Just thought I'd post some ideas of what I want to see in the next versions of the map. For now, the goal is mostly to update and replace all the old content to be more consistent with the level of quality seen in our more recent updates to the map. Basically this means:
- New Storyline
- New Cutscenes
- New Dialogue
- Improved Terrain
- New Boss Fights
- New Level Designin
- Replacing All Old Quests, and Adding in More Sidequests
- Removing the Deku Tree and Replacing it with Several New Levels
- More Interactive and Engaging Combat
- Replacing and Rebalancing Old Characters
- New Training Grounds and Updated Training System
- Bug Fixes
This also means there probably won't be any new characters or features for the next couple updates at least. Until I feel that the game is enjoyable to most WC3 RPG players, veterans and newbies, I think work should be focused on improving the gameplay (how fun it is), rather than add-ons. After it reaches that level, we'll have a new standard for improvements to the map, meaning the map will finally have an acceptable standard for everything in the map.
Currently, I've been working on new gameplay aspects for Sigma's fortress. I haven't implemented new terrain yet, but everything should work. One idea I've started thinking about was to add enemies with specific functions into the mix. Each level already has unique enemies, but if they were specialized, it would add another memorable element to the levels.
For instance, perhaps Sigma's fortress would be known for having robots that would charge recklessly and blow themselves up, or robots that could heal other robots, or even robots that would collect the scraps of destroyed robots and "consume" them to make themselves stronger.
In Halo, jackals would have powerful, slow sniper rifles and would have a small shield in front of them that can be broken, but they are vulnerable from behind. Some elites would be invisible and capable of dealing massive crits from stealth. Hunters would have 90% damage reduction from all sides except their back. Flood infection form units could resurrect any corpse as a flood unit, at the cost of its own life.
I haven't decided on how the FF7 enemies could be unique yet, but Tats had the idea that you would fight them as random encounters while wandering the crater. This level needs a little more work, so I'll get back to it later.
These are just some basic, rough ideas; I posted some in another thread a while back, although I forget which.