog is an orc.
-Where did you find the name of the which king "El Murazor".
-All archers are week.
-Why there is not single tree in whole map.Minas Tirit is not in desert.
-You could use Trebuchet model on Hive for your trebuchets.

Uh...I would assume you are not a huge The Lord of the Rings fan as I am because Gothmog was originally a Balrog of Morgoth, and Peter Jackson (Director of The Lord of the Rings) wanted to use that name for an Orc Lieutenant. I believe this person whom made this map got mixed up between the two. If you have not, go read The Lord of the Rings Books. (Most people are idiots and do not know that The Lord of the Rings was originally a Book Trilogy.)
 
Level 2
Joined
Aug 9, 2010
Messages
7
tis map is not so balance, the human had to many unit at start, and the orcs oni have 25 food limit , too less.....
make the spawning time of orc unit faster, and give more resources for orc cuz evil shud be proer at start of the game.ALSO,INCREASE THE FOOD LIMIT TO AT LETAS 50 for orc
 
Level 1
Joined
Dec 22, 2010
Messages
1
If u are on the evil side..its very hard to win cause of the food limit.. at least increase the food limit or make the units slightly stronger
 
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