• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Version changes (Project Page)

The Hive Workshop

T

The Hive Workshop

[TD]
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Full Version Change Log

  • Version 0.99h
    • New Content
      • New Full-screen setting selection system.
      • New Loading Screen.
      • New blood effects upon taking damage.
      • New terrain: Beach
        • A beach that shares the theme of the island terrain while having only half the surface area.
          This makes it ideal for dueling and deathmatch games for 6 players or less.
        • Available for: Deathmatch, Duel Arena
    • Improvements
      • Combat damage floating texts and Damage Log entries now display actual damage taken (takes armor reduction into account).
        • Damage log now omits any damage taken during spawn protection (because it doesn't reduce health anyway).
        • Damage log now displays damage taken during the current round (For example no longer displays damage taken on previous duel round).
      • Multiboard now omits lives if life limit is not set.
      • The knockback system no longer generates dust on very low velocities. Looks smoother, cleaner and more natural!
      • Creep unit tinting colors adjusted for a more natural look.
      • Tavern terrain adjusted
      • The water in aqueducts and fountains in the "Jade Throne" terrain has been remade to look more realistic.
      • During setting selection, the inventory now displays game mode description and is free from clutter seen in earlier versions.
      • Deathmatch mode now requires bot threshold 2, which means you cannot start a deathmatch round alone.
    • Balancing
      • Tumble ability range will now temporarily decrease upon spamming the ability. Very rapid spamming will cause the unit to stumble.
    • Bug fixes
      • Massive multiboard bug fixed.
        • The multiboards will no longer have random rows missing at random times.
      • Multiboard text stacking bug fixed.
        • Text will no longer appear stacked on itself in multiboards.
      • BattleZone area respawning fixed.
        • Players will no longer spawn outside boundaries.
      • Fixed a bug that caused the Damage Log to persist and replace the scoreboard after a round ends.
      • Fixed a possible fatal error from the combat systems.
      • Fixed game getting stuck if player leaves during duel.
    • Miscellaneous
      • Selecting deathmatch mode now automatically sets kill limit 15 if no other victory conditions have been set.
  • Version 0.98m
    • New Content
      • New user interface
        • Plenty of aesthetic improvements and changes all across the map
      • Damage Log
        • Shows exactly who damaged you and how.
        • Is shown to you after each death.
        • Included in every game mode except boss mode.
    • Improvements
      • Visual improvements
        • Ability icons improved
        • Tooltip visuals improved
        • Multiboard visuals improved
        • Several text and text color improvements around the map
      • Computer players in lobby are now automatically set as bots
      • Weapon/Armor selection messages improved
      • Ship terrain pathing slightly improved
      • Duel mode improved
        • There's now a 3 second delay after kill before next duel starts.
        • This means the duel isn't "interrupted" rudely the second one player dies.
      • Major optimizations applied
        • Map filesize has dropped by over 200kb while new content has been imported.
        • More old trigger systems have been replaced with more effective ones.
    • Balancing
      • Tumble ability range will now temporarily decrease upon spamming the ability.
        • Very rapid spamming will cause the unit to stumble.
    • Bug fixes
      • Fixed respawn bug in Battle Zone
      • Enabling/Disabling shops no longer switches game arena to void
      • Fixed a bug that prevented the use of throwing weapons
      • Control points are now hidden outside Battle Zone mode
      • Fixed incorrect messages upon selecting certain settings
      • Log hotkey tooltip fixed (F10 -> F12)
      • Pillar doodad models fixed; they will no longer disappear from sight
      • Character models fixed; the stand ready animation will no longer twitch
      • Fixed a bug that enabled instakill and weapon select to be active simultaneously if game was reset
      • Fixed a bug that prevented players from capturing points in Battle Zone
      • Fixed a bug that caused duel arena to not pick the next challenger
    • Miscellaneous
      • Default game mode in multiplayer is now deathmatch instead of warmup
      • Default game mode in singleplayer is now deathmatch if any computer players have been set in the game lobby.
