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[Strategy / Risk] War in the Plaguelands

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WAR IN THE PLAGUELANDS

rf9v.jpg



So this is now the more or less official continuation of the War in the Plaguelands Map by Luka_Blight, Kamikiri and 2happy4u. Current uploaders of the map are xGothic_Freakx and Peacegetter.

War in the Plaguelands is placed in the eastern and western plaguelands (surprise, surprise!) during the events of wow where the Scarlet Crusade together with the Argent Dawn fights the undead legions of the Scourge.
It's a spawn based map with lots of custom models and textures, some places in the map don't exist in the actual lore but were implented to create a better balance and gameplay experience. Hero groups are important, but the right managing of your army is the real key to win. Build castles to increase your spawn. The factions are:

Red: Crimson Legion/Stratholme
Blue: Hearthglen
Teal: Tyr's Hand
Purple: Ashbringers Enclave
Yellow: Argent Dawn
Dark Green: Scarlet Monastery and Alliance Outposts

Orange: Stratholme Scourge/Plague Wing
Green: Spider Wing/Fungual Vale and Scourge Outposts
Light Blue: Abomination Wing/Noxious Glade and Scourge Outposts
Pink: Scholomance/Plague Cauldrons
Gray: Andorhal/Plague Caldrons
Brown: Death Knight Wing (the four horsemen)


You got any suggestion for the next version or want to report bugs from the current one? Than this is the right place to post it.

I opened a new Thread due to the fact me and xGothic_Freakx are working on this as a team now and when i started this map it was also my first wc3 project as a mapper so obviously my first versions had some issues to say so :) I hope I can clean up with many of this issues by forming this into a team project, and i hope to get some more feedback and suggestions to improve map quality.

General Plans for the Map are:
-add QWER Hotkeys whereever possible
-balance game start (no more rushing to corrins crossing or outpost)
-make each faction more unique
-improve the spawn system
-improve more terrain
-more lore events

Stuff we should remove?
-Fog? (Were added to create a better Plaguelands atmosphere but it seems like many people don't like it. Shall we remove it? What do you think?)
-Ashbringer event with Renault? (Brings Mograine to Stratholme when Renault dies early ingame)

General map problems:
-The first 5 minutes of gameplay can be very important and decide over victory/defeat in some games. In 5.0 alpha we will try to improve that.
-hard to learn how to play as a beginner
-Leavers are a big problem

SCREENSHOTS

Scholomance
xlt1.jpg


Andorhal
a862.jpg


Entrance to Hearthglen
zd19.jpg


Fungual Vale
r2ju.jpg


Ashbringer's Enclave
36wl.jpg


Quel Lit'ien Lodge
0e65.jpg


Tyr's Hand
hh8v.jpg


Eastern Plaguelands
inaa.jpg


Light's Hope Chapel
vza7.jpg


DOWNLOAD

http://www.makemehost.com/ShareMaps/War in the Plaguelands 4.8a.w3x


CREDITS

Models/Textures (I hope this is complete, some of the textures were edited of me too, if you're a mapmaker yourself and are interrested in them, just send me a PM)

falcoknight
Cookie
TotallyAwesome
CloudWolf;
Sellenisko
Tranquil
Wandering Soul
67chrome
Mr.Goblin (SoC Model Pack)
HappyTauren
Tarrasque
Kwaliti
levigeorge1617
draken koning


CHANGELOGS

-New unit for Scarlets: Mounted Zealot. Replaces some of Blue and Dg's Knights Spawn
-30 minutes have to be passed (25 before) for Arthas to come if Kel dies.
-Changed icon for Renault and Taelan.
-Changed skin of Talean and Darion.
-Fixed Morgraines eyes
-Losky's Net works on heros now
-Corrected spell damage of Rain of Fire to 65 per wave max like in the spells description
-Reduced the spawn of capturable bases in Strathole by half for a better balance.
-When Inigo dies, Orange just gets him after 5 minutes (2 before).
-Added items: Doc's Syringe, Headmaster's Charge and Gloves of Holy Might
-Reterrained and arranged Scholomance, Scarlet Monastery and Hearthglen.
-Northridge Lumber Camp belongs to Dark Green now
-Reduced Scarlet Sanctuary spawn and gave it to Blue.
-Reterrained and arranged inner Scarlet Keep, it's much weaker now but therefore the enctrance to it is placed more inside of Purple's base.
-Changed Scarlet keep to Ashbringer's Enclave
-In case DG gets trapped inside his base there is a new pass to the bulwark from Scarlet Monastery now, which gets activated after 26 min of game time.
-Brutalus needs 10 minutes instead of just 3 to be summoned now.
-Terrorweb Tunnel is avaible for Scarlet too now.
-Also Blue can get Ashbringer with Tirion now, but Talean needs to be Lv 15 OR Lv 12+ if Moggy died.
-Gave Tarsen a little spawn
-reduced starting units for west
-bugfixes from 4.8



fixed Tirion Trigger, he gets Ashbringer if Yellow has Dari alive, and Purple/Brown lost Ashbringer
fixed Level Bug of Darion, ist 10 again now
fixed ridiculous Statue bug, no more towers to build!
splitted Tyrs hand spawn into 2 bases for making weakening Teal easier but completly killing him harder when he gets raided 60% is still the Castle, other 40% spawns at New Avalon now
Teal still gets Scarlet Onslaught units at 4 castles
reworked Tyrs Hand, Corins Crossing, Fungual Vale and Andorhal
fixed Terrordale Message
removed Greens Spawn in front of Stratholme and added it to Fungual Vale
increased unit limit to 90 again
added/removed Hero Glow to various heros/units
red doesent get his sceond chance anymore when he goes risen
fixed Stratholme pathing bug
Scourge and only Scourge can use Terrorweb Tunel now after Tirion arrives to get units to south faster.
new Model for Tirion and Mograine, Tiri also now gets Ashbringer modelwise
changed Model for Dar'khan
changed Model for Alexi Barov
added various Icons for Scarlet Units/Heros and Plagueworm
fixed some Undead Icons
changed Mounted Crusaders to mounted Argent Crusaders for Yellow
changed Mounted Crusader skin



