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Version 1.21 is coming!

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I'm currently hard at work with version 1.21, its in beta stage atm, but this is the current changelog:

Version 1.21 changes
--FEATURES--
New game mode!
*Duelling mode is back with options for 1v1,2v2,3v3 & 4v4 hero duels!
Brand new frontend with configurable options
You can now disable/enable titan cinematics, private duelling & all random options in the new frontend.
If the player who sets the mode leaves the game or lags out before the mode is selected options are reset to default and a new player is given the mode selection choices.
All floating text in game now looks much more attractive.
3 new armour items.
2 Brand new heroes, the Hell Knight & Dragonkin!

(Click to enlarge these)


Technical:
More efficient programming throughout. (again!)
Code has been cut down again resulting in less lag and making it easier to work on in the future.
Removed a lot of defunct variables/code resulting in a slightly decreased file size.
Gameplay:
When you -repick your hero if you had a Mercenary Contract on your hero it is given to the new hero and charges are set to what they were prior to repicking.
All items you had on you at the time of -repicking are now sent to your stash.
The High priest and Fallen priests are now classed as undead.
Argonax no longer damage buffs ranged heroes.
--PRIVATE DUELLING--
Fixed a bug where titans/creeps were not being teleported correctly out of a private duel arena.
Fixed a bug where you can knock a hero straight out of the arena with Ice Blast.

--DUEL MODE FEATURES--
Options to set hero levels.
Options to allow/disallow -repicking heroes with options to set the amount of -repicks available.
Options to configure the amount of resources per round.
Options to allow/disallow Legendary Items.
All Random Mode.
Options to "continue playing" after the game is over to save time on restarting the map.
1v1,2v2,3v3,4v4 hero duelling with access to all 30 heroes!

(Click to enlarge these)
----SPELL BUG FIXES/BALANCE CHANGES----
**Fixed a bug with Electric Nova that could cause the game to crash.
Freeze is now much faster, smoother and damages a unit when it has been frozen.
Re-wrote Focus Magic and Death Spasm, you can no longer learn Focus Magic if you don't have Death Spasm.
Death Mastery now costs slightly more mana.
Judgement's mana cost has been increased.
Banishment now costs more mana and has a longer cooldown.
Nether Blast's cooldown has been slightly increased.
Vampires have slightly increased damage.
Berserker Rage can now critical strike titans but only for a 50% chance.
Changed the icon for Elven Grace.
Fixed a bug with Venom and improved the skill slightly.
Fixed a glitch with the Dud'Jin Kai's hotkeys.
Fixed a glitch with the Create vampiric potions tooltip.

----ITEMS----
Fixed a bug with Saruman's Palantir's minimap displays.
Armour of Endurance now only grants +5 armour instead of +6.
Plate armour now grants +7 armour.

---BUG FIXES---
Fixed a bug with players leaving the game.
Fixed a bug with leaving players resources not being properly allocated to remaining players.
Fixed a bug with all random mode and repicking heroes where you could get duplicate heroes.
Fixed a bug with lightning strikes occurring when a storm is not active.
Fixed a bug with the -win command not being displayed.
Fixed an exploit with Ritual Teleportation
Fixed a camera bug related to reviving while a cinematic was in progress.
& many more miscellaneous fixes!
 
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