      • All players will now see the same random end quote shown at victory/defeat
  • Version 0.97i
    • Improvements
      • Bot AI system created
        • AI now supports player units (Bots)
        • Multiboard now supports bots
        • Bots in deathmatch, team deathmatch, and Boss Mode
      • Select Armor modifier added
        • Allows players to choose their armor before the round starts
      • Grandfang model slightly improved
      • Claymore model slightly improved
    • Bug fixes
      • Plated Brigandine descriptions fixed
      • Fixed a bug with the game modifier buffs not appearing correctly during character customization
      • Respawn systems recreated to prevent a couple of odd bugs
      • Minor fixes and improvements around the map
  • Version 0.96m
    • Improvements
      • Player Names
        • Now displayed in team color below the player character
      • New combat system enabled
        • Impale & Disembowel now apply to neutral hostile units
        • Neutral hostile units can now stumble and cancel their abilities like player units
        • Neutral hostiles can now also use the lunge and slash abilities
        • Combat floating texts are now more informative
          • Deflected damage amounts are now displayed always.
      • New terrain: Ship
        • Available in deathmatch and duel mode
      • Ability icons redone - icons are now color coded - icons display hotkeys
        • - red = offensive, blue = movement, yellow = defensive, green = healing
      • Ability tooltips rewritten with accurate data
      • Character models now have sound effects when tumbling and blocking
      • New impale & disembowel effects
      • Camera system now takes terrain height into consideration
      • Dealing damage now gives tiny amounts of experience if levelup is enabled
      • "-mute" command now also clears the screen of previous messages
    • Balancing
      • Power Slam damage power multiplier decreased from 5.5 to 5.0
      • Kick slow effect duration reduced from 2.0/5.0/7.0 to 2.0/3.5/5.0
      • Lunge range adjusted; Sword range is now taken into account, The ability will no longer deal damage from extremely short "hugging" distances
      • Disembowel and Lunge now only affect units with less than 120 health
        • This is to ensure bossfights won't become far too easy
    • Bug fixes
      • Disembowel tooltip fixed (the buff does not drain stamina)
      • Projectiles no longer attach to you when successfully deflected
      • Fixed a bug that caused some floating texts to appear multiple times
      • Fixed a bug that, in rare cases, caused a floating text to not disappear
      • Shopkeepers and other neutral background units will no longer take damage from combat abilities
    • Miscellaneous
      • Eyecandy modifier is now disabled by default.
  • Version 0.95d
    • New Content
      • New terrain: Tavern
        • Available in Deathmatch & Duel Arena
    • Improvements
      • Player character models updated
        • Team color is now in an armband
        • Character models now have sounds upon death and stumble
      • Select Weapons modifier is now enabled by default on both Duel Arena and Deathmatch modes.
      • Invulnerable (spawn protected) units can now be targeted with combat abilities
    • Balancing
      • Bastard Sword +1 stamina
      • Viking Sword +1 stamina, weapon special ability duration +2sec
    • Bug fixes
      • Fixed a severe bug that caused the characters to spawn without stamina-regeneration on the first round
      • Claymore fixed; all player characters will now correctly affect the stamina bonus
      • Activating "instakill" now deactivates "select weapon" and vice versa
      • Fixed some text typos when selecting weapons
      • Ending a round or resetting the game now correctly clears players' gold
  • Version 0.94e
    • New Game Modifier - Select Weapons
      • You can now select your weapon at the start of deathmatch or duel mode.
    • Swords improved
      • Claymore model remade
      • Greatsword model remade
      • Bastard Sword model remade
        • Power also increased by +1
      • War Fang model remade
      • Nodachi model remade
      • Katana model remade
      • Viking Sword model remade
      • Viking Sword tooltip fixed (maximum bonus is +5 power, not +5 damage)
    • New swords:
      • Flamberge (only on select weapons modifier)
        • Steals 15 stamina upon successful defend
      • Grandfang (only on select weapons modifier)
        • High power
        • Drains 8 stamina every time you slash without hitting anybody
    • Terrain improvements
      • Area boundaries fixed
    • Bug fixes
      • Gold is now properly awarded for kills in FFA deathmatch
    • Convenience improvements
      • Shop modifier is on by default on deathmatch game mode

    • Miscellaneous progress:
      • Next combat system version is now 80% ready (coming soon)
        • The future versions will be more AI compatible
      • New terrains are in progress (coming soon~)
  • Version 0.93m
    • Old dialog system removed - Character customization and game settings selection has been combined.
