The Hive Workshop
T
The Hive Workshop
Full Version Change Log
- Version 0.99h
- New Content
- New Full-screen setting selection system.
- New Loading Screen.
- New blood effects upon taking damage.
- New terrain: Beach
- A beach that shares the theme of the island terrain while having only half the surface area.
This makes it ideal for dueling and deathmatch games for 6 players or less. - Available for: Deathmatch, Duel Arena
- A beach that shares the theme of the island terrain while having only half the surface area.
- Improvements
- Combat damage floating texts and Damage Log entries now display actual damage taken (takes armor reduction into account).
- Damage log now omits any damage taken during spawn protection (because it doesn't reduce health anyway).
- Damage log now displays damage taken during the current round (For example no longer displays damage taken on previous duel round).
- Multiboard now omits lives if life limit is not set.
- The knockback system no longer generates dust on very low velocities. Looks smoother, cleaner and more natural!
- Creep unit tinting colors adjusted for a more natural look.
- Tavern terrain adjusted
- The water in aqueducts and fountains in the "Jade Throne" terrain has been remade to look more realistic.
- During setting selection, the inventory now displays game mode description and is free from clutter seen in earlier versions.
- Deathmatch mode now requires bot threshold 2, which means you cannot start a deathmatch round alone.
- Combat damage floating texts and Damage Log entries now display actual damage taken (takes armor reduction into account).
- Balancing
- Tumble ability range will now temporarily decrease upon spamming the ability. Very rapid spamming will cause the unit to stumble.
- Bug fixes
- Massive multiboard bug fixed.
- The multiboards will no longer have random rows missing at random times.
- Multiboard text stacking bug fixed.
- Text will no longer appear stacked on itself in multiboards.
- BattleZone area respawning fixed.
- Players will no longer spawn outside boundaries.
- Fixed a bug that caused the Damage Log to persist and replace the scoreboard after a round ends.
- Fixed a possible fatal error from the combat systems.
- Fixed game getting stuck if player leaves during duel.
- Massive multiboard bug fixed.
- Miscellaneous
- Selecting deathmatch mode now automatically sets kill limit 15 if no other victory conditions have been set.
- New Content
- Version 0.98m
- New Content
- New user interface
- Plenty of aesthetic improvements and changes all across the map
- Damage Log
- Shows exactly who damaged you and how.
- Is shown to you after each death.
- Included in every game mode except boss mode.
- New user interface
- Improvements
- Visual improvements
- Ability icons improved
- Tooltip visuals improved
- Multiboard visuals improved
- Several text and text color improvements around the map
- Computer players in lobby are now automatically set as bots
- Weapon/Armor selection messages improved
- Ship terrain pathing slightly improved
- Duel mode improved
- There's now a 3 second delay after kill before next duel starts.
- This means the duel isn't "interrupted" rudely the second one player dies.
- Major optimizations applied
- Map filesize has dropped by over 200kb while new content has been imported.
- More old trigger systems have been replaced with more effective ones.
- Visual improvements
- Balancing
- Tumble ability range will now temporarily decrease upon spamming the ability.
- Very rapid spamming will cause the unit to stumble.
- Tumble ability range will now temporarily decrease upon spamming the ability.
- Bug fixes
- Fixed respawn bug in Battle Zone
- Enabling/Disabling shops no longer switches game arena to void
- Fixed a bug that prevented the use of throwing weapons
- Control points are now hidden outside Battle Zone mode
- Fixed incorrect messages upon selecting certain settings
- Log hotkey tooltip fixed (F10 -> F12)
- Pillar doodad models fixed; they will no longer disappear from sight
- Character models fixed; the stand ready animation will no longer twitch
- Fixed a bug that enabled instakill and weapon select to be active simultaneously if game was reset
- Fixed a bug that prevented players from capturing points in Battle Zone
- Fixed a bug that caused duel arena to not pick the next challenger
- Miscellaneous
- Default game mode in multiplayer is now deathmatch instead of warmup
- Default game mode in singleplayer is now deathmatch if any computer players have been set in the game lobby.
