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Version changes (Project Page)

Discussion in 'Blades 'n Gore II' started by The Hive Workshop, Feb 11, 2013.

  1. [​IMG]
    Full Version Change Log




    • Version 0.99h
      • New Content
        • New Full-screen setting selection system.
        • New Loading Screen.
        • New blood effects upon taking damage.
        • New terrain: Beach
          • A beach that shares the theme of the island terrain while having only half the surface area.
            This makes it ideal for dueling and deathmatch games for 6 players or less.
          • Available for: Deathmatch, Duel Arena
      • Improvements
        • Combat damage floating texts and Damage Log entries now display actual damage taken (takes armor reduction into account).
          • Damage log now omits any damage taken during spawn protection (because it doesn't reduce health anyway).
          • Damage log now displays damage taken during the current round (For example no longer displays damage taken on previous duel round).
        • Multiboard now omits lives if life limit is not set.
        • The knockback system no longer generates dust on very low velocities. Looks smoother, cleaner and more natural!
        • Creep unit tinting colors adjusted for a more natural look.
        • Tavern terrain adjusted
        • The water in aqueducts and fountains in the "Jade Throne" terrain has been remade to look more realistic.
        • During setting selection, the inventory now displays game mode description and is free from clutter seen in earlier versions.
        • Deathmatch mode now requires bot threshold 2, which means you cannot start a deathmatch round alone.
      • Balancing
        • Tumble ability range will now temporarily decrease upon spamming the ability. Very rapid spamming will cause the unit to stumble.
      • Bug fixes
        • Massive multiboard bug fixed.
          • The multiboards will no longer have random rows missing at random times.
        • Multiboard text stacking bug fixed.
          • Text will no longer appear stacked on itself in multiboards.
        • BattleZone area respawning fixed.
          • Players will no longer spawn outside boundaries.
        • Fixed a bug that caused the Damage Log to persist and replace the scoreboard after a round ends.
        • Fixed a possible fatal error from the combat systems.
        • Fixed game getting stuck if player leaves during duel.
      • Miscellaneous
        • Selecting deathmatch mode now automatically sets kill limit 15 if no other victory conditions have been set.

    • Version 0.98m
      • New Content
        • New user interface
          • Plenty of aesthetic improvements and changes all across the map
        • Damage Log
          • Shows exactly who damaged you and how.
          • Is shown to you after each death.
          • Included in every game mode except boss mode.
      • Improvements
        • Visual improvements
          • Ability icons improved
          • Tooltip visuals improved
          • Multiboard visuals improved
          • Several text and text color improvements around the map
        • Computer players in lobby are now automatically set as bots
        • Weapon/Armor selection messages improved
        • Ship terrain pathing slightly improved
        • Duel mode improved
          • There's now a 3 second delay after kill before next duel starts.
          • This means the duel isn't "interrupted" rudely the second one player dies.
        • Major optimizations applied
          • Map filesize has dropped by over 200kb while new content has been imported.
          • More old trigger systems have been replaced with more effective ones.
      • Balancing
        • Tumble ability range will now temporarily decrease upon spamming the ability.
          • Very rapid spamming will cause the unit to stumble.
      • Bug fixes
        • Fixed respawn bug in Battle Zone
        • Enabling/Disabling shops no longer switches game arena to void
        • Fixed a bug that prevented the use of throwing weapons
        • Control points are now hidden outside Battle Zone mode
        • Fixed incorrect messages upon selecting certain settings
        • Log hotkey tooltip fixed (F10 -> F12)
        • Pillar doodad models fixed; they will no longer disappear from sight
        • Character models fixed; the stand ready animation will no longer twitch
        • Fixed a bug that enabled instakill and weapon select to be active simultaneously if game was reset
        • Fixed a bug that prevented players from capturing points in Battle Zone
        • Fixed a bug that caused duel arena to not pick the next challenger
      • Miscellaneous
        • Default game mode in multiplayer is now deathmatch instead of warmup
        • Default game mode in singleplayer is now deathmatch if any computer players have been set in the game lobby.
        • All players will now see the same random end quote shown at victory/defeat