      • Selected terrain can also be previewed at this stage
      • The camera will rotate around the currently selected area
    • Improved data architecture of dialog and settings systems
      • This will be mostly unnoticeable in-game but will speed up further development and reduce bug amount.
    • Game modes now support time limit and life limit
      • You can add a life limit instead of kill limit to deathmatch to play a "last man standing" type of game
      • Or you can add both limits if you want or even both and time limit.
      • First player/team to reach kill limit wins. A player/team is eliminated if their lives run out.
      • When time runs out, the player/team with most kills wins. In the case of tie, the player/team with most lives wins.
    • Terrain can be selected when choosing game settings
    • Game modes now support various modifiers
      • Instakill
      • Infinite Stamina
      • Eyecandy
        • Enables/disables the lightning effects when using combat abilities
      • Hitmarkers
        • Enables/disables the red shockwaves that display ability range when using combat abilities
      • Shops
        • Enables/disables access to shops (hotkeys displayed in map loading screen)
      • Level Up
        • Enables/disables experience gain and ability upgrading
    • Multiboard now also displays lives remaining
    • Quest log texts improved
    • Buff tooltips have been color-coded and written more clearly.
      • Green = beneficial effect, Yellow = temporary debuff, Red = serious handicap
    • Combat system balanced further
      • Defend buffed
        • leveling up defend now reduces the damage and knockback taken from power slam
        • leveling up power slam increases damage and knockback through defend
    • Chat system improved
      • "-t" to use team chat
      • Text commands (example host's "-reset") are now hidden
    • Minimap has been hidden for now.
      • It will be reintroduced after more terrain areas have been finished.
    • Boss model updated
    • Bug fixes
      • Player color codes have been fixed (teal no longer displayed as green)
    • Score looping is 2x faster now (the lvl up cinematic after completing a round)
    • Autoattack removed
      • This also fixes the bug that sometimes caused player character to automatically move towards enemies.
      • Right clicking an enemy will now display a "Press [E] to slash" message
    • Minor fixes and improvements overall
  • Version 0.92d
    • Light brigandine buffed; (Mobility increased from 96 to 98)
    • Armor descriptions improved
    • War Fang description fixed
    • All spellbook menus now contain a hotkey to instantly exit all menus [J]
    • All spellbook menus now contain a hotkey back to Character Menu [H]
      • This means you can easily switch between merchants
      • You can use the "HA" "HS" "HD" and "HF" hotkeys directly in the merchant screen without needing to resort to using ESC.
    • -mute command added
      • Hides all incoming game chat
      • You can still see all chat messages in the message log
      • Useful for recording gameplay videos without constantly having half the screen filled with chat messages
    • Fixed a bug that caused character customization interface to be blank if previous round ended when player was viewing his character menu or shopping menu
  • Version 0.91e
    • New Armor implemented
      • Light Brigandine
      • Ashigaru Yoroi
    • Old armors balanced
    • Armors can now be upgraded to heavier variants
      • Iron Breastplate -> Steel Plate (Defence oriented armor)
      • Light Brigandine -> Plated Brigandine (Mobility oriented armor)
      • Ashigaru Yoroi -> Crimson Yoroi (Flexibility oriented armor)
      • You can also directly buy heavier armor if you can afford both the heavy armor and it's requirements
    • Swords balanced
      • Viking Sword buffed; Damage bonus duration increased
      • War Fang buffed; Health Leech increased
    • Sword "Damage" attribute has been renamed to "Power"
      • All item and ability tooltips have been revised to accommodate this change
      • Now "Damage" always refers to the direct and final damage caused to the target
      • Now "Power" always refers to the "base damage" that is multiplied by abilities when dealing actual damage
      • Examples:
        • Greatsword bonus is +10% Damage of enemy health (Capped to 30 damage)
          • This deals maximum 30 extra damage
        • Viking Sword bonus can reach +5 Power
          • This deals +15 damage for a slash
          • This deals +28 damage for a power slam
    • New Game Setting
      • Infinite Stamina
        • Available on same game modes as the instakill
    • Rank names redone
    • Mode improvements
      • Merchants are now enabled in all game modes
        • Starting equipment has been replaced with gold
        • Kills are now also rewarded with gold in Deathmatch, Team Deathmatch and Duel Arena
      • Merchant Hotkeys have been improved
        • [H A] = buy armor
        • [H S] = buy swords
        • [H D] = buy throwables
        • [H F] = spend ability points
        • These hotkeys are now mentioned in the loading screen as well to help newbies
      • Boss Mode boss model replaced with an improved version
    • Overall Balance fixes:
      • Idle stamina regeneration has been increased by 10% (affects all weapons & armor)
        • You'll spend a bit less time waiting for stamina to regenerate now.