- All players will now see the same random end quote shown at victory/defeat
- New Content
- Version 0.97i
- Improvements
- Bot AI system created
- AI now supports player units (Bots)
- Multiboard now supports bots
- Bots in deathmatch, team deathmatch, and Boss Mode
- Select Armor modifier added
- Allows players to choose their armor before the round starts
- Grandfang model slightly improved
- Claymore model slightly improved
- Bot AI system created
- Bug fixes
- Plated Brigandine descriptions fixed
- Fixed a bug with the game modifier buffs not appearing correctly during character customization
- Respawn systems recreated to prevent a couple of odd bugs
- Minor fixes and improvements around the map
- Improvements
- Version 0.96m
- Improvements
- Player Names
- Now displayed in team color below the player character
- New combat system enabled
- Impale & Disembowel now apply to neutral hostile units
- Neutral hostile units can now stumble and cancel their abilities like player units
- Neutral hostiles can now also use the lunge and slash abilities
- Combat floating texts are now more informative
- Deflected damage amounts are now displayed always.
- New terrain: Ship
- Available in deathmatch and duel mode
- Ability icons redone - icons are now color coded - icons display hotkeys
- - red = offensive, blue = movement, yellow = defensive, green = healing
- Ability tooltips rewritten with accurate data
- Character models now have sound effects when tumbling and blocking
- New impale & disembowel effects
- Camera system now takes terrain height into consideration
- Dealing damage now gives tiny amounts of experience if levelup is enabled
- "-mute" command now also clears the screen of previous messages
- Player Names
- Balancing
- Power Slam damage power multiplier decreased from 5.5 to 5.0
- Kick slow effect duration reduced from 2.0/5.0/7.0 to 2.0/3.5/5.0
- Lunge range adjusted; Sword range is now taken into account, The ability will no longer deal damage from extremely short "hugging" distances
- Disembowel and Lunge now only affect units with less than 120 health
- This is to ensure bossfights won't become far too easy
- Bug fixes
- Disembowel tooltip fixed (the buff does not drain stamina)
- Projectiles no longer attach to you when successfully deflected
- Fixed a bug that caused some floating texts to appear multiple times
- Fixed a bug that, in rare cases, caused a floating text to not disappear
- Shopkeepers and other neutral background units will no longer take damage from combat abilities
- Miscellaneous
- Eyecandy modifier is now disabled by default.
- Improvements
- Version 0.95d
- New Content
- New terrain: Tavern
- Available in Deathmatch & Duel Arena
- New terrain: Tavern
- Improvements
- Player character models updated
- Team color is now in an armband
- Character models now have sounds upon death and stumble
- Select Weapons modifier is now enabled by default on both Duel Arena and Deathmatch modes.
- Invulnerable (spawn protected) units can now be targeted with combat abilities
- Player character models updated
- Balancing
- Bastard Sword +1 stamina
- Viking Sword +1 stamina, weapon special ability duration +2sec
- Bug fixes
- Fixed a severe bug that caused the characters to spawn without stamina-regeneration on the first round
- Claymore fixed; all player characters will now correctly affect the stamina bonus
- Activating "instakill" now deactivates "select weapon" and vice versa
- Fixed some text typos when selecting weapons
- Ending a round or resetting the game now correctly clears players' gold
- New Content
- Version 0.94e
- New Game Modifier - Select Weapons
- You can now select your weapon at the start of deathmatch or duel mode.
- Swords improved
- Claymore model remade
- Greatsword model remade
- Bastard Sword model remade
- Power also increased by +1
- War Fang model remade
- Nodachi model remade
- Katana model remade
- Viking Sword model remade
- Viking Sword tooltip fixed (maximum bonus is +5 power, not +5 damage)
- New swords:
- Flamberge (only on select weapons modifier)
- Steals 15 stamina upon successful defend
- Grandfang (only on select weapons modifier)
- High power
- Drains 8 stamina every time you slash without hitting anybody
- Flamberge (only on select weapons modifier)
- Terrain improvements
- Area boundaries fixed
- Bug fixes
- Gold is now properly awarded for kills in FFA deathmatch
- Convenience improvements
- Shop modifier is on by default on deathmatch game mode
- Miscellaneous progress:
- Next combat system version is now 80% ready (coming soon)
- The future versions will be more AI compatible
- New terrains are in progress (coming soon~)
- Next combat system version is now 80% ready (coming soon)
- New Game Modifier - Select Weapons
- Version 0.93m
- Old dialog system removed - Character customization and game settings selection has been combined.
