I just finished my alpha for an RTS/RPG hybrid in the editor. i have spent 4 1/2 months and well over 200 hours on this thing so it's no joke (except maybe that im a newb) and i have a lot of pride in it. i want to share it with y'all but under "map subscription" it was specified to not submit any alphas. i have done many solo tests and it works just fine, but it supports up to 4 players and because of the size of the map and the sheer number of possibilities for how to build your party and how to progress (literally tens of thousands of iterations) i am unable to do sufficient testing by myself. is there anyone on here who's interested in doing some alpha testing with me?
-PREMISE: RPG dungeon crawler where each player controls multiple heroes. No macro element, but because you're microing multiple units at once it still has a very RTS feel. If you're familiar with the starcraft 2 mission in WoL where you go into the nydus network to destroy it with a small group of hero units, you get the premise of my idea, only with rpg elements like levels and items and learned abilities.... it takes roughly 3 hours to beat, and considering theres no easy way to save, that may cause problems, but im hoping that will be less relevant as a 3 hour sesh aint so bad. please let me know if this is something that sparks interest. if i get enough interest i will upload the map... im hesitant to do so right off the bat becuase this is literally my first real project and i dont want to risk losing my name on it (even though i know full well that i do not own it)
EDIT: It should be noted that this game is not for a beginner.... I made this to be a challenge for myself and at least on single player, where i micro 6 heroes at a time, it gets pretty difficult at times. for reference, i am a starcraft 2 player in high diamond league (not sure if that means anything to yall). im not too good with wc3, but thats besides the point. I just want to make it clear that the whole purpose of this game is high intensity micro all the time.
-PREMISE: RPG dungeon crawler where each player controls multiple heroes. No macro element, but because you're microing multiple units at once it still has a very RTS feel. If you're familiar with the starcraft 2 mission in WoL where you go into the nydus network to destroy it with a small group of hero units, you get the premise of my idea, only with rpg elements like levels and items and learned abilities.... it takes roughly 3 hours to beat, and considering theres no easy way to save, that may cause problems, but im hoping that will be less relevant as a 3 hour sesh aint so bad. please let me know if this is something that sparks interest. if i get enough interest i will upload the map... im hesitant to do so right off the bat becuase this is literally my first real project and i dont want to risk losing my name on it (even though i know full well that i do not own it)
EDIT: It should be noted that this game is not for a beginner.... I made this to be a challenge for myself and at least on single player, where i micro 6 heroes at a time, it gets pretty difficult at times. for reference, i am a starcraft 2 player in high diamond league (not sure if that means anything to yall). im not too good with wc3, but thats besides the point. I just want to make it clear that the whole purpose of this game is high intensity micro all the time.
Last edited: