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Victory/Defeat condition with custom race

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Level 12
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Jul 5, 2014
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551
Is there a way to make a working victory/defeat condition with custom race that isn't a nightmarish sized trigger full of variables? Despite I added the custom town hall among the gameplay constants town halls, the countdown for not having one still happens with the melee W/D conditions.
 
Level 13
Joined
Mar 21, 2014
Messages
893
Try doin' this first before you post a question
The system is, though in JASS, the config to create custom race is very easy even for GUI users. You just have to copy the trigger you have based(Human if you based on human, undead if made Haunted Goldmine like mine in your race etc.) and change raw data codes(can see it in Object Editor with Ctrl+D) according to your race(your workers, heroes, first town hall, etc.) and also handicap which allows to play your race at that value(Default melee races uses 100% as handicap value in this system. You might want to set 90% for your race)

Not sure if it needs JNGP though.
 
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