- Selected terrain can also be previewed at this stage
- The camera will rotate around the currently selected area
- Improved data architecture of dialog and settings systems
- This will be mostly unnoticeable in-game but will speed up further development and reduce bug amount.
- Game modes now support time limit and life limit
- You can add a life limit instead of kill limit to deathmatch to play a "last man standing" type of game
- Or you can add both limits if you want or even both and time limit.
- First player/team to reach kill limit wins. A player/team is eliminated if their lives run out.
- When time runs out, the player/team with most kills wins. In the case of tie, the player/team with most lives wins.
- Terrain can be selected when choosing game settings
- Game modes now support various modifiers
- Instakill
- Infinite Stamina
- Eyecandy
- Enables/disables the lightning effects when using combat abilities
- Hitmarkers
- Enables/disables the red shockwaves that display ability range when using combat abilities
- Shops
- Enables/disables access to shops (hotkeys displayed in map loading screen)
- Level Up
- Enables/disables experience gain and ability upgrading
- Multiboard now also displays lives remaining
- Quest log texts improved
- Buff tooltips have been color-coded and written more clearly.
- Green = beneficial effect, Yellow = temporary debuff, Red = serious handicap
- Combat system balanced further
- Defend buffed
- leveling up defend now reduces the damage and knockback taken from power slam
- leveling up power slam increases damage and knockback through defend
- Defend buffed
- Chat system improved
- "-t" to use team chat
- Text commands (example host's "-reset") are now hidden
- Minimap has been hidden for now.
- It will be reintroduced after more terrain areas have been finished.
- Boss model updated
- Bug fixes
- Player color codes have been fixed (teal no longer displayed as green)
- Score looping is 2x faster now (the lvl up cinematic after completing a round)
- Autoattack removed
- This also fixes the bug that sometimes caused player character to automatically move towards enemies.
- Right clicking an enemy will now display a "Press [E] to slash" message
- Minor fixes and improvements overall
- Old dialog system removed - Character customization and game settings selection has been combined.
- Version 0.92d
- Light brigandine buffed; (Mobility increased from 96 to 98)
- Armor descriptions improved
- War Fang description fixed
- All spellbook menus now contain a hotkey to instantly exit all menus [J]
- All spellbook menus now contain a hotkey back to Character Menu [H]
- This means you can easily switch between merchants
- You can use the "HA" "HS" "HD" and "HF" hotkeys directly in the merchant screen without needing to resort to using ESC.
- -mute command added
- Hides all incoming game chat
- You can still see all chat messages in the message log
- Useful for recording gameplay videos without constantly having half the screen filled with chat messages
- Fixed a bug that caused character customization interface to be blank if previous round ended when player was viewing his character menu or shopping menu
- Version 0.91e
- New Armor implemented
- Light Brigandine
- Ashigaru Yoroi
- Old armors balanced
- Armors can now be upgraded to heavier variants
- Iron Breastplate -> Steel Plate (Defence oriented armor)
- Light Brigandine -> Plated Brigandine (Mobility oriented armor)
- Ashigaru Yoroi -> Crimson Yoroi (Flexibility oriented armor)
- You can also directly buy heavier armor if you can afford both the heavy armor and it's requirements
- Swords balanced
- Viking Sword buffed; Damage bonus duration increased
- War Fang buffed; Health Leech increased
- Sword "Damage" attribute has been renamed to "Power"
- All item and ability tooltips have been revised to accommodate this change
- Now "Damage" always refers to the direct and final damage caused to the target
- Now "Power" always refers to the "base damage" that is multiplied by abilities when dealing actual damage
- Examples:
- Greatsword bonus is +10% Damage of enemy health (Capped to 30 damage)
- This deals maximum 30 extra damage
- Viking Sword bonus can reach +5 Power
- This deals +15 damage for a slash
- This deals +28 damage for a power slam
- Greatsword bonus is +10% Damage of enemy health (Capped to 30 damage)
- New Game Setting
- Infinite Stamina
- Available on same game modes as the instakill
- Infinite Stamina
- Rank names redone
- Mode improvements
- Merchants are now enabled in all game modes
- Starting equipment has been replaced with gold
- Kills are now also rewarded with gold in Deathmatch, Team Deathmatch and Duel Arena
- Merchant Hotkeys have been improved
- [H A] = buy armor
- [H S] = buy swords
- [H D] = buy throwables
- [H F] = spend ability points
- These hotkeys are now mentioned in the loading screen as well to help newbies
- Boss Mode boss model replaced with an improved version
- Merchants are now enabled in all game modes
- Overall Balance fixes:
- Idle stamina regeneration has been increased by 10% (affects all weapons & armor)
- You'll spend a bit less time waiting for stamina to regenerate now.
