Hey in a map im making, you can commandeer vehicles and such
and in some of those vehicles are turrets, operated by a player
So one player drives and the other is the gunner, pretty simple right?
I noticed that in a map called Symbiote they have a system which
uses a unit as the gunner, and when the vehicle moves the gun moves with it
So i tried this in my map using:
However when i tried to fire then gun, it wouldnt fire
I realised that the Move unit instantly trigger disrupts normal commands
Is there any way to work around this or any other trigger I could use?
and in some of those vehicles are turrets, operated by a player
So one player drives and the other is the gunner, pretty simple right?
I noticed that in a map called Symbiote they have a system which
uses a unit as the gunner, and when the vehicle moves the gun moves with it
So i tried this in my map using:
-
Events
-
Time - Every 0.05 seconds of game time
-
-
Conditions
-
Actions
-
Unit - Move Turret 0077 <gen> instantly to (Position of APC 0073 <gen>)
-
However when i tried to fire then gun, it wouldnt fire
I realised that the Move unit instantly trigger disrupts normal commands
Is there any way to work around this or any other trigger I could use?