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Version 1.20 Released!

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Apr 28, 2006
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Version 1.20 changes
--FEATURES--
Appearance:
New intro sequence.
New titan cinematics.
New GUI appearance.
New system messages (GUI)
Re-formatted all text colours to look more attractive.
Heroes now display class (melee, support etc)
Improved terrain fixes, (less doodads, a sea bed has been added)
Added global randomised weather meaning it can now start raining and a storm may occur during gameplay.
Proper player colours are used in all text messages.
Multiboard improved, now displaying hero icons for each player and the proper colors & an updating team score.
Completely new way of choosing heroes far superior to the old way. (You now see background, skills, stats & class BEFORE you choose!)

Technical:
More efficient programming throughout.
Code has been cut down by half, and been re-written in shorthand making it easier to work on in the future.
All memory leaks have been fixed (thousands of them) (Means it will lag a LOT less)
Greatly improved help system.
Improved player commands.
Improved death system.
Improved summons bounty system.
Improved level rewards system.
Smoother, easier to understand upgrading/item system.
Improved boss duelling system.
Improved titan spawning.
Improved random/repick system.
Improved Stash functionality
Greatly improved titan reward system.
Smoother lumber game, no leaks!
Improved creep respawn Triggers.
Huge cutdowns on spamming of help text/messages
Gameplay:
Accelerated XP gain rate from creeps.
More XP from hero/killing titans.
Heroes now level slightly faster.
Added many more "mini creeps" that don't respawn but provide a quick XP boost.
Random mixes of creeps instead of fixed creeps. (each camp randoms different on a respawn taking creep levels into account)
Creeps no longer spawn near a hero or titan.
The titans spawn faster and the Ritual of the Gods runs more frequently and lasts less time.
You can now change in game mode while playing to account for leavers by using the -reset and -agree commands.
New Hero! Now you can wreak havoc with the Voodoo Priest!
Titan/Argonax death is far less crippling.
When you select shops for the first time you get a brief message about the item system.
When you approach Argonax's sanctum for the first time you get a warning about him. (moved from -beginner text)

--PRIVATE DUELLING--
Private duelling is back with a complete makeover!
Challenges are now issued via buttons with players names on instead of confusing text commands.
The only two commands you ever need in PD now are -challenge and -accept. (!)
Big improvements to the multiboard regarding PD, you can now see how long a challenge lasts until it expires and see the status of the challenge/accept process at any time.
You can now see through use of icons who's being challenged by who!
Smoother, better written PD system.
Team challenges! You can now challenge entire enemy teams for 4vs4, or even 1vs4 battles!

----SPELL BUG FIXES/BALANCE CHANGES----
Most spells have been tweaked slightly to work better and with less lag, at least 90% of them have had minor changes that don't affect gameplay.
Maelstrom has been completely reworked. It now summons a huge roaming storm cloud that blasts bolts of chain lightning at nearby enemies!
Electric Nova now purges targets in addition to damage(!)
Electrocute is slightly less effective in general and can no longer target titans.
Earthquake's damage has been radically increased.
Earthquake no longer interferes with Burrow.
Impale thrust has been replaced with a spell more like the standard "Impale" (Can now be casted without coming up from underground!)
Divebomb considerably improved with easier targeting and a more sensible range.
Divebomb has a slightly increased cooldown.
Berserkers now have less intelligence and more strength per level.
Berserker Rage is more stable.
Improved Berserker Rage functionality.
Infernal Shield now costs less mana and lasts slightly longer.
Argonax is slightly weaker in 1v1,2v2 modes.
Argonax's Rain of Fire is less effective.
Judgement reworked so damage\healing is more accurate.
Witchhunter's Purity now deals much greater damage to summons.
Curse of living death now debuffs correctly.
Vampires may now create potions in smoke form.
Vampires no longer have reincarnation, but instead get vampiric sustenance (powerful self-heal)
Sawblades reworked so no longer crashes when its casted.
Death Spasm/Focus Magic/Freeze & Soul Drain greatly re-worked to run without leaks and (hopefully) work smoother.
Mana Burn has been made generally less effective. (Less burn + increased cooldown)
ViperSpider's movespeed increased to 320 from 300.
Spider's Venom has been slightly improved.
Sight of the Ju'Jumon has been removed and replaced with Blessing of Ju'Jumon (Healing Wave)
Swordmasters now gain slightly less Intelligence but get more Strength.
Swordmasters now start with an extra 25 hitpoints.
Counter Attack can now be turned on and off and has a greater chance to counter, now only stuns the unit that attacked and got countered.
Fixed a levelling bug with Blade Fury

----ITEMS----
Most items have had their costs or abilities slightly tweaked.
Heart of Woe's explosion no longer damages allies.
Obsidian Blade now reduces armour by 8 instead of 10.
Fixed a bug with Nightfall.
Blessed Armour now grants 40% magic resist down from 50%.
Envenomed Spears now cost 220 gold up from 175.

---BUG FIXES---
**Fixed a critical bug with the random hero system that caused the game to crash when randoming a Vampire**
Fixed a crash that could occur with the titan cinematic.
Fixed bugs with boss duelling (door not opening)
Fixed a glitch with the upgrading text messages.
Fixed some issues that could occur with the Private duelling boundary.
Fixed a bug where players leave.
Fixed a rare bug with the boss door.
Fixed a bug with Argonax's mana regen.
You now receive the proper resources when using leaver heroes including bonus's they receive from titans & the Ritual of The Gods.
Fixed a bug with Counter Attack.
Fixed a glitch with Voodoo Dolls.
 
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