- Drink ability potency reduced by 10%
- Idle stamina regeneration has been increased by 10% (affects all weapons & armor)
- Bug Fixes:
- Warmup Mode fixed; The victory sequence is no longer run twice at the end
- Kill Limit dialog fixed; Selecting the kill limit will no longer bug and fail to show the main setting dialog, forcing the host to "-reset" the game
- Time Limit fixed; Round time limit timer no longer appears at wrong game modes
- Reset Game fixed; Character customization interface will no longer go blank if the game is reset when the player is in the shopping screen
- Lunge Ability fixed; The ability will no longer get stuck and keep dealing damage after the ability has been performed in certain ways.
- Also the ability weapon effect will no longer appear on the wrong character if the ability is spammed
- Auto-observe fixed; You will no longer randomly have your camera stuck pointing at nothing after dying in Boss Mode.
- New Armor implemented
- Version 0.90f
- New game mode:
- Timed Deathmatch / Timed Team Deathmatch
- Character customization improved
- Customization ability hotkeys fixed
- Replaced two male faces with improved attachment models
- Added new hair options for male character (spiky blonde, short silver)
- Game Mode systems re-designed
- Not very noticeable in the actual game
- Systems are now more optimized
- Adding/altering game modes in the editor is now smoother
- New game mode:
- Version 0.89d
- Character customization tweaked
- A new button to reset the camera (in case you zoomed out)
- Time reduced (30 -> 25 sec)
- Warmup mode
- Now 25% faster (4 -> 3 min)
- No longer starts with a random team setting (now always FFA)
- Character customization is skipped when starting a warmup round
- Bug fixes
- Floating text filtered; removed excessive floating texts accidentally caused by dummy units
- Fixed a bug that caused items to be spawned on ground if the target character was dead
- Character customization tweaked
- Version 0.88c
- Equipment improved and balanced
- Blood Lotus damage increased from 21 -> 25
- Mercenary Armor improved; Reduces 35% frontal damage (before 25%)
- Bastard Sword now also increases max stamina by 5
- War Fang description improved
- Duel Arena improved;
- ability cooldowns are now properly reset at the start of each duel
- Bug fixed: Throwing weapons will no longer randomly instakill a player
- Equipment improved and balanced
- Version 0.87c
- Greatsword balanced; Damage bonus is now capped at 30
- Katana model and icon replaced; Much more stylish now!
- Warmup mode improved;
- Time reduced from 7 minutes to 4 minutes
- Unlocks come about 30% faster now
- Armor Systems improved;
- Armor attachments no longer disappears upon dying
- Primary hair will no longer clip through helmets
- Mercenary armor now has a female version
- Eclipse Cuirass now has a female version
- Bug fixes;
- Fixed projectile movement (all projectiles move correctly now)
- Fixed area of effect damage on all abilities (sometimes damage would not be dealt to all targets)
- Fixed a bug that occurred when a player pressed ready during game start coundown
- Fixed female character model hand attachment point (sword is no longer attached through the wrist)
- Fixed some floating texts that easily blocked each other
- Version 0.86c
Weapons improved- Blood Lotus improved;
- Health drain decreased 2.33 -> 2.00
- The sword will stop draining your health for 3 seconds whenever you hit an enemy with it
- War Fang improved;
- Regenerates 2 health on every hit
- The effect stacks; You can hit multiple people with one slash and get the bonus from each.