    • Version 0.97i
      • Improvements
        • Bot AI system created
          • AI now supports player units (Bots)
          • Multiboard now supports bots
          • Bots in deathmatch, team deathmatch, and Boss Mode
        • Select Armor modifier added
          • Allows players to choose their armor before the round starts
        • Grandfang model slightly improved
        • Claymore model slightly improved
      • Bug fixes
        • Plated Brigandine descriptions fixed
        • Fixed a bug with the game modifier buffs not appearing correctly during character customization
        • Respawn systems recreated to prevent a couple of odd bugs
        • Minor fixes and improvements around the map

    • Version 0.96m
      • Improvements
        • Player Names
          • Now displayed in team color below the player character
        • New combat system enabled
          • Impale & Disembowel now apply to neutral hostile units
          • Neutral hostile units can now stumble and cancel their abilities like player units
          • Neutral hostiles can now also use the lunge and slash abilities
          • Combat floating texts are now more informative
            • Deflected damage amounts are now displayed always.
        • New terrain: Ship
          • Available in deathmatch and duel mode
        • Ability icons redone - icons are now color coded - icons display hotkeys
          • - red = offensive, blue = movement, yellow = defensive, green = healing
        • Ability tooltips rewritten with accurate data
        • Character models now have sound effects when tumbling and blocking
        • New impale & disembowel effects
        • Camera system now takes terrain height into consideration
        • Dealing damage now gives tiny amounts of experience if levelup is enabled
        • "-mute" command now also clears the screen of previous messages
      • Balancing
        • Power Slam damage power multiplier decreased from 5.5 to 5.0
        • Kick slow effect duration reduced from 2.0/5.0/7.0 to 2.0/3.5/5.0
        • Lunge range adjusted; Sword range is now taken into account, The ability will no longer deal damage from extremely short "hugging" distances
        • Disembowel and Lunge now only affect units with less than 120 health
          • This is to ensure bossfights won't become far too easy
      • Bug fixes
        • Disembowel tooltip fixed (the buff does not drain stamina)
        • Projectiles no longer attach to you when successfully deflected
        • Fixed a bug that caused some floating texts to appear multiple times
        • Fixed a bug that, in rare cases, caused a floating text to not disappear
        • Shopkeepers and other neutral background units will no longer take damage from combat abilities
      • Miscellaneous
        • Eyecandy modifier is now disabled by default.

    • Version 0.95d
      • New Content
        • New terrain: Tavern
          • Available in Deathmatch & Duel Arena
      • Improvements
        • Player character models updated
          • Team color is now in an armband
          • Character models now have sounds upon death and stumble
        • Select Weapons modifier is now enabled by default on both Duel Arena and Deathmatch modes.
        • Invulnerable (spawn protected) units can now be targeted with combat abilities
      • Balancing
        • Bastard Sword +1 stamina
        • Viking Sword +1 stamina, weapon special ability duration +2sec
      • Bug fixes
        • Fixed a severe bug that caused the characters to spawn without stamina-regeneration on the first round
        • Claymore fixed; all player characters will now correctly affect the stamina bonus
        • Activating "instakill" now deactivates "select weapon" and vice versa
        • Fixed some text typos when selecting weapons
        • Ending a round or resetting the game now correctly clears players' gold

    • Version 0.94e
      • New Game Modifier - Select Weapons
        • You can now select your weapon at the start of deathmatch or duel mode.
      • Swords improved
        • Claymore model remade
        • Greatsword model remade
        • Bastard Sword model remade
          • Power also increased by +1
        • War Fang model remade
        • Nodachi model remade
        • Katana model remade
        • Viking Sword model remade
        • Viking Sword tooltip fixed (maximum bonus is +5 power, not +5 damage)
      • New swords:
        • Flamberge (only on select weapons modifier)
          • Steals 15 stamina upon successful defend
        • Grandfang (only on select weapons modifier)
          • High power
          • Drains 8 stamina every time you slash without hitting anybody
      • Terrain improvements
        • Area boundaries fixed
      • Bug fixes
        • Gold is now properly awarded for kills in FFA deathmatch
      • Convenience improvements
        • Shop modifier is on by default on deathmatch game mode

