- Joined
- Mar 24, 2008
- Messages
- 184
I have a trigger where i have to play the blademaster's Slam animation and enqueue the walk animation so it'll be played as soon as the slam animation ends (can't do with waits because it's in a timer), but writing QueueUnitAnimation(unit, "Walk") doesn't work (neither SetUnitAnimation(unit, "Walk") works...). So, while i know there's a "setunitanimationbyindex" function, it doesn't seem to exist a "Queueunitanimationbyindex" function but only the one with the animation name as parameter.
What am i doing wrong?
What am i doing wrong?