- Greatsword improved;
- Deals 10% of target's current health as extra damage
- Katana improved;
- Regenerates +2 stamina on hit
- Blood Lotus improved;
- More floating text applied
- Backstabbing now displays floating text
- Hitting enemies with abilities or attacks now produce faint damage floating texts
- Mercenary armor damage deflection now displays floating text
- Blood Lotus health drain displayed in floating text
- Claymore stamina regeneration displayed in floating text
- Major bug fixes
- Character Customization fixed;
- Customization no longer ends when the first player is ready
- Spamming the ready button will no longer break the game
- Player characters can no longer spawn on top of each other
- Duel Arena fixed;
- Exactly 2 players are now picked to each duel
- Stat resetting fixed;
- All player kill stats are now properly reset after each round to prevent possible "instant win" bugs in next rounds
- Blood bug fixed;
- Player characters will no longer "bleed forever" after being hit once
- Armor abilities fixed;
- Fixed a bug that caused the armor abilities to not work properly
- Character Customization fixed;
- Version 0.85d
- Customization settings have taken another leap forward!
- Customization is no longer randomized
- Players can now customize their character before rounds
- Certain customizations require the player to have a certain rank
- Long hair is supported
- Player 1 can use "-pause" and "-unpause" commands to pause or resume the game start countdown during character customization
- New stylized character portraits (black silhouette over teamglow)
- Bug fix: Lunge effect loop no longer continues when the player character is dead or game has ended
- Interface fixes (Active button fx removed)
- You can now only load a savecode once in the game
- It was never necessary to load it more than once anyway
- Failed load attempts do not count. Loading is disabled only after one successful load.
- Minor improvements overall
- Customization settings have taken another leap forward!
- Version 0.84c
- Character customization is taking it's first steps into the game!
- Player characters are now randomly customized each round (gender, face, hair)
- Armor attachments updated to fit both genders
- (Later versions will have player selectable customizations with various settings)
- (Some customization options will be unlockable with player rank in later versions)
- Game can now be reset by player 1 during game ending countdown
- Quest log improved, added map download links and author contact info.
- New cooldown model for items and abilities
- Fixed a bug that messed up abilities if the game was loaded.
- Small fixes and improvements overall
- Character customization is taking it's first steps into the game!
- Version 0.83e
- "You can now load your code" -message now only appears on the first round.
- (it was never necessary to load your code more than once per game session)
- A new mode setting "Warm-up" for Deathmatch
- Players start with minimal abilities (Defend, Slash, Kick)
- New abilities are automatically unlocked periodically
- Has a time limit (7min) instead of kill limit
- This mode is highly recommended for new players!
- A small score bonus for every player if this mode is played first
- Fixed a bug that caused leaver players to keep their kill count
- This could sometimes cause a later deathmatch game to instantly end if the leaver had more than the kill limit amount of kills
- Host dialogs adjusted and rearranged
- Warmup deathmatch is now the default setting for first round of a game session
- Loading screen improved
- Score gain improved
- Getting killing sprees and ending enemy killing sprees now award score rewards
- Kills in Boss Mode are now displayed in the multiboard
- "You can now load your code" -message now only appears on the first round.
- Version 0.82c
- Dying in deathmatch now makes you observe the person who killed you (instead of always observing player 1)
- "-end" command added to player 1
- This allows the host to end the current round and select whether to restart or end the entire game
- Some aesthetic improvements
- Loading screen altered a bit
- New order confirm / waypoint model effect
- Looks nice when you right click or queue up those abilities for an imba combo
- Tumble no longer pauses your character
- This means that you can now smoothly combine the move with other abilities!
- Leaping power strike? Boosted Lunge? A flying kick? An aggressive slash? Sure thing!
- Version 0.81f
- Save/Load System implemented
- Allows you to save your rank and score and continue from where you left on the next game
- Note that your code is case-sensitive AND bound to your username
- The "-name" command has now been disabled for security reasons
- Added 2 new kick animations
- Combat looks smoother now!