      • Drink ability potency reduced by 10%
    • Bug Fixes:
      • Warmup Mode fixed; The victory sequence is no longer run twice at the end
      • Kill Limit dialog fixed; Selecting the kill limit will no longer bug and fail to show the main setting dialog, forcing the host to "-reset" the game
      • Time Limit fixed; Round time limit timer no longer appears at wrong game modes
      • Reset Game fixed; Character customization interface will no longer go blank if the game is reset when the player is in the shopping screen
      • Lunge Ability fixed; The ability will no longer get stuck and keep dealing damage after the ability has been performed in certain ways.
        • Also the ability weapon effect will no longer appear on the wrong character if the ability is spammed
      • Auto-observe fixed; You will no longer randomly have your camera stuck pointing at nothing after dying in Boss Mode.
  • Version 0.90f
    • New game mode:
      • Timed Deathmatch / Timed Team Deathmatch
    • Character customization improved
      • Customization ability hotkeys fixed
      • Replaced two male faces with improved attachment models
      • Added new hair options for male character (spiky blonde, short silver)
    • Game Mode systems re-designed
      • Not very noticeable in the actual game
      • Systems are now more optimized
      • Adding/altering game modes in the editor is now smoother
  • Version 0.89d
    • Character customization tweaked
      • A new button to reset the camera (in case you zoomed out)
      • Time reduced (30 -> 25 sec)
    • Warmup mode
      • Now 25% faster (4 -> 3 min)
      • No longer starts with a random team setting (now always FFA)
      • Character customization is skipped when starting a warmup round
    • Bug fixes
      • Floating text filtered; removed excessive floating texts accidentally caused by dummy units
      • Fixed a bug that caused items to be spawned on ground if the target character was dead
  • Version 0.88c
    • Equipment improved and balanced
      • Blood Lotus damage increased from 21 -> 25
      • Mercenary Armor improved; Reduces 35% frontal damage (before 25%)
      • Bastard Sword now also increases max stamina by 5
      • War Fang description improved
    • Duel Arena improved;
      • ability cooldowns are now properly reset at the start of each duel
    • Bug fixed: Throwing weapons will no longer randomly instakill a player
  • Version 0.87c
    • Greatsword balanced; Damage bonus is now capped at 30
    • Katana model and icon replaced; Much more stylish now!
    • Warmup mode improved;
      • Time reduced from 7 minutes to 4 minutes
      • Unlocks come about 30% faster now
    • Armor Systems improved;
      • Armor attachments no longer disappears upon dying
      • Primary hair will no longer clip through helmets
      • Mercenary armor now has a female version
      • Eclipse Cuirass now has a female version
    • Bug fixes;
      • Fixed projectile movement (all projectiles move correctly now)
      • Fixed area of effect damage on all abilities (sometimes damage would not be dealt to all targets)
      • Fixed a bug that occurred when a player pressed ready during game start coundown
      • Fixed female character model hand attachment point (sword is no longer attached through the wrist)
      • Fixed some floating texts that easily blocked each other
  • Version 0.86c

    • Weapons improved
      • Blood Lotus improved;
        • Health drain decreased 2.33 -> 2.00
        • The sword will stop draining your health for 3 seconds whenever you hit an enemy with it
      • War Fang improved;
        • Regenerates 2 health on every hit
        • The effect stacks; You can hit multiple people with one slash and get the bonus from each.
