Villager gutz-texture-using-thing model

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Well, the problem is that the flesh guy's nodes (bones) are to the left and a bit behind the villager's ones, and when you move the model itself to the center, the nodes stay in the same place. When the animations play, the model is following nodes to the left and behind it, creating the horrible distortion. Just move the nodes the necessary distance to the right and forward, and the animation problem is fixed.
 
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