      • Miscellaneous progress:
        • Next combat system version is now 80% ready (coming soon)
          • The future versions will be more AI compatible
        • New terrains are in progress (coming soon~)

    • Version 0.93m
      • Old dialog system removed - Character customization and game settings selection has been combined.
        • Selected terrain can also be previewed at this stage
        • The camera will rotate around the currently selected area
      • Improved data architecture of dialog and settings systems
        • This will be mostly unnoticeable in-game but will speed up further development and reduce bug amount.
      • Game modes now support time limit and life limit
        • You can add a life limit instead of kill limit to deathmatch to play a "last man standing" type of game
        • Or you can add both limits if you want or even both and time limit.
        • First player/team to reach kill limit wins. A player/team is eliminated if their lives run out.
        • When time runs out, the player/team with most kills wins. In the case of tie, the player/team with most lives wins.
      • Terrain can be selected when choosing game settings
      • Game modes now support various modifiers
        • Instakill
        • Infinite Stamina
        • Eyecandy
          • Enables/disables the lightning effects when using combat abilities
        • Hitmarkers
          • Enables/disables the red shockwaves that display ability range when using combat abilities
        • Shops
          • Enables/disables access to shops (hotkeys displayed in map loading screen)
        • Level Up
          • Enables/disables experience gain and ability upgrading
      • Multiboard now also displays lives remaining
      • Quest log texts improved
      • Buff tooltips have been color-coded and written more clearly.
        • Green = beneficial effect, Yellow = temporary debuff, Red = serious handicap
      • Combat system balanced further
        • Defend buffed
          • leveling up defend now reduces the damage and knockback taken from power slam
          • leveling up power slam increases damage and knockback through defend
      • Chat system improved
        • "-t" to use team chat
        • Text commands (example host's "-reset") are now hidden
      • Minimap has been hidden for now.
        • It will be reintroduced after more terrain areas have been finished.
      • Boss model updated
      • Bug fixes
        • Player color codes have been fixed (teal no longer displayed as green)
      • Score looping is 2x faster now (the lvl up cinematic after completing a round)
      • Autoattack removed
        • This also fixes the bug that sometimes caused player character to automatically move towards enemies.
        • Right clicking an enemy will now display a "Press [E] to slash" message
      • Minor fixes and improvements overall

    • Version 0.92d
      • Light brigandine buffed; (Mobility increased from 96 to 98)
      • Armor descriptions improved
      • War Fang description fixed
      • All spellbook menus now contain a hotkey to instantly exit all menus [J]
      • All spellbook menus now contain a hotkey back to Character Menu [H]
        • This means you can easily switch between merchants
        • You can use the "HA" "HS" "HD" and "HF" hotkeys directly in the merchant screen without needing to resort to using ESC.
      • -mute command added
        • Hides all incoming game chat
        • You can still see all chat messages in the message log
        • Useful for recording gameplay videos without constantly having half the screen filled with chat messages
      • Fixed a bug that caused character customization interface to be blank if previous round ended when player was viewing his character menu or shopping menu