      • Greatsword improved;
        • Deals 10% of target's current health as extra damage
      • Katana improved;
        • Regenerates +2 stamina on hit
    • More floating text applied
      • Backstabbing now displays floating text
      • Hitting enemies with abilities or attacks now produce faint damage floating texts
      • Mercenary armor damage deflection now displays floating text
      • Blood Lotus health drain displayed in floating text
      • Claymore stamina regeneration displayed in floating text
    • Major bug fixes
      • Character Customization fixed;
        • Customization no longer ends when the first player is ready
        • Spamming the ready button will no longer break the game
        • Player characters can no longer spawn on top of each other
      • Duel Arena fixed;
        • Exactly 2 players are now picked to each duel
      • Stat resetting fixed;
        • All player kill stats are now properly reset after each round to prevent possible "instant win" bugs in next rounds
      • Blood bug fixed;
        • Player characters will no longer "bleed forever" after being hit once
      • Armor abilities fixed;
        • Fixed a bug that caused the armor abilities to not work properly
  • Version 0.85d
    • Customization settings have taken another leap forward!
      • Customization is no longer randomized
      • Players can now customize their character before rounds
      • Certain customizations require the player to have a certain rank
      • Long hair is supported
    • Player 1 can use "-pause" and "-unpause" commands to pause or resume the game start countdown during character customization
    • New stylized character portraits (black silhouette over teamglow)
    • Bug fix: Lunge effect loop no longer continues when the player character is dead or game has ended
    • Interface fixes (Active button fx removed)
    • You can now only load a savecode once in the game
      • It was never necessary to load it more than once anyway
      • Failed load attempts do not count. Loading is disabled only after one successful load.
    • Minor improvements overall
  • Version 0.84c
    • Character customization is taking it's first steps into the game!
      • Player characters are now randomly customized each round (gender, face, hair)
      • Armor attachments updated to fit both genders
      • (Later versions will have player selectable customizations with various settings)
      • (Some customization options will be unlockable with player rank in later versions)
    • Game can now be reset by player 1 during game ending countdown
    • Quest log improved, added map download links and author contact info.
    • New cooldown model for items and abilities
    • Fixed a bug that messed up abilities if the game was loaded.
    • Small fixes and improvements overall
  • Version 0.83e
    • "You can now load your code" -message now only appears on the first round.
      • (it was never necessary to load your code more than once per game session)
    • A new mode setting "Warm-up" for Deathmatch
      • Players start with minimal abilities (Defend, Slash, Kick)
      • New abilities are automatically unlocked periodically
      • Has a time limit (7min) instead of kill limit
      • This mode is highly recommended for new players!
      • A small score bonus for every player if this mode is played first
    • Fixed a bug that caused leaver players to keep their kill count
      • This could sometimes cause a later deathmatch game to instantly end if the leaver had more than the kill limit amount of kills
    • Host dialogs adjusted and rearranged
      • Warmup deathmatch is now the default setting for first round of a game session
    • Loading screen improved
    • Score gain improved
      • Getting killing sprees and ending enemy killing sprees now award score rewards
    • Kills in Boss Mode are now displayed in the multiboard
  • Version 0.82c
    • Dying in deathmatch now makes you observe the person who killed you (instead of always observing player 1)
    • "-end" command added to player 1
      • This allows the host to end the current round and select whether to restart or end the entire game
    • Some aesthetic improvements
      • Loading screen altered a bit
      • New order confirm / waypoint model effect
        • Looks nice when you right click or queue up those abilities for an imba combo
    • Tumble no longer pauses your character
      • This means that you can now smoothly combine the move with other abilities!
      • Leaping power strike? Boosted Lunge? A flying kick? An aggressive slash? Sure thing!
  • Version 0.81f
    • Save/Load System implemented
      • Allows you to save your rank and score and continue from where you left on the next game
      • Note that your code is case-sensitive AND bound to your username
      • The "-name" command has now been disabled for security reasons
    • Added 2 new kick animations
      • Combat looks smoother now!
