I want to change some animations of wc3 models and have spend ages trying to find out what i need and how to use it. But i cant even simply import a model to gmax. Is gmax the best tool if i only want to add some animations btw?
What i did:
Download Gmax
downloaded NeoDex at
http://www.hiveworkshop.com/forums/...odex-2-0-wc3-modeling-kit-3dsmax-gmax-115767/
and also downloaded all the attached files. (I have no idea what to do with those files btw)
I ran the script of NeoDex and i do have a menu option on top of the screen next to help. (I have no idea how to make use of NeoDex)
I downloaded ImportMDX and i succesfully installed it and I followed these steps:
Step by Step
1. Download importmdx.mse
2. Cut and past importmdx.mse to scripts folder in Gmax
3. Run gmax and click on Maxcript top right.
4. Click on Run Script...
5. Select importmdx.mse and open
6. Restart Gmax
7. Run Gmax and go to the ultilities tab (top right, looks like a hammer)
8. Click on the Maxscript bottom at the way bottom
9. Scroll down and click on Run Script
10. Click Run script and select importmdx.mse and open
11. Click the arrow in the drop down menu and then select Kingping.Mdx Importer.
12. Scroll down and click on importer MDX button
13. Select model and open
All 12 steps worked, but at step 13; when i open a model it says that its not a MDX file
I tried to use mld to 3ds converter that i download from http://www.hiveworkshop.com/forums/tools-560/3ds-obj-mdx-converter-1-2-a-62950/
But it crashes.
Could anyone please suggest me what to do?
What i did:
Download Gmax
downloaded NeoDex at
http://www.hiveworkshop.com/forums/...odex-2-0-wc3-modeling-kit-3dsmax-gmax-115767/
and also downloaded all the attached files. (I have no idea what to do with those files btw)
I ran the script of NeoDex and i do have a menu option on top of the screen next to help. (I have no idea how to make use of NeoDex)
I downloaded ImportMDX and i succesfully installed it and I followed these steps:
Step by Step
1. Download importmdx.mse
2. Cut and past importmdx.mse to scripts folder in Gmax
3. Run gmax and click on Maxcript top right.
4. Click on Run Script...
5. Select importmdx.mse and open
6. Restart Gmax
7. Run Gmax and go to the ultilities tab (top right, looks like a hammer)
8. Click on the Maxscript bottom at the way bottom
9. Scroll down and click on Run Script
10. Click Run script and select importmdx.mse and open
11. Click the arrow in the drop down menu and then select Kingping.Mdx Importer.
12. Scroll down and click on importer MDX button
13. Select model and open
All 12 steps worked, but at step 13; when i open a model it says that its not a MDX file
I tried to use mld to 3ds converter that i download from http://www.hiveworkshop.com/forums/tools-560/3ds-obj-mdx-converter-1-2-a-62950/
But it crashes.
Could anyone please suggest me what to do?