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visibility help

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Level 23
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Nov 20, 2005
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What it seems to be easy, it doesn't. I got 2 regions and i want them to be completely visibile to a player(user one) then obscure it again.

I tried stuff like "create an initially active visibility modifier emitting visibility across region1"
but it does it for just a flash of time, almost invisible window time, then dark again.
I tried also to add after each string the "enable last visibility modifier" but the same thing happens again. So what?
 
  • Untitled Trigger 001
    • Events
      • Player - Player 1 (Red) types a chat message containing on as An exact match
    • Conditions
    • Actions
      • Visibility - Create an initially Enabled visibility modifier for Player 1 (Red) emitting Visibility across Region 000 <gen>
This works for me.
 
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