How can I do it so that I win when I destroy all of the enemy player's buildings without using the melee trigger? I checked the second WoL mission, because I know that's such a mission, but I drowned in my own confusion of the triggers.
There is a "check if a player's buildings are destroyed" trigger, where there's a condition that says:
(Number of Living units in (Any units in Anywhere owned by player PLAYER_01_USER matching Required: Prevent Defeat, with at most Any Amount)) == 0
I understand that trigger... almost. How does the editor know "Prevent Defeat" is buildings? Or to ask differently, can someone explain all this to me? I'm sure it's very simple, but I'm getting confused.
There is a "check if a player's buildings are destroyed" trigger, where there's a condition that says:
(Number of Living units in (Any units in Anywhere owned by player PLAYER_01_USER matching Required: Prevent Defeat, with at most Any Amount)) == 0
I understand that trigger... almost. How does the editor know "Prevent Defeat" is buildings? Or to ask differently, can someone explain all this to me? I'm sure it's very simple, but I'm getting confused.