- Joined
- Jun 11, 2007
- Messages
- 969
Warcraft III: Winds of the North
Hey!
So what the heck is this? Let me explain.
This is a campaign, which will somewhat be a contiuation of the events of Warcraft III: The Frozen Throne. I will not ignore the events of WoW, but use them in a creative way. I don't want to tell you to much, but you will be playing for example in battlegrounds, rading dungeons and such. Ofcoarse this will not be a RPG like WC3:WoW, but an "expansion" to Warcraft 3.
Features:
-Enhanced melee game - WotN will enhance the melee game and its races. There will be new functions, epic maps, new units, upgrades, heroes and mercenaires, items and much, much more!
-Complete new campaign - WotNs primary; the campaign. There will be two different campaigns, one for the Alliance, and one for the Horde. The campaign will be similiar to the theme of Blizzards, but the campaigns feature even more puzzles and epic battles.
-Lore - WotN will focus very much on original Warcraft Lore. Every single event featured will be based on lore-correct events, with many events based on those of WoW.
-Epic Characters - Get to play as the mightiest heroes of Azeroth, all with their own triggered-spells and gameplay, and battle evil villains in bossmodes (As the battle against the Old Gods in the original Warcraft 3 campaign), such as Kel'Thuzad himself!
The world faced its most deadly moment and its most peaceful moment during
the events of Arthas and the Frozen Throne.
Few knew what the Scourge was up to. Many thought that the merging between
Arthas and Ner'Zhul had made the being mad, uncontrolable of his minions.
But the Scourge prepared... Yes, in the harsch north, the icy cold
Northrend, the Scourge broke down all resistance and claimed most of
Northrend as theirs...
With their new allies, and thousands of mindless undead, the Scourge in
Eastern Kingdoms and Kalimdor, lead by the Archlich Kel'Thuzad, wait for
their reinforcements to strike the mortals of Azeroth once again...
The tenses between the Alliance and the Horde strengthens every day.
The Alliance, with their new allies the Night Elfs, and the Gnomes, which
has finally accepted help to the trogg threat in Gnomeregan.
The Humans, currently lead by the boy-king Anduin Wrynn and hes
overwatchers Highlord Bolvar Fordragon and Lady Katrana Prestor,
have rebuilt the proud captital of Stormwind. Within these
Elwynn Forests and Goldshire, the Humans train new warriors to join them.
Also, Jaina Proudmoore and her navy army has settled down on the island
east of Dustwallow Marsch, Theramore Isle, and rebuilt the once-proud
settle.
The Bronzebeard dwarfs of Ironforge, lead by King Magni Bronzebeard,
offered a sanctuary to the gnomes. The gnomes had to accept it, and
together the halfling races trains themself in Dun Morogh.
The Wildhammer dwarfs of Aerie Peak also joined. Their gryphons and
elite riders will prove useful some day.
But more important than the rest, the mysterious Night Elfs. After the
destruction of Mount Hyjal and the world tree Nordrassil, the night elfs
lost the imortality. Despite Tyrandes warnings, the Archdruid, in absence
of Malfurion Stormrage, Fandral Staghelm led his fellow druids of the
Cenarion Circle and planted a new world tree, Teldrassil, off the coast
of Kalimdor.
Under their care, the tree sprouted up above the clouds.
Among the twilight boughs of the colossal tree, the wondrous city of
Darnassus took root. However, the tree was not consecrated with
nature's blessing and soon fell prey to the corruption of the
Burning Legion. Now the wildlife, and even the limbs of Teldrassil
itself are tainted by a growing darkness.
The Horde, led by Thrall, established the strategic city of Orgrimmar
in their newfound land Durotar. With the joining of the Forsaken, led by
Sylvanad Windrunner, the Hordes territory have grown big.
After the invasion by Admiral Proudmore and his humans, the Darkspear
Trolls lost their home on the Echo Isles. Thrall offered them sanctuary
in Orgrimmar, and the trolls offered their eternal allegiance in return.
The mighty Taurens finally found a homeland, the grassy plains of Mulgore.
On top of one of the mountains, the mighty city of Thunderbluff has been
established. Cairne Bloodhoof does his best to keep the tribes and clans
united, but a few of them disaggre with his lead, planning to one day
overthrow hes lead.
Sylvanas and her Forsaken has made the Undercity, the catacombs and sewers
below the ruins of City of Lordaeron. They fight continously in
Tirisfal Glades against the Scourge and the Argent Crusade.
Luckily, Sylvanas claimed the dreadlord Varithmaras soul, and shes gladly using
him as a puppy. But dreadlords should never be trusted...
Battles between the two factions have erupted in strategic locations, such as
Warsong Gulch, Alterac Valley and Arathi Basin.
The remainers of Quel'Thalas have begun to rebuild the city. The Blood Elfs,
the survivors of the High Elfs lead by Kael'Thas Sunstrider.
Kael travelled to Outland with his new master Illidan Stormrage, the Betrayer,
in promise to return with powerful magic to end the Bloof Elfs thirst.
But The Betrayer goes more mad and more demonic for each day that passes, and so
does the Prince...
Threats lies behind each corner. The Old Gods awakens, and
the Scourge are not to be trusted...
the events of Arthas and the Frozen Throne.
Few knew what the Scourge was up to. Many thought that the merging between
Arthas and Ner'Zhul had made the being mad, uncontrolable of his minions.
But the Scourge prepared... Yes, in the harsch north, the icy cold
Northrend, the Scourge broke down all resistance and claimed most of
Northrend as theirs...