- Fixed shuriken ribbon emitter
- Fixed throwing weapon expiration timers
- Player 1 is now named Host in game lobby
- Save/Load System implemented
- Version 0.80d
- Disembowelment debuff
- Slashing a stumbling enemy from the front will now cause disembowelment
- Effects: Forced limping until death, Health drain, Stamina drain
- Custom disembowelment special effect on the character model!
- Impale debuff
- Using Lunge on a stumbling enemy will cause impalement
- Effects: Health drain, Movement speed penalty
- Custom impalement special effect on the character model!
- Tumble no longer costs health
- Repeated Tumble will now cause you to stumble instead
- Disembowelment debuff
- Version 0.79c
- Fixed a bug that caused merchants in Battle Zone to not work after resetting or restarting the game under certain conditions.
- Fixed a pathing bug in deathmatch area that caused players to teleport in certain places when being knocked back.
- Throwing weapons balanced
- Kunai cooldown increased and speed reduced
- Shuriken speed and damage increased
- Minor bug fixes and improvements
- Version 0.78d
- Boss Difficulty reworked
- Enemy health now increases percentually.
- New sword implemented:
- Viking Sword
- Throwing weapons implemented:
- Kunai
- Shuriken
- Fixed existing weapons
- Greatsword damage increased 16 -> 17
- Katana damage fixed 10 -> 12
- Claymore mana bonus capped to 15 per sec (equivalent of 5 simultaneous enemies)
- Projectile systems improved
- Arrows, Kunai and Shuriken now stick to their targets temporarily
- AI marksmen now have quivers
- Fixed a bug that caused a Boss Mode round to start if the game was reset by player 1 shortly beforehand
- Fixed a Bug that caused players not to be able to use lunge or tumble in a certain part of deathmatch arena
- Boss Difficulty reworked
- Version 0.77h
- InstaKill Setting
- You can enable this setting for Deathmatch, Team Deathmatch and Duel Arena
- With this setting all players spawn with a sword that kills in one hit
- Make good use of defend and evade those attacks!
- Fixed a bug that caused computer players to have heroes and items
- Fixed knockback systems
- You will no longer be occasionally thrown into the wrong direction
- InstaKill Setting
- Version 0.76c
- Fixed power slam - character will now always turn to face the casting direction
- Fixed bug that allowed people to buy multiple ability upgrades for one point
- Fixed claymore - it's special feature works properly now
- Switching observe target while only one player is alive no longer sets you to observe nothing
- New sword implemented - Nodachi
- New armor - Mercenary Armor
- Difficulty setting affects the AI more now
- Version 0.75c
- Lag issues from the Boss Mode are now fixed
- Fixed a major bug from the projectile system that prevented the system from deleting old projectiles.
This resulted in massive lag if ranged enemies were not killed quickly.
- Fixed a major bug from the projectile system that prevented the system from deleting old projectiles.
- Boss Mode balance adjusted slightly
- Casual difficulty setting adjusted
- Weaker enemies.
- Mid-stage respawning removed,
players respawn the normal way between stages
- Difficulty setting now affects how often enemies use certain abilities
- Tumble ability no longer drains health in Boss Mode
- Tumble ability can now also be casted when having low HP in Boss Mode
- Casual difficulty setting adjusted
- Minor fixes around the map
- Lag issues from the Boss Mode are now fixed
- Version 0.74e
- Duel mode fixes
- Fixed a bug that allowed people to move too early on the first duel round
- Fixed player score colors on the leaderboard
- Adjusted the player pick system further
- Boss Mode fixed and balanced further
- Boss has more health
- Player count now affects minion health more
- Fixed a bug that sometimes caused players to respawn as invulnerable
- Resetting the game will no longer cause the old waves to continue and mess up the game
- Difficulty can now be chosen
- Casual
- Players will respawn during a round in a short while if at least one player is alive
- Normal
- The recommended setting
- Hard
- A bit of extra toughness added to the enemies
- Enemies have spawn protection
- Players start with only Defend, Slash and Kick
Other abilities must be unlocked with ability points
- Casual
- Combat Systems improved
- Projectile system improved
- None of the projectiles pass through walls or pillars now
- Fixed a bug that sometimes caused enemy projectiles to not deal any damage
- Fixed a bug that caused Lunge ability to never deal damage to a unit that has already been hit with it
- Improved lunge damage slightly
- Projectile system improved
- Duel mode fixes
- Version 0.73o
- An entire new game mode! - Boss Mode
- Recommended for 1-4 players
- All players are on the same side and must cooperatively survive through all the stages of hostile AI units.
