- Joined
- Mar 24, 2008
- Messages
- 184
How to set a unit's animation to walk with QueueUnitAnimation? I know it can be done with SetUnitAnimationByIndex, too bad there isn't a QueueUnitAnimationByIndex...
If i try to use QueueUnitAnimation(unit, "walk") (or SetUnitAnimation for what it matters) it doesn't work. I've been told this animation can be applied only to unit with 0 as movement speed. So, since i'm lazy (and tired while i'm writing, which doesn't help) and i don't feel like testing it myself now can someone tell me if it's possible to apply this animation by setting the walking speed to 0 then putting it back to normal?
If i try to use QueueUnitAnimation(unit, "walk") (or SetUnitAnimation for what it matters) it doesn't work. I've been told this animation can be applied only to unit with 0 as movement speed. So, since i'm lazy (and tired while i'm writing, which doesn't help) and i don't feel like testing it myself now can someone tell me if it's possible to apply this animation by setting the walking speed to 0 then putting it back to normal?
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