The most benefit of doing so is to have multiple map layouts stored into code and being able to change them dynamially in game
Looks to me as if one of the files in your map has a higher version number than what @IcemanBo s program is coded to decompile. That doesn't really help you though. I think iceman needs to update the code.
It basically allows storing multiple terrain, destructable, unit Layouts in a single map file, making it esentially possible to combine multiple maps into one file.Just wanted to get some clarification what this actually does, does this in essence allow one to generate terrain like one would do in a procedural generating system except in a more controlled manner at run time?