So here's an annoying problem... I want a unit to play their walk animation while I move them with a repeated trigger. She starts to move and then immediately stops and reverts to her stand animation. I made a test map with one trigger:
I tried pausing her, cutting to a cinematic, setting her move speed to zero... I can think of nothing else. How the hell do you get a unit to play their walk animation?!
EDIT: I found this command worked: Custom script: call SetUnitAnimationByIndex(udg_TempUnit, 6)
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Melee Initialization
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Events
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Map initialization
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Conditions
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Actions
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Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across (Playable map area)
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Wait 1.00 game-time seconds
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Animation - Play Jaina 0000 <gen>'s walk animation
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I tried pausing her, cutting to a cinematic, setting her move speed to zero... I can think of nothing else. How the hell do you get a unit to play their walk animation?!
EDIT: I found this command worked: Custom script: call SetUnitAnimationByIndex(udg_TempUnit, 6)
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