What happened to the good old 1.09...
1.) the human builder have too much mana or rather the mana regeneration is too high. If I play as human I don't need to build a base but run away. Manaburn does nothing against this regeneration.
2.) the high amount of grassspots ruins the game (many spots are useless and just result in feed).
The allocation of the spots is also a bit weird. In some cases there are two grassspots in a base and you have to build two blockwalls. And in other cases you have op to 5 spots and just need to build one wall!!??
3.) the gamebalance is odd:
The vampires are weak at start and won't get better UNTIL they get an ubaer item (human's doom or whatever). That makes the game boring in the first twenty minutes (or even longer). After buying this stuff vamps are overpowered. Redesign the items.
4.) The fact that the main vamp gets gold if the second main vamp leaves is a good idea but it is also unbalanced. If he leaves at start the humans will fail. If he leaves in lategame it's a bad exchange because:
--1. his/her items are gone too
--2. if two mainvamps didn't win the game yet one vamp won't be able to do it with some extra gold.
5.) I don't know if it was in this version but you gave human builders the "defense" ability.... which is kind a useless against vamps
6.) a visual statement...
the terrain is as ugly as sin. No characteristics can be found and some parts look like as if a cat fell on your keyboard while designing. I don't want to lay into you but I've seen maps with a better desgin
7.) last and worst thing... No Teamplay!!!
I've never ever seen a map with less teamplay than in Vamp Zero A1X (except solitair TD's ...).
If the gold supplier is destroyed who gets gold?? everyone!
Who builds a hero than... hmm I upgrade my mine first
Who moves his slayer to the gold spot at dawn... hmm I just wait on the levelspot but the other ones will go there... or not.
Another thing i recognized in vamp.
Nearly noone teams up (except friends or clanmates) because a human can survive on his own (until vamp gets the ubaer item) which is a result of point 3.).
And now the mainvamps are able to disable minions??? I thought Blizze created this human - vamp system to enable humans a chance to play on if they get killed...
Keep these things in mind and your vamp map will be much better.
Park