    • Fixed shuriken ribbon emitter
    • Fixed throwing weapon expiration timers
    • Player 1 is now named Host in game lobby
  • Version 0.80d
    • Disembowelment debuff
      • Slashing a stumbling enemy from the front will now cause disembowelment
      • Effects: Forced limping until death, Health drain, Stamina drain
      • Custom disembowelment special effect on the character model!
    • Impale debuff
      • Using Lunge on a stumbling enemy will cause impalement
      • Effects: Health drain, Movement speed penalty
      • Custom impalement special effect on the character model!
    • Tumble no longer costs health
      • Repeated Tumble will now cause you to stumble instead
  • Version 0.79c
    • Fixed a bug that caused merchants in Battle Zone to not work after resetting or restarting the game under certain conditions.
    • Fixed a pathing bug in deathmatch area that caused players to teleport in certain places when being knocked back.
    • Throwing weapons balanced
      • Kunai cooldown increased and speed reduced
      • Shuriken speed and damage increased
    • Minor bug fixes and improvements
  • Version 0.78d
    • Boss Difficulty reworked
      • Enemy health now increases percentually.
    • New sword implemented:
      • Viking Sword
    • Throwing weapons implemented:
      • Kunai
      • Shuriken
    • Fixed existing weapons
      • Greatsword damage increased 16 -> 17
      • Katana damage fixed 10 -> 12
      • Claymore mana bonus capped to 15 per sec (equivalent of 5 simultaneous enemies)
    • Projectile systems improved
    • Arrows, Kunai and Shuriken now stick to their targets temporarily
    • AI marksmen now have quivers
    • Fixed a bug that caused a Boss Mode round to start if the game was reset by player 1 shortly beforehand
    • Fixed a Bug that caused players not to be able to use lunge or tumble in a certain part of deathmatch arena
  • Version 0.77h
    • InstaKill Setting
      • You can enable this setting for Deathmatch, Team Deathmatch and Duel Arena
      • With this setting all players spawn with a sword that kills in one hit
      • Make good use of defend and evade those attacks!
    • Fixed a bug that caused computer players to have heroes and items
    • Fixed knockback systems
      • You will no longer be occasionally thrown into the wrong direction
  • Version 0.76c
    • Fixed power slam - character will now always turn to face the casting direction
    • Fixed bug that allowed people to buy multiple ability upgrades for one point
    • Fixed claymore - it's special feature works properly now
    • Switching observe target while only one player is alive no longer sets you to observe nothing
    • New sword implemented - Nodachi
    • New armor - Mercenary Armor
    • Difficulty setting affects the AI more now
  • Version 0.75c
    • Lag issues from the Boss Mode are now fixed
      • Fixed a major bug from the projectile system that prevented the system from deleting old projectiles.
        This resulted in massive lag if ranged enemies were not killed quickly.
    • Boss Mode balance adjusted slightly
      • Casual difficulty setting adjusted
        • Weaker enemies.
        • Mid-stage respawning removed,
          players respawn the normal way between stages
      • Difficulty setting now affects how often enemies use certain abilities
      • Tumble ability no longer drains health in Boss Mode
      • Tumble ability can now also be casted when having low HP in Boss Mode
    • Minor fixes around the map
  • Version 0.74e
    • Duel mode fixes
      • Fixed a bug that allowed people to move too early on the first duel round
      • Fixed player score colors on the leaderboard
      • Adjusted the player pick system further
    • Boss Mode fixed and balanced further
      • Boss has more health
      • Player count now affects minion health more
      • Fixed a bug that sometimes caused players to respawn as invulnerable
      • Resetting the game will no longer cause the old waves to continue and mess up the game
      • Difficulty can now be chosen
        • Casual
          • Players will respawn during a round in a short while if at least one player is alive
        • Normal
          • The recommended setting
        • Hard
          • A bit of extra toughness added to the enemies
          • Enemies have spawn protection
          • Players start with only Defend, Slash and Kick
            Other abilities must be unlocked with ability points
    • Combat Systems improved
      • Projectile system improved
        • None of the projectiles pass through walls or pillars now
        • Fixed a bug that sometimes caused enemy projectiles to not deal any damage
      • Fixed a bug that caused Lunge ability to never deal damage to a unit that has already been hit with it
      • Improved lunge damage slightly
  • Version 0.73o
    • An entire new game mode! - Boss Mode
      • Recommended for 1-4 players
      • All players are on the same side and must cooperatively survive through all the stages of hostile AI units.
