I have an ability (Bite) and in the Object Editor it's duration is 40 seconds (Based on Aerial Shackles). But in the tool tip I have that it lasts (2 + (.05 x Strength)) seconds. So basically I have a trigger that recognizes when Bite is casted then waits (via the actual wait action) (2 + (.05 x Strength(of casting hero))) seconds. But I've been told that the wait action is unreliable/inaccurate, is there any accurate/reliable way to accomplish this in GUI?