    • Version 0.91e
      • New Armor implemented
        • Light Brigandine
        • Ashigaru Yoroi
      • Old armors balanced
      • Armors can now be upgraded to heavier variants
        • Iron Breastplate -> Steel Plate (Defence oriented armor)
        • Light Brigandine -> Plated Brigandine (Mobility oriented armor)
        • Ashigaru Yoroi -> Crimson Yoroi (Flexibility oriented armor)
        • You can also directly buy heavier armor if you can afford both the heavy armor and it's requirements
      • Swords balanced
        • Viking Sword buffed; Damage bonus duration increased
        • War Fang buffed; Health Leech increased
      • Sword "Damage" attribute has been renamed to "Power"
        • All item and ability tooltips have been revised to accommodate this change
        • Now "Damage" always refers to the direct and final damage caused to the target
        • Now "Power" always refers to the "base damage" that is multiplied by abilities when dealing actual damage
        • Examples:
          • Greatsword bonus is +10% Damage of enemy health (Capped to 30 damage)
            • This deals maximum 30 extra damage
          • Viking Sword bonus can reach +5 Power
            • This deals +15 damage for a slash
            • This deals +28 damage for a power slam
      • New Game Setting
        • Infinite Stamina
          • Available on same game modes as the instakill
      • Rank names redone
      • Mode improvements
        • Merchants are now enabled in all game modes
          • Starting equipment has been replaced with gold
          • Kills are now also rewarded with gold in Deathmatch, Team Deathmatch and Duel Arena
        • Merchant Hotkeys have been improved
          • [H A] = buy armor
          • [H S] = buy swords
          • [H D] = buy throwables
          • [H F] = spend ability points
          • These hotkeys are now mentioned in the loading screen as well to help newbies
        • Boss Mode boss model replaced with an improved version
      • Overall Balance fixes:
        • Idle stamina regeneration has been increased by 10% (affects all weapons & armor)
          • You'll spend a bit less time waiting for stamina to regenerate now.
        • Drink ability potency reduced by 10%
      • Bug Fixes:
        • Warmup Mode fixed; The victory sequence is no longer run twice at the end
        • Kill Limit dialog fixed; Selecting the kill limit will no longer bug and fail to show the main setting dialog, forcing the host to "-reset" the game
        • Time Limit fixed; Round time limit timer no longer appears at wrong game modes
        • Reset Game fixed; Character customization interface will no longer go blank if the game is reset when the player is in the shopping screen
        • Lunge Ability fixed; The ability will no longer get stuck and keep dealing damage after the ability has been performed in certain ways.
          • Also the ability weapon effect will no longer appear on the wrong character if the ability is spammed
        • Auto-observe fixed; You will no longer randomly have your camera stuck pointing at nothing after dying in Boss Mode.

    • Version 0.90f
      • New game mode:
        • Timed Deathmatch / Timed Team Deathmatch
      • Character customization improved
        • Customization ability hotkeys fixed
        • Replaced two male faces with improved attachment models
        • Added new hair options for male character (spiky blonde, short silver)
      • Game Mode systems re-designed
        • Not very noticeable in the actual game
        • Systems are now more optimized
        • Adding/altering game modes in the editor is now smoother

    • Version 0.89d
      • Character customization tweaked
        • A new button to reset the camera (in case you zoomed out)
        • Time reduced (30 -> 25 sec)
      • Warmup mode
        • Now 25% faster (4 -> 3 min)
        • No longer starts with a random team setting (now always FFA)
        • Character customization is skipped when starting a warmup round
      • Bug fixes
        • Floating text filtered; removed excessive floating texts accidentally caused by dummy units
        • Fixed a bug that caused items to be spawned on ground if the target character was dead

    • Version 0.88c
      • Equipment improved and balanced
        • Blood Lotus damage increased from 21 -> 25
        • Mercenary Armor improved; Reduces 35% frontal damage (before 25%)
        • Bastard Sword now also increases max stamina by 5
        • War Fang description improved
      • Duel Arena improved;
        • ability cooldowns are now properly reset at the start of each duel
      • Bug fixed: Throwing weapons will no longer randomly instakill a player

    • Version 0.87c
      • Greatsword balanced; Damage bonus is now capped at 30
      • Katana model and icon replaced; Much more stylish now!
      • Warmup mode improved;
        • Time reduced from 7 minutes to 4 minutes
        • Unlocks come about 30% faster now
      • Armor Systems improved;
        • Armor attachments no longer disappears upon dying
        • Primary hair will no longer clip through helmets
        • Mercenary armor now has a female version
        • Eclipse Cuirass now has a female version
      • Bug fixes;
        • Fixed projectile movement (all projectiles move correctly now)
        • Fixed area of effect damage on all abilities (sometimes damage would not be dealt to all targets)
        • Fixed a bug that occurred when a player pressed ready during game start coundown
        • Fixed female character model hand attachment point (sword is no longer attached through the wrist)
        • Fixed some floating texts that easily blocked each other

