• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

War in Lürga Laszda 3.01 AI

Destroy the opposing team's main structure to win. Destroying the unit producing structures will upgrade the corresponding lane's army units on your side to be upgraded. The upgrade is different than the one gained from the player purchased upgrade (from the tents) and therefore stacks.

-An AOS/RPG hybrid map where the goal is to crush the opposing team's main building. How this is achieved is somewhat more free than the typical AOS map.

-76 Custom Heroes .38 for each side or go all out with the "-share" command.

-9 shops worth of custom items and equipments. Basic items are upgradeable or combinable to create better, more powerful items. Secret shops discoverable only in game which sells unique items which can unlock other unique items.

-Defeat "Boss" characters to obtain unique items and unlock upgrades.

-Various Game Modes. "More Tower" mode, "Easy" mode, "Death Match", etc.

-Mini "quests" in which a player can gain gold, items and experience without following the "main" battles.

-Hire units and specialize in other aspects of the war, such as army building or base defense.

-Artificial Intelligence for single players or try outs. Practice playing against computer players with complex strategies. Or just battle 5 on 5 with a few human players and AI who will follow your "suggestions" (commands).

-Polished landscape with vibrant terrain and animated doodads.

War in LL started as an AOS map but gradually became a massively customised and scripted map. I used a lot of models, icons and scripts by other people, but a great percentage of the custom material in the map was made by myself. That includes icons, models, and even the opening image.

I am aiming at creating a map in which players can go into the battle and just fight or go around the map and level up or participate in a different way, giving it something of a free-roam feel to it.

So enjoy, and please leave your input/critic/suggestion/etc.


Screenshots:

98634d1298849899-war-lurga-laszda-development-thread-war-ll-screenshots.jpg

104927d1313154586-war-lurga-laszda-development-thread-item-models.jpg


Some custom icons, models, and a few spells are made by:
JetFangInferno, Dan van Ohllus, Red XIII, Daelin, erwtenpeller, Callahan, Tenebis, Juice_F, iNVaLiDSyNTaX, The_Avenger's_Return, beantony, Rao Dao Zao, MasterofSickness, Elunes-Guardian, Illidan (evil) X, Judash137, JoelS, exN, Darky29, Jazradel, Ket, EviL_BuddhA, D.O.G, AnimE, Palaslayer, -Berz-, Nudl9, Amigurumi,The Weird Human, DragoonZombie, v1j by Beast(TrOg), -Berz-, Kehel, CRAZYRUSSIAN, Golden-Drake and LoDown.
Please contact me if I have not properly credit you by emailing me (address below).

Item descriptions co-written with vibidotnet.

Unit Indexer by Bribe.
Channeling Bar by madeem.
Assist system by vile.
Damage Detection system by weep.
AI adapted from lScorpionl's AI for DOTG (visit the www.wc3c.net boards for more information)

Salute to SuperMario, NiaCat, DoOs_101, aVaTaR_EnGiNE, rizzuh, ThomZzZzz, Max_Dan, KingB00ker, and l0git3c.

Special thanks to
The Hive Workshop community, the WC3Campaigns community, war3.incgamers.com, epicwar.com, and xgm.ru
Map optimized with Vexorian's Optimizer and the Widgetizer.

Report bugs etc. to me.

NOTE: This map is Optimized, which means it is smaller and will not open in Editors anymore.

Keywords:
aos, defense, hero, heroes, war, fun, exciting, cool, awesome, sexy
Contents

War in Lürga Laszda 3.01 AI (Map)

Reviews
19:03, 3rd Jun 2008 Gilles: AI is decent, but needs a lot more work. I thought they stayed around too long. It was a decent map, although the terrain could use a lot of work.

Moderator

M

Moderator

19:03, 3rd Jun 2008
Gilles: AI is decent, but needs a lot more work. I thought they stayed around too long. It was a decent map, although the terrain could use a lot of work.
 

Kazeon

Hosted Project: EC
Level 34
Joined
Oct 12, 2011
Messages
3,449
Here are the results of my reviews
Score=
Fun 4/5
Varieties 4/5
AI 2/5

Here are the comments and some reports
Comments
-Fun
Im having fun with your game. All heroes here are new. And it interests me to try them one by one.. :D
-Varieties
Almost 4 taverns are fulfilled for each side. 76 total number of heroes. And it's not a small number.
-AI
I know it's fun to play with AI when we have not any friend to be played with. But I think, your AI is silly enough to be an ATM. :D
Reports
- I have just tried one hero (Goblin Jester). The 1st skill is plant a trap, then 2nd is something like hex, then the 3rd is making enemy becom a giant, and then transmute.. I think they're not fitted (I don't know what's the correct word for this) well..
- The towers are too strong.. (The attack rate is too high. intead the attack damage is high too..
Suggestions
I suggest you to:
- Better you descriptions
- Add the description about all commands function
- Improve the balance of your game
- Improve the AI
 
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