2 little worm spawns for Green till he gets 2 castles
increased starting units for LB in south by 20 and Greens by 10
gave OJ 4 more units
Teal gets Brigitte only after Corrin's Crossing is dead
for making Red being rushed from 2+ players at start harder, Stratholme Bridges can't be crossed anymore until either Red or OJ is defeated
NO MORE HERO RECEVICES
Living Death heals 400hp again
reduced Hall of Light spawn by 1
Barean needs to be Lv 10 for Teal to go Risen
reworked Light's Hope Chapel, added a second Entrance and reduced amount of towers, therefore aura is -7hp instead of -5hp/+7hp instead of +5hp now
removed 1 tower in Stratholme, Watchtower Camp and Tyrs Hand
Argent Warmages got Dispell instead of Spell Stealing
If Tyr's Hand get destroyed, Teal gets Tarsen and a few units in west
Antimagic Shell works correctly now
a new Hero (Korfax) for Yellow if Darion dies. He is little bit weaker than Harthal Truesight
2 new units for Scourge: Plague Worm and Wight
FIXED OUTPOST GOLD BUG
When Tiri gets Ashbringer, he also gets Moggys Ulti instead of his own
changed skin for Sorceress
changed skin for Knight
changed skin for Plague Erruptor
changed skin for Scarlet Captain
changed skin for Gluth
changed skin for
reduced map size by giving saidan the templar model and removing unused textures/models
all Plague Cauldrons in west now got Plague Cauldron models
reworked Argent Crusader Skin
reworked Wight skin
Gate Bug fixed
some more little changes
Risen Monks arent immune to magic anymore



-changed Risen hero abilitys for teal and slightly reduced unit spawn by shrines
-undead valdemar cant be ressurrected anymore
-nerfed some risen units
-nerfed Brutallus and Pit Lords
-gates dont automatically repair when closing/opening them and they need 1000 lumber to be rebuild, therefore they are stronger
-added troll hero and little troll spawn for green, therefore corrupted Redpath belongs to LB now
-Dar'Khan gives Oj a little elf spawn as a tribute, but when he dies, Deatholme reinforcements will stop and Quel'Lithien Outpost will be attacked by the Horde.
-terrain, skin and model changes
-Arthas arrives if Kel'Thuzad reaches Lv 12 OR after 25 minutes are passed
-all magic towers are half price and got volley now



-removed tarsen
-reworked strat gate
-reduced unit lagg
-antimagic doesent work on heros anymore
-orange gets arthas only at lv 12 now, therefore buffed his armor
-buffed Tisen teal by 2 spawns and reduced amount of paladins for argent crusade
-buffed Mal'Ganis ulti again
-light terrain changes and few model changes
-some spell changes



added Mass Unit Commands, just go to your tower in the right corner at the bottom
eastern plaguelands terrain changes, moved marris stead, expanded plaguewood, some other stuff
alot new models
nerfed living death to 200 heal over 5 seconds
reworked some other skils
fixed purples gate
nerfed vampire and endurance auro to max 20%
added Eastwall Gate at Stratholme with key
added a little new spawn for LB in Plaguewood with catas at 1 cyrpt allready
gave marris stead vampire aura
Spells changed for Abbendis
teal gets Brigitte at game start allready
also changed all of her spells
Northbridge Lumber Camp belongs to blue now
Westwind arrives after 5 min allready
added real risen, removed most demons
balanced Risen
added Risen for Teal if he has westwind alive
added Argent Crusade if teal goes risen, a new spawn for yellow and a outpost for purp
increased Tirion's chances to get Ashbringer
improved moggys dmg by 10%
Renault Event: If renault dies while Saidan and Kel are still alive, he sets up a trap for his father in Strat. After 30 second moggy will appear in stratholme, sourrounded by a few undead.
pathing fixes
few more little things
 
Last edited:
Level 9
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Feb 2, 2013
Messages
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Heya, really nice updated you have made in this map, if u need some suport i can help u :D


- put the Changelog and the Credits hidden like u have made with the screehots

Yeah, when i created the thread i just copy and pasted the text from diplo, where spoilers=hidded box. Fixed it now :)

Well i could need some, if you're good with triggers and Jass look at my suggestion in the trigger forum :D
 
Level 23
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Yeah, when i created the thread i just copy and pasted the text from diplo, where spoilers=hidded box. Fixed it now :)

Well i could need some, if you're good with triggers and Jass look at my suggestion in the trigger forum :D

Well, i can help u with triggers, but if u need other thing, i'm better then triggers
and i have loved the skin and models of the map :3

- i don't know jass
 
Level 9
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Feb 2, 2013
Messages
97
Allright, thank you for your help, I'll contact you later, but what i need the most atm is just feedback about the map, how it works and ideas for upcoming versions :) but im working on a new upgrade system and as soon as i get into working on it concretly I'll inbox you ;)
 
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