    • Version 0.86c

      • Weapons improved
        • Blood Lotus improved;
          • Health drain decreased 2.33 -> 2.00
          • The sword will stop draining your health for 3 seconds whenever you hit an enemy with it
        • War Fang improved;
          • Regenerates 2 health on every hit
          • The effect stacks; You can hit multiple people with one slash and get the bonus from each.
        • Greatsword improved;
          • Deals 10% of target's current health as extra damage
        • Katana improved;
          • Regenerates +2 stamina on hit
      • More floating text applied
        • Backstabbing now displays floating text
        • Hitting enemies with abilities or attacks now produce faint damage floating texts
        • Mercenary armor damage deflection now displays floating text
        • Blood Lotus health drain displayed in floating text
        • Claymore stamina regeneration displayed in floating text
      • Major bug fixes
        • Character Customization fixed;
          • Customization no longer ends when the first player is ready
          • Spamming the ready button will no longer break the game
          • Player characters can no longer spawn on top of each other
        • Duel Arena fixed;
          • Exactly 2 players are now picked to each duel
        • Stat resetting fixed;
          • All player kill stats are now properly reset after each round to prevent possible "instant win" bugs in next rounds
        • Blood bug fixed;
          • Player characters will no longer "bleed forever" after being hit once
        • Armor abilities fixed;
          • Fixed a bug that caused the armor abilities to not work properly

    • Version 0.85d
      • Customization settings have taken another leap forward!
        • Customization is no longer randomized
        • Players can now customize their character before rounds
        • Certain customizations require the player to have a certain rank
        • Long hair is supported
      • Player 1 can use "-pause" and "-unpause" commands to pause or resume the game start countdown during character customization
      • New stylized character portraits (black silhouette over teamglow)
      • Bug fix: Lunge effect loop no longer continues when the player character is dead or game has ended
      • Interface fixes (Active button fx removed)
      • You can now only load a savecode once in the game
        • It was never necessary to load it more than once anyway
        • Failed load attempts do not count. Loading is disabled only after one successful load.
      • Minor improvements overall

    • Version 0.84c
      • Character customization is taking it's first steps into the game!
        • Player characters are now randomly customized each round (gender, face, hair)
        • Armor attachments updated to fit both genders
        • (Later versions will have player selectable customizations with various settings)
        • (Some customization options will be unlockable with player rank in later versions)
      • Game can now be reset by player 1 during game ending countdown
      • Quest log improved, added map download links and author contact info.
      • New cooldown model for items and abilities
      • Fixed a bug that messed up abilities if the game was loaded.
      • Small fixes and improvements overall

    • Version 0.83e
      • "You can now load your code" -message now only appears on the first round.
        • (it was never necessary to load your code more than once per game session)
      • A new mode setting "Warm-up" for Deathmatch
        • Players start with minimal abilities (Defend, Slash, Kick)
        • New abilities are automatically unlocked periodically
        • Has a time limit (7min) instead of kill limit
        • This mode is highly recommended for new players!
        • A small score bonus for every player if this mode is played first
      • Fixed a bug that caused leaver players to keep their kill count
        • This could sometimes cause a later deathmatch game to instantly end if the leaver had more than the kill limit amount of kills
      • Host dialogs adjusted and rearranged
        • Warmup deathmatch is now the default setting for first round of a game session
      • Loading screen improved
      • Score gain improved
        • Getting killing sprees and ending enemy killing sprees now award score rewards
      • Kills in Boss Mode are now displayed in the multiboard

    • Version 0.82c
      • Dying in deathmatch now makes you observe the person who killed you (instead of always observing player 1)
      • "-end" command added to player 1
        • This allows the host to end the current round and select whether to restart or end the entire game
      • Some aesthetic improvements
        • Loading screen altered a bit
        • New order confirm / waypoint model effect
          • Looks nice when you right click or queue up those abilities for an imba combo
      • Tumble no longer pauses your character
        • This means that you can now smoothly combine the move with other abilities!
        • Leaping power strike? Boosted Lunge? A flying kick? An aggressive slash? Sure thing!