      • Final stage (stage 5 at the moment) is a boss battle
      • The difficulty is scaled according to the amount of players
      • With the introduction of this new mode, BnG II now also supports single player!
    • Battle Zone start cinematic fixed
    • Defend ability fixed (there was a bug that caused autoattacks to bypass defence completely)
    • Fixed a major glitch that caused AoE abilities to only hit one target
    • Fixed a bug that caused Neutral Hostile to steal kill credit sometimes
    • Fixed a bug of attack sounds not playing properly at times
    • Duel mode now picks participants in a more fair manner
    • Plenty of minor fixes around the map
  • Version 0.72f
    • Duel mode
      • Mana regeneration is now fixed at the start of duels
    • Deathmatch
      • Respawning is now fixed
    • Battle Zone
      • Respawning is now fixed
      • Short intro cinematic has been added, Players can skip it by pressing ESC.
      • No-Rush time has been added.
        • Players cannot leave their spawn for the first ~10 seconds of the game (after the cinematic).
        • Use that time to browse the weapons and armor!
  • Version 0.71f
    • The entire knockback system has been fully remade
      • The new system is 100% reliable; knockback effects will no longer "occasionally not happen"
      • The new system is far more optimized; Even if you are playing the map on an ancient toaster it should not lag.
    • All swords now have correct ranges (previously all swords incorrectly had the default 100 range)
    • Claymore has a new passive ability
    • Bastard Sword model shortened to match it's range
    • Hero model fixed
      • Holds sword more upright; longer blades no longer clip into terrain
      • Weapon ribbon effect is now grayish and less flashy
    • You can no longer accidentally sell your default weapon
    • Autoattack is slower now
    • Score limit dialog for battle zone mode is now titled score limit instead of kill limit.
    • Items now have descriptions in the merchant menu.
    • Fixed minor glitches in host game settings dialog that could happen if host switched options in certain ways.
  • Version 0.70d
    • Player names in victory announcements are now player coloured
    • You will now slowly regenerate mana also while capturing a point
    • Units will no longer actually respawn in wrong game areas
    • Minimap improved
  • Version 0.69b
    • More fixes to Battle Zone mode
      • Control points now have a new model
      • Capture range is shorter now (you must be closer to capture)
      • Capturing a point now gives the correct gold bonuses
    • Units will no longer respawn in a wrong game area
  • Version 0.68b
    • Custom font removed
  • Version 0.67g
    • Fixed a bug that caused all players to end up in the same team
    • Battle Zone fixes
      • Control Points are now captured by channeling instead of attacking
        (right click a hostile/neutral point to start capturing it)
        (you can heal a friendly point by right clicking it)
      • The amount of health a freshly captured point has depends on how many points the team already controls
        • More points already controlled => weaker new points
      • Player kill messages are now team coloured
    • Game start is slightly smoother now
      • Battle Zone start no longer spams a wall of text and pings
    • Weapons and armor are now automatically equipped after purchase
  • Version 0.66i
    • Battle Zone fixes
      • Point income from control points significantly slowed down
      • Control points now regenerate faster
      • Capturing a control point now gives gold that is divided amongst the capturing team
      • Merchants moved closer to spawn
      • Merchants actually visible in terrain now
    • New weapons and armor added to the game
      • Greatsword, Claymore, Steel Plate Armor
    • Players will now have a default weapon that functions similar to default armor.
      You always have it, and equipping another weapon will cause it to "disappear".
      Unequipping a weapon will automatically equip you with the default weapon.
    • Abuse fix: You can no longer queue tumble ability to launch yourself at light speed across the map
    • Knockback system max index doubled from 50 to 100. Knockback should no longer randomly "not happen".