With their new allies, and thousands of mindless undead, the Scourge in
Eastern Kingdoms and Kalimdor, lead by the Archlich Kel'Thuzad, wait for
their reinforcements to strike the mortals of Azeroth once again...
The tenses between the Alliance and the Horde strengthens every day.
The Alliance, with their new allies the Night Elfs, and the Gnomes, which
has finally accepted help to the trogg threat in Gnomeregan.
The Humans, currently lead by the boy-king Anduin Wrynn and hes
overwatchers Highlord Bolvar Fordragon and Lady Katrana Prestor,
have rebuilt the proud captital of Stormwind. Within these
Elwynn Forests and Goldshire, the Humans train new warriors to join them.
Also, Jaina Proudmoore and her navy army has settled down on the island
east of Dustwallow Marsch, Theramore Isle, and rebuilt the once-proud
settle.
The Bronzebeard dwarfs of Ironforge, lead by King Magni Bronzebeard,
offered a sanctuary to the gnomes. The gnomes had to accept it, and
together the halfling races trains themself in Dun Morogh.
The Wildhammer dwarfs of Aerie Peak also joined. Their gryphons and
elite riders will prove useful some day.
But more important than the rest, the mysterious Night Elfs. After the
destruction of Mount Hyjal and the world tree Nordrassil, the night elfs
lost the imortality. Despite Tyrandes warnings, the Archdruid, in absence
of Malfurion Stormrage, Fandral Staghelm led his fellow druids of the
Cenarion Circle and planted a new world tree, Teldrassil, off the coast
of Kalimdor.
Under their care, the tree sprouted up above the clouds.
Among the twilight boughs of the colossal tree, the wondrous city of
Darnassus took root. However, the tree was not consecrated with
nature's blessing and soon fell prey to the corruption of the
Burning Legion. Now the wildlife, and even the limbs of Teldrassil
itself are tainted by a growing darkness.
The Horde, led by Thrall, established the strategic city of Orgrimmar
in their newfound land Durotar. With the joining of the Forsaken, led by
Sylvanad Windrunner, the Hordes territory have grown big.
After the invasion by Admiral Proudmore and his humans, the Darkspear
Trolls lost their home on the Echo Isles. Thrall offered them sanctuary
in Orgrimmar, and the trolls offered their eternal allegiance in return.
The mighty Taurens finally found a homeland, the grassy plains of Mulgore.
On top of one of the mountains, the mighty city of Thunderbluff has been
established. Cairne Bloodhoof does his best to keep the tribes and clans
united, but a few of them disaggre with his lead, planning to one day
overthrow hes lead.
Sylvanas and her Forsaken has made the Undercity, the catacombs and sewers
below the ruins of City of Lordaeron. They fight continously in
Tirisfal Glades against the Scourge and the Argent Crusade.
Luckily, Sylvanas claimed the dreadlord Varithmaras soul, and shes gladly using
him as a puppy. But dreadlords should never be trusted...
Battles between the two factions have erupted in strategic locations, such as
Warsong Gulch, Alterac Valley and Arathi Basin.
The remainers of Quel'Thalas have begun to rebuild the city. The Blood Elfs,
the survivors of the High Elfs lead by Kael'Thas Sunstrider.
Kael travelled to Outland with his new master Illidan Stormrage, the Betrayer,
in promise to return with powerful magic to end the Bloof Elfs thirst.
But The Betrayer goes more mad and more demonic for each day that passes, and so
does the Prince...
Threats lies behind each corner. The Old Gods awakens, and
the Scourge are not to be trusted...
What the first demo will be about:
You play as the Primalist Tanavar Wildclaw, waking up on Teldrassil, unknowing what happend. You realise that the corrupted Furbolgs did this, and you must do everything in your power to cure them. You get informed that there is a Moonwell in the north that might be able to cure them, but you fear that is is not the Burning Legions corruption, but the Scourges...
I wont tell more, it gotta be a surprise
The Primalist is however the new Hero of the Night Elfs. Its a very physical hero with heavy beastial attacks, but few spells except to enhance his attacks. Read more about what a Primalist is and what it's inspired from here: Primal - WoWWiki - Your guide to the World of Warcraft
You play as the Primalist Tanavar Wildclaw, waking up on Teldrassil, unknowing what happend. You realise that the corrupted Furbolgs did this, and you must do everything in your power to cure them. You get informed that there is a Moonwell in the north that might be able to cure them, but you fear that is is not the Burning Legions corruption, but the Scourges...
I wont tell more, it gotta be a surprise
The Primalist is however the new Hero of the Night Elfs. Its a very physical hero with heavy beastial attacks, but few spells except to enhance his attacks. Read more about what a Primalist is and what it's inspired from here: Primal - WoWWiki - Your guide to the World of Warcraft
This project has merely started. I have almost done a trailer and the first map, which will also be used as a demo. But i cant do this alone, so i will need some help to make this perfect.
Spots open:
-Models I need someone to do a couple of models. I am not looking for high quality models or high res models, but something similiar to that of Wacraft 3.
-Cinematics Someone that can make good cinematics. Its never from scratch, I will create all the terrain and units and a couple of cameras, so you get the concept.
Current Team:
-Revolve (me) - Project Lead, Basic Triggers, Object Editor, Terrains, Map and Story Writer.
-Grishnakah - Grammar/Dialogues/Tooltips and Arts/Images.
-Rowboat - Triggers/spells Director and Assisting Story/Map writer.
If you are interested in joining, please show some work and we can talk. If you got questions, ask here in thread or send me a PM.
I will post some screenies later on. Cheers!
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