- Final stage (stage 5 at the moment) is a boss battle
- The difficulty is scaled according to the amount of players
- With the introduction of this new mode, BnG II now also supports single player!
- Battle Zone start cinematic fixed
- Defend ability fixed (there was a bug that caused autoattacks to bypass defence completely)
- Fixed a major glitch that caused AoE abilities to only hit one target
- Fixed a bug that caused Neutral Hostile to steal kill credit sometimes
- Fixed a bug of attack sounds not playing properly at times
- Duel mode now picks participants in a more fair manner
- Plenty of minor fixes around the map
- An entire new game mode! - Boss Mode
- Version 0.72f
- Duel mode
- Mana regeneration is now fixed at the start of duels
- Deathmatch
- Respawning is now fixed
- Battle Zone
- Respawning is now fixed
- Short intro cinematic has been added, Players can skip it by pressing ESC.
- No-Rush time has been added.
- Players cannot leave their spawn for the first ~10 seconds of the game (after the cinematic).
- Use that time to browse the weapons and armor!
- Duel mode
- Version 0.71f
- The entire knockback system has been fully remade
- The new system is 100% reliable; knockback effects will no longer "occasionally not happen"
- The new system is far more optimized; Even if you are playing the map on an ancient toaster it should not lag.
- All swords now have correct ranges (previously all swords incorrectly had the default 100 range)
- Claymore has a new passive ability
- Bastard Sword model shortened to match it's range
- Hero model fixed
- Holds sword more upright; longer blades no longer clip into terrain
- Weapon ribbon effect is now grayish and less flashy
- You can no longer accidentally sell your default weapon
- Autoattack is slower now
- Score limit dialog for battle zone mode is now titled score limit instead of kill limit.
- Items now have descriptions in the merchant menu.
- Fixed minor glitches in host game settings dialog that could happen if host switched options in certain ways.
- The entire knockback system has been fully remade
- Version 0.70d
- Player names in victory announcements are now player coloured
- You will now slowly regenerate mana also while capturing a point
- Units will no longer actually respawn in wrong game areas
- Minimap improved
- Version 0.69b
- More fixes to Battle Zone mode
- Control points now have a new model
- Capture range is shorter now (you must be closer to capture)
- Capturing a point now gives the correct gold bonuses
- Units will no longer respawn in a wrong game area
- More fixes to Battle Zone mode
- Version 0.68b
- Custom font removed
- Version 0.67g
- Fixed a bug that caused all players to end up in the same team
- Battle Zone fixes
- Control Points are now captured by channeling instead of attacking
(right click a hostile/neutral point to start capturing it)
(you can heal a friendly point by right clicking it) - The amount of health a freshly captured point has depends on how many points the team already controls
- More points already controlled => weaker new points
- Player kill messages are now team coloured
- Control Points are now captured by channeling instead of attacking
- Game start is slightly smoother now
- Battle Zone start no longer spams a wall of text and pings
- Weapons and armor are now automatically equipped after purchase
- Version 0.66i
- Battle Zone fixes
- Point income from control points significantly slowed down
- Control points now regenerate faster
- Capturing a control point now gives gold that is divided amongst the capturing team
- Merchants moved closer to spawn
- Merchants actually visible in terrain now
- New weapons and armor added to the game
- Greatsword, Claymore, Steel Plate Armor
- Players will now have a default weapon that functions similar to default armor.
You always have it, and equipping another weapon will cause it to "disappear".
Unequipping a weapon will automatically equip you with the default weapon. - Abuse fix: You can no longer queue tumble ability to launch yourself at light speed across the map
- Knockback system max index doubled from 50 to 100. Knockback should no longer randomly "not happen".