    • Version 0.81f
      • Save/Load System implemented
        • Allows you to save your rank and score and continue from where you left on the next game
        • Note that your code is case-sensitive AND bound to your username
        • The "-name" command has now been disabled for security reasons
      • Added 2 new kick animations
        • Combat looks smoother now!
      • Fixed shuriken ribbon emitter
      • Fixed throwing weapon expiration timers
      • Player 1 is now named Host in game lobby

    • Version 0.80d
      • Disembowelment debuff
        • Slashing a stumbling enemy from the front will now cause disembowelment
        • Effects: Forced limping until death, Health drain, Stamina drain
        • Custom disembowelment special effect on the character model!
      • Impale debuff
        • Using Lunge on a stumbling enemy will cause impalement
        • Effects: Health drain, Movement speed penalty
        • Custom impalement special effect on the character model!
      • Tumble no longer costs health
        • Repeated Tumble will now cause you to stumble instead

    • Version 0.79c
      • Fixed a bug that caused merchants in Battle Zone to not work after resetting or restarting the game under certain conditions.
      • Fixed a pathing bug in deathmatch area that caused players to teleport in certain places when being knocked back.
      • Throwing weapons balanced
        • Kunai cooldown increased and speed reduced
        • Shuriken speed and damage increased
      • Minor bug fixes and improvements

    • Version 0.78d
      • Boss Difficulty reworked
        • Enemy health now increases percentually.
      • New sword implemented:
        • Viking Sword
      • Throwing weapons implemented:
        • Kunai
        • Shuriken
      • Fixed existing weapons
        • Greatsword damage increased 16 -> 17
        • Katana damage fixed 10 -> 12
        • Claymore mana bonus capped to 15 per sec (equivalent of 5 simultaneous enemies)
      • Projectile systems improved
      • Arrows, Kunai and Shuriken now stick to their targets temporarily
      • AI marksmen now have quivers
      • Fixed a bug that caused a Boss Mode round to start if the game was reset by player 1 shortly beforehand
      • Fixed a Bug that caused players not to be able to use lunge or tumble in a certain part of deathmatch arena

    • Version 0.77h
      • InstaKill Setting
        • You can enable this setting for Deathmatch, Team Deathmatch and Duel Arena
        • With this setting all players spawn with a sword that kills in one hit
        • Make good use of defend and evade those attacks!
      • Fixed a bug that caused computer players to have heroes and items
      • Fixed knockback systems
        • You will no longer be occasionally thrown into the wrong direction

    • Version 0.76c
      • Fixed power slam - character will now always turn to face the casting direction
      • Fixed bug that allowed people to buy multiple ability upgrades for one point
      • Fixed claymore - it's special feature works properly now
      • Switching observe target while only one player is alive no longer sets you to observe nothing
      • New sword implemented - Nodachi
      • New armor - Mercenary Armor
      • Difficulty setting affects the AI more now

    • Version 0.75c
      • Lag issues from the Boss Mode are now fixed
        • Fixed a major bug from the projectile system that prevented the system from deleting old projectiles.
          This resulted in massive lag if ranged enemies were not killed quickly.
      • Boss Mode balance adjusted slightly
        • Casual difficulty setting adjusted
          • Weaker enemies.
          • Mid-stage respawning removed,
            players respawn the normal way between stages
        • Difficulty setting now affects how often enemies use certain abilities
        • Tumble ability no longer drains health in Boss Mode
        • Tumble ability can now also be casted when having low HP in Boss Mode
      • Minor fixes around the map

    • Version 0.74e
      • Duel mode fixes
        • Fixed a bug that allowed people to move too early on the first duel round
        • Fixed player score colors on the leaderboard
        • Adjusted the player pick system further
      • Boss Mode fixed and balanced further
        • Boss has more health
        • Player count now affects minion health more
        • Fixed a bug that sometimes caused players to respawn as invulnerable
        • Resetting the game will no longer cause the old waves to continue and mess up the game
        • Difficulty can now be chosen
          • Casual
            • Players will respawn during a round in a short while if at least one player is alive
          • Normal
            • The recommended setting
          • Hard
            • A bit of extra toughness added to the enemies
            • Enemies have spawn protection
            • Players start with only Defend, Slash and Kick
              Other abilities must be unlocked with ability points
      • Combat Systems improved
        • Projectile system improved
          • None of the projectiles pass through walls or pillars now
          • Fixed a bug that sometimes caused enemy projectiles to not deal any damage
        • Fixed a bug that caused Lunge ability to never deal damage to a unit that has already been hit with it
        • Improved lunge damage slightly

