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Wake of the Apocalpyse

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Oct 12, 2005
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It has been 12 years since the second coming of the Messiah. Since the utter destruction of the earth. Demons ravage the land now. Not many survived. You... are left behind. You must rebuild the planet from it's ashes. Build tents, signalling people to come. It is your duty to regain control of the earth. Build. Hunt. Kill. Capture. Sneak. Survive. You must do whatever it takes to live in the Wake of the Apocalypse.

Gameplay: You must set up the Town Hall and begin harvesting resources to start your new civilization. Gather wood for tents, wood and stone for houses, etc... as you progress, you will be able to build more advanced buildings. As of right now, it will be a singleplayer map. I will eventually turn it into a multiplayer map with other races to play as (e.g.- Demons who are roaming the planet, aliens attracted to the desolation, etc...) The map is a kind of mixture of survival and AoS. Inspired by the song, Through Fire and Flames and by the level Nomad on Age of Empires. Start as your "Founder" build up a town, then advance to the next technological stage when certain requirements are met. The goal is to kill the other players to gain total control of the planet. The terrain will mostly be "empty" so that there's maximum room for building and expanding. I hope to add more races besides human to make the game more interesting. You will be able to build military buildings, hospitals (to revive heroes), town centers, forges (for upgrades), laboratories (for technological advancement, and much, much more. Your founder will act as not only a worker, but a hero that is mainly involved in buffing and leadership skills. Still working on other heroes, probably going to be similar to "Medic" and "Hunter" or something of the sort. Some units will include: villagers, militia, archer, scout, assassin, forager, builder, etc... At the beginning of the game, your hero will start of with an item that lets you place down your town hall in the area that you desire. If either your founder is killed or all your buildings are destroyed, you lose.

Progress:
Models: 5%
Terrain: 0%
Triggers: 0%
(Cinematics): 0%
Object Data: 0%


"Staff": frankie11

Updates:
1) Added more to the plot and the "Gameplay" section.
 
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