- Joined
- Oct 18, 2008
- Messages
- 100
The Scourge of Lordaeron
This was a very old map I made ages ago, i decided to overhaul it TSoL CoTS 1.2
This is a spawn base map where you spawn every 90 seconds your units. You can increase the spawn of these units one by one in a baracks etc...
You have to tech in order to increase higher tier units, every faction can spawn 5 unique units. You cannot spawn if you hit your food cap. Which you can increase by capping more bases or building farms etc...
You have to upgrade your units in order to unlock their abilities.
You cannot build regulary, you have to cap building plots where you can build buildings.
Income is gained over time, you can increase income by capping more bases/goldmines/lumbermills/farmlands, scattered over the map
A unit experience system will also be added where units get stronger after they kill a set amount of units.
99% of all units use imported assests (including icons) making a unique warcraft 3.5 experience.
I also used unique abilities.
The game is currently in alpha.
Current Progress:
-Scripts 80% (Essential game systems are in place)
-Unit Data 50% (6 races are finished
-Terrain 70% (Quel Thalas & outland still have to be redone
I am looking for help on the unit data part and i could use someone who can make a custom UI.
People who can terrain are also welcome.
The first beta will have little to no events, first priority is to create a working map.
Ingame Screenshots of gameplay:
Unit Roster:
Red = The Horde
Blue = Lordaeron
Teal = Dwarfs
Purple = Warsong Clan
Yellow= Elves
Orange= Stratholme
Green= Plague Cult
Pink = Dalaran
Gray= Trolls
Light blue= Silver Hand
Dark Green= Scourge
Brown= Burning Legion
Terrain:
Stratholme:
Icecrown:
Orc Encampments
West Lordaeron
Aerie Peak
Dalaran
Jintalor
This was a very old map I made ages ago, i decided to overhaul it TSoL CoTS 1.2
This is a spawn base map where you spawn every 90 seconds your units. You can increase the spawn of these units one by one in a baracks etc...
You have to tech in order to increase higher tier units, every faction can spawn 5 unique units. You cannot spawn if you hit your food cap. Which you can increase by capping more bases or building farms etc...
You have to upgrade your units in order to unlock their abilities.
You cannot build regulary, you have to cap building plots where you can build buildings.
Income is gained over time, you can increase income by capping more bases/goldmines/lumbermills/farmlands, scattered over the map
A unit experience system will also be added where units get stronger after they kill a set amount of units.
99% of all units use imported assests (including icons) making a unique warcraft 3.5 experience.
I also used unique abilities.
The game is currently in alpha.
Current Progress:
-Scripts 80% (Essential game systems are in place)
-Unit Data 50% (6 races are finished
-Terrain 70% (Quel Thalas & outland still have to be redone
I am looking for help on the unit data part and i could use someone who can make a custom UI.
People who can terrain are also welcome.
The first beta will have little to no events, first priority is to create a working map.
Ingame Screenshots of gameplay:
Unit Roster:
Red = The Horde
Blue = Lordaeron
Teal = Dwarfs
Purple = Warsong Clan
Yellow= Elves
Orange= Stratholme
Green= Plague Cult
Pink = Dalaran
Gray= Trolls
Light blue= Silver Hand
Dark Green= Scourge
Brown= Burning Legion
Terrain:
Stratholme:
Icecrown:
Orc Encampments
West Lordaeron
Aerie Peak
Dalaran
Jintalor
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