    • Version 0.73o
      • An entire new game mode! - Boss Mode
        • Recommended for 1-4 players
        • All players are on the same side and must cooperatively survive through all the stages of hostile AI units.
        • Final stage (stage 5 at the moment) is a boss battle
        • The difficulty is scaled according to the amount of players
        • With the introduction of this new mode, BnG II now also supports single player!
      • Battle Zone start cinematic fixed
      • Defend ability fixed (there was a bug that caused autoattacks to bypass defence completely)
      • Fixed a major glitch that caused AoE abilities to only hit one target
      • Fixed a bug that caused Neutral Hostile to steal kill credit sometimes
      • Fixed a bug of attack sounds not playing properly at times
      • Duel mode now picks participants in a more fair manner
      • Plenty of minor fixes around the map

    • Version 0.72f
      • Duel mode
        • Mana regeneration is now fixed at the start of duels
      • Deathmatch
        • Respawning is now fixed
      • Battle Zone
        • Respawning is now fixed
        • Short intro cinematic has been added, Players can skip it by pressing ESC.
        • No-Rush time has been added.
          • Players cannot leave their spawn for the first ~10 seconds of the game (after the cinematic).
          • Use that time to browse the weapons and armor!

    • Version 0.71f
      • The entire knockback system has been fully remade
        • The new system is 100% reliable; knockback effects will no longer "occasionally not happen"
        • The new system is far more optimized; Even if you are playing the map on an ancient toaster it should not lag.
      • All swords now have correct ranges (previously all swords incorrectly had the default 100 range)
      • Claymore has a new passive ability
      • Bastard Sword model shortened to match it's range
      • Hero model fixed
        • Holds sword more upright; longer blades no longer clip into terrain
        • Weapon ribbon effect is now grayish and less flashy
      • You can no longer accidentally sell your default weapon
      • Autoattack is slower now
      • Score limit dialog for battle zone mode is now titled score limit instead of kill limit.
      • Items now have descriptions in the merchant menu.
      • Fixed minor glitches in host game settings dialog that could happen if host switched options in certain ways.

    • Version 0.70d
      • Player names in victory announcements are now player coloured
      • You will now slowly regenerate mana also while capturing a point
      • Units will no longer actually respawn in wrong game areas
      • Minimap improved

    • Version 0.69b
      • More fixes to Battle Zone mode
        • Control points now have a new model
        • Capture range is shorter now (you must be closer to capture)
        • Capturing a point now gives the correct gold bonuses
      • Units will no longer respawn in a wrong game area

    • Version 0.68b
      • Custom font removed

    • Version 0.67g
      • Fixed a bug that caused all players to end up in the same team
      • Battle Zone fixes
        • Control Points are now captured by channeling instead of attacking
          (right click a hostile/neutral point to start capturing it)
          (you can heal a friendly point by right clicking it)
        • The amount of health a freshly captured point has depends on how many points the team already controls
          • More points already controlled => weaker new points
        • Player kill messages are now team coloured
      • Game start is slightly smoother now
        • Battle Zone start no longer spams a wall of text and pings
      • Weapons and armor are now automatically equipped after purchase

    • Version 0.66i
      • Battle Zone fixes
        • Point income from control points significantly slowed down
        • Control points now regenerate faster
        • Capturing a control point now gives gold that is divided amongst the capturing team
        • Merchants moved closer to spawn
        • Merchants actually visible in terrain now
      • New weapons and armor added to the game
        • Greatsword, Claymore, Steel Plate Armor
      • Players will now have a default weapon that functions similar to default armor.
        You always have it, and equipping another weapon will cause it to "disappear".
        Unequipping a weapon will automatically equip you with the default weapon.
      • Abuse fix: You can no longer queue tumble ability to launch yourself at light speed across the map
      • Knockback system max index doubled from 50 to 100. Knockback should no longer randomly "not happen".
      • "You have slain X" - texts now appear correctly in deathmatch / team deathmatch modes
      • Being the last player / team alive (enemies have left the game) will now end the game correctly.