- "You have slain X" - texts now appear correctly in deathmatch / team deathmatch modes
- Being the last player / team alive (enemies have left the game) will now end the game correctly.
- Battle Zone fixes
- Version 0.65g
- New Game Mode - Battle Zone
- New massive terrain area
- Fixed spawn locations for both teams
- Players can buy new equipment at the circles north from their spawn
- There are 5 control point locations
- Team that controls more locations gains points over time
- Kills also give points
- The team that reaches score limit first wins
- You can purchase new weapons and armor
- One new armor added
- Recommended game mode is now automatically set at game start
- 2 players - Duel Arena
- 3-5 players - Deathmatch
- 6-12 players - Battle Zone
- The host can still of course change the game mode.
- New Game Mode - Battle Zone
- Version 0.64c
- Custom font imported
- You'll be reading those tooltips again just because the text is so sexy!
- "-name" command implemented
- type "-name newname" to set your name to newname
- Lunge and Tumble are now less affected by the heaviest armor
- Range penalties reduced
- Self damage from tumble is no reduced if armor mobility is low
- Hit markers are now located slightly lower for improved accuracy
- Custom font imported
- Version 0.63h
- Armor models improved
- Armor icons improved
- Armor can now be unequipped (by clicking the equipped armor)
- Armor now affects movement speed correctly
- Each armor now has their own unique passive speciality
- Weapons balanced
- Terrain area reserved for the upcoming CTF game mode as well as new duel arena terrain
- Note: New terrain is not used yet in the current version
- Tumble range is now affected by your armor mobility stat
- Version 0.62d
- Gameplay balances
- Slash manacost increased 6 -> 9
- Slash casting time increased 0.32/0.24/0.21 -> 0.32/0.28/0.26
- Blood Lotus health drain is no longer affected by armor
- Duel Arena bugs fixed
- Players now spawn at correct locations
- Players will have correct health and mana at the start of duel
- Equipment now has fitting custom icons
- Several minor bug fixes and tweaks around game modes and combat systems
- Gameplay balances
- Version 0.61b
- Fatal error upon player respawn has been fixed
- All known fatal errors have now been fixed from the map
- Fatal error upon player respawn has been fixed
- Version 0.60h
- A fatal error upon killing someone while they are in the middle of casting power slam/other ability has been fixed
- Duel arena observer camera systems redone
- Observing players can now use the left/right arrow keys to lock their camera to other players
- Duel game mode player colors fixed
- Teams no longer malfunction after restarting the game
- Several minor bugs related to restarting the game fixed
- Map internal description added
- Version 0.59k
- Level up and experience gain enabled on Deathmatch mode (if selected by host)
- Host can now choose more options
- Enable/Disable Level up and experience gain
- Select ability starting levels [0-3]
- Observers can now lock their camera to dueling players in Duel Arena mode
- Host can now restart the game at the end
- Hitmarkers no longer get stuck when game ends
- "Too injured to tumble" no longer occurs as often
- Version 0.58d
- Deathmatch max kills set to 5-50
- Camera unlock feature removed
- [C] hotkey now rotates camera 90 degrees counterclockwise
- Tumble balanced further
- "Too injured to tumble" no longer occurs as often
- Version 0.57c
- Host setting selection dialog improved & simplified
- Duel arena terrain remade
- Slight terrain fixes around the map
- Healthbars hidden
- Player will no longer limp/bleed for a couple of seconds after respawn
- Spawn protection runes no longer momentarily randomly appear in wrong places during respawn
- Version 0.56d
- Maximum selectable kill limits increased
- Deathmatch kill limit: 10 - 100
- Duel Arena kill limit: 3 - 30
- Tumble ability balanced
- Self damage increased from 5 to 10
- Cannot be casted if user has less than 15 health
- All weapons and armor rebalanced
- Damage, Stamina, Range, Defence, Flexibility and Mobility values changed for all weapons and armor
- Rune armor replaced with Field armor and added a helmet
- Maximum selectable kill limits increased
- Version 0.55b
- Some interface improvements
- Fixed texts around the map
- Version 0.54b
- The first version uploaded to Hive