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[SD/Modeling] VILLAGER MAN WITH GATHERING ANIMATION

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1660632804280.png
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1660632837032.png

The best i could make with a few time.
 

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  • Villager+1Extraanima.mdx
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Level 13
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Woah! This is really great! Appreciate your time and effort on making this one, this should be fine. Can you some how transfer this animation to this model (Villager) since this is the one I'm using, I'm not sure how to transfer animation though. In case you're wondering , this is the map that I've been working on Forest Island Survival v1.6 - Warcraft 3 Maps - Epic War.com , :)
 
Level 17
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Messages
138
Woah! This is really great! Appreciate your time and effort on making this one, this should be fine. Can you some how transfer this animation to this model (Villager) since this is the one I'm using, I'm not sure how to transfer animation though. In case you're wondering , this is the map that I've been working on Forest Island Survival v1.6 - Warcraft 3 Maps - Epic War.com , :)
there're problems with that model, the attachments points arent well fit, also i cant edit a model with out permission of the autor, i can make a completly new one if you tell me specifcally which animations do you need, it's not difficult to make a many animations model, even i made some furry rpg model with weird animations just for trolling:
1662138404283.png
 
Level 13
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541
there're problems with that model, the attachments points arent well fit, also i cant edit a model with out permission of the autor, i can make a completly new one if you tell me specifcally which animations do you need, it's not difficult to make a many animations model, even i made some furry rpg model with weird animations just for trolling:
View attachment 406292
that's cool,
you can add these
None = VillagerMan Attack
Alternate = Onehand Attack
Channel = Twohand Attack
Defend = Defend Attack
Gold = Duel Attack
Lumber = Bow Attack
Work = Crossbow Attack

Thanks for helping :)
 
Level 17
Joined
Sep 18, 2013
Messages
138
that's cool,
you can add these
None = VillagerMan Attack
Alternate = Onehand Attack
Channel = Twohand Attack
Defend = Defend Attack
Gold = Duel Attack
Lumber = Bow Attack
Work = Crossbow Attack

Thanks for helping :)
Sorry to be late. Here it is:
1662421541678.png


No problems ingame yet, anyway i couldnt add duel animations, tell me if you really need them so i could take some time to make them from 0. Also I changed the Crossbow tag to Flesh. tell me if you need anything else or if there's any trouble with the model.
 

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  • VillagermanSomeAnimations.mdx
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Level 13
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Sorry to be late. Here it is:
View attachment 406518

No problems ingame yet, anyway i couldnt add duel animations, tell me if you really need them so i could take some time to make them from 0. Also I changed the Crossbow tag to Flesh. tell me if you need anything else or if there's any trouble with the model.
Animations are great! I'll test it to my map and update you. By the way, I also have this "Sneak" ability where the unit is slowly walking to avoid getting noticed by wild animals within a range, can you make a walking animation for this? that would be great :)

UPDATE:
Tested the animations and they worked fine, though, i noticed that the villager portrait animation is missing so his face doesn't show up correctly.
For gathering animation (picking up) can you make it a little bit faster on the part where he goes down on his knees ? I really appreciate your efforts for this.
1662692351127.png
 
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Level 17
Joined
Sep 18, 2013
Messages
138
Animations are great! I'll test it to my map and update you. By the way, I also have this "Sneak" ability where the unit is slowly walking to avoid getting noticed by wild animals within a range, can you make a walking animation for this? that would be great :)
ok
UPDATE:
Tested the animations and they worked fine, though, i noticed that the villager portrait animation is missing so his face doesn't show up correctly.
For gathering animation (picking up) can you make it a little bit faster on the part where he goes down on his knees ? I really appreciate your efforts for this.
View attachment 406679
You must import the model using the villagerman path(units\critters\VillagerMan\VillagerMan.mdx) so it will replace the original one and use its portrait, otherwise you can export=>import the same portrait using the path where this new model is.
 
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