- Joined
- Jun 15, 2008
- Messages
- 677
Hello !!!
Yes, this is a screenshot
Well; In my map, my goal is for the player to be able to check some different multiboards, but when doing the technic with the "GetLocalPlayer()" (which works; I tested it in Multi), some weird stuff happen:
EACH time a multiboard is displayed (it can be the same that you are seeing which is displayed again), the previous multiboard remains ! and it weirdly overlaps, overlaps and overlaps again as long as you display more and more.
My "sequence" of trigger is like this :
INIT: event after 1sec ; creates 12 multiboards with arraw variables (MULTIBOARD[1 to 12])
DISPLAYER: event player select a unit;
clear MULTIBOARD[#] (which obviously doesnt work)
change title
change number of column
change number of rows
Fill up the multiboard
Displays to the player(INTEGER is player number):
MULTIBOARD UNSELECTED: if a player unselect one of the unit displaying the multiboards, it hides MULTIBOARD[PLAYER#] (with GetLocalPlayer too)
Can anybody tell me why the fuck is this happening ?? I saw no report of this bug...
http://www.hiveworkshop.com/pastebin/1d22090ee03ea8ffe55c74e511595cca6339/Here is the map if you wanna the check the triggers (under the folder : "Multiboards and UI") and try the map to understand the problem (click on the "heroes" or on one of your town to display a new multiboard).
Thanks for checking the forums !!
PS: how it looks when you click once (F1) (Government) :

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