    • "You have slain X" - texts now appear correctly in deathmatch / team deathmatch modes
    • Being the last player / team alive (enemies have left the game) will now end the game correctly.
  • Version 0.65g
    • New Game Mode - Battle Zone
      • New massive terrain area
      • Fixed spawn locations for both teams
      • Players can buy new equipment at the circles north from their spawn
      • There are 5 control point locations
        • Team that controls more locations gains points over time
        • Kills also give points
        • The team that reaches score limit first wins
      • You can purchase new weapons and armor
    • One new armor added
    • Recommended game mode is now automatically set at game start
      • 2 players - Duel Arena
      • 3-5 players - Deathmatch
      • 6-12 players - Battle Zone
      • The host can still of course change the game mode.
  • Version 0.64c
    • Custom font imported
      • You'll be reading those tooltips again just because the text is so sexy!
    • "-name" command implemented
      • type "-name newname" to set your name to newname
    • Lunge and Tumble are now less affected by the heaviest armor
      • Range penalties reduced
      • Self damage from tumble is no reduced if armor mobility is low
    • Hit markers are now located slightly lower for improved accuracy
  • Version 0.63h
    • Armor models improved
    • Armor icons improved
    • Armor can now be unequipped (by clicking the equipped armor)
    • Armor now affects movement speed correctly
    • Each armor now has their own unique passive speciality
    • Weapons balanced
    • Terrain area reserved for the upcoming CTF game mode as well as new duel arena terrain
      • Note: New terrain is not used yet in the current version
    • Tumble range is now affected by your armor mobility stat
  • Version 0.62d
    • Gameplay balances
      • Slash manacost increased 6 -> 9
      • Slash casting time increased 0.32/0.24/0.21 -> 0.32/0.28/0.26
      • Blood Lotus health drain is no longer affected by armor
    • Duel Arena bugs fixed
      • Players now spawn at correct locations
      • Players will have correct health and mana at the start of duel
    • Equipment now has fitting custom icons
    • Several minor bug fixes and tweaks around game modes and combat systems
  • Version 0.61b
    • Fatal error upon player respawn has been fixed
      • All known fatal errors have now been fixed from the map
  • Version 0.60h
    • A fatal error upon killing someone while they are in the middle of casting power slam/other ability has been fixed
    • Duel arena observer camera systems redone
      • Observing players can now use the left/right arrow keys to lock their camera to other players
    • Duel game mode player colors fixed
    • Teams no longer malfunction after restarting the game
    • Several minor bugs related to restarting the game fixed
    • Map internal description added
  • Version 0.59k
    • Level up and experience gain enabled on Deathmatch mode (if selected by host)
    • Host can now choose more options
      • Enable/Disable Level up and experience gain
      • Select ability starting levels [0-3]
    • Observers can now lock their camera to dueling players in Duel Arena mode
    • Host can now restart the game at the end
    • Hitmarkers no longer get stuck when game ends
    • "Too injured to tumble" no longer occurs as often
  • Version 0.58d
    • Deathmatch max kills set to 5-50
    • Camera unlock feature removed
    • [C] hotkey now rotates camera 90 degrees counterclockwise
    • Tumble balanced further
      • "Too injured to tumble" no longer occurs as often
  • Version 0.57c
    • Host setting selection dialog improved & simplified
    • Duel arena terrain remade
    • Slight terrain fixes around the map
    • Healthbars hidden
    • Player will no longer limp/bleed for a couple of seconds after respawn
    • Spawn protection runes no longer momentarily randomly appear in wrong places during respawn
  • Version 0.56d
    • Maximum selectable kill limits increased
      • Deathmatch kill limit: 10 - 100
      • Duel Arena kill limit: 3 - 30
    • Tumble ability balanced
      • Self damage increased from 5 to 10
      • Cannot be casted if user has less than 15 health
    • All weapons and armor rebalanced
      • Damage, Stamina, Range, Defence, Flexibility and Mobility values changed for all weapons and armor
      • Rune armor replaced with Field armor and added a helmet
  • Version 0.55b
    • Some interface improvements
    • Fixed texts around the map
  • Version 0.54b
    • The first version uploaded to Hive
[/TD]
 
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