Very strange particle emmiter problem...

I've been working with particle emmiters, and.. i've got a strange problem...

(This is for people that model with particle emmiters in magos model editor)
View attachment 66333

As you can see, the nodes are exactly the same, and the textures too (Dont go saying i didn't import Textures\Cloudsingle.blp.. Because i did...

Anything i did that made them break?

And i forgot to mention.. it doesn't have anything to do with the editor, considering both the particle emmiters still look the same in the wc3 engine...
 
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