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does work correctly on a player that is an enemy against all players?
Why don't you use NEUTRAL_VICTIM instead?
Also, could you elaborate what you are doing in your map with ally state?
What is working in your loop?
Try to print error messages to see what works and what not (call BJDebugMsg("This works!")).
Finally, why not post this in Triggers&Scripts forum?
PLAYER_NEUTRAL_AGGRESSIVE is ally of player 1-6
the alliances are well done.
the messages are placed.
the code is to longgggg but if u wanna check, here:
JASS:
please bitch
ps: i only want check if X units are in rect they will be teleported to loc 1 or loc 2(checking alliances)
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