    • Version 0.65g
      • New Game Mode - Battle Zone
        • New massive terrain area
        • Fixed spawn locations for both teams
        • Players can buy new equipment at the circles north from their spawn
        • There are 5 control point locations
          • Team that controls more locations gains points over time
          • Kills also give points
          • The team that reaches score limit first wins
        • You can purchase new weapons and armor
      • One new armor added
      • Recommended game mode is now automatically set at game start
        • 2 players - Duel Arena
        • 3-5 players - Deathmatch
        • 6-12 players - Battle Zone
        • The host can still of course change the game mode.

    • Version 0.64c
      • Custom font imported
        • You'll be reading those tooltips again just because the text is so sexy!
      • "-name" command implemented
        • type "-name newname" to set your name to newname
      • Lunge and Tumble are now less affected by the heaviest armor
        • Range penalties reduced
        • Self damage from tumble is no reduced if armor mobility is low
      • Hit markers are now located slightly lower for improved accuracy

    • Version 0.63h
      • Armor models improved
      • Armor icons improved
      • Armor can now be unequipped (by clicking the equipped armor)
      • Armor now affects movement speed correctly
      • Each armor now has their own unique passive speciality
      • Weapons balanced
      • Terrain area reserved for the upcoming CTF game mode as well as new duel arena terrain
        • Note: New terrain is not used yet in the current version
      • Tumble range is now affected by your armor mobility stat

    • Version 0.62d
      • Gameplay balances
        • Slash manacost increased 6 -> 9
        • Slash casting time increased 0.32/0.24/0.21 -> 0.32/0.28/0.26
        • Blood Lotus health drain is no longer affected by armor
      • Duel Arena bugs fixed
        • Players now spawn at correct locations
        • Players will have correct health and mana at the start of duel
      • Equipment now has fitting custom icons
      • Several minor bug fixes and tweaks around game modes and combat systems

    • Version 0.61b
      • Fatal error upon player respawn has been fixed
        • All known fatal errors have now been fixed from the map

    • Version 0.60h
      • A fatal error upon killing someone while they are in the middle of casting power slam/other ability has been fixed
      • Duel arena observer camera systems redone
        • Observing players can now use the left/right arrow keys to lock their camera to other players
      • Duel game mode player colors fixed
      • Teams no longer malfunction after restarting the game
      • Several minor bugs related to restarting the game fixed
      • Map internal description added

    • Version 0.59k
      • Level up and experience gain enabled on Deathmatch mode (if selected by host)
      • Host can now choose more options
        • Enable/Disable Level up and experience gain
        • Select ability starting levels [0-3]
      • Observers can now lock their camera to dueling players in Duel Arena mode
      • Host can now restart the game at the end
      • Hitmarkers no longer get stuck when game ends
      • "Too injured to tumble" no longer occurs as often

    • Version 0.58d
      • Deathmatch max kills set to 5-50
      • Camera unlock feature removed
      • [C] hotkey now rotates camera 90 degrees counterclockwise
      • Tumble balanced further
        • "Too injured to tumble" no longer occurs as often

    • Version 0.57c
      • Host setting selection dialog improved & simplified
      • Duel arena terrain remade
      • Slight terrain fixes around the map
      • Healthbars hidden
      • Player will no longer limp/bleed for a couple of seconds after respawn
      • Spawn protection runes no longer momentarily randomly appear in wrong places during respawn

    • Version 0.56d
      • Maximum selectable kill limits increased
        • Deathmatch kill limit: 10 - 100
        • Duel Arena kill limit: 3 - 30
      • Tumble ability balanced
        • Self damage increased from 5 to 10
        • Cannot be casted if user has less than 15 health
      • All weapons and armor rebalanced
        • Damage, Stamina, Range, Defence, Flexibility and Mobility values changed for all weapons and armor
        • Rune armor replaced with Field armor and added a helmet

    • Version 0.55b
      • Some interface improvements
      • Fixed texts around the map

    • Version 0.54b
      • The first version uploaded to Hive