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22:53, 8th Aug 2010
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Gameplay
This Rpg is definitely a TEAM-Rpg!
If you try to do quests alone, you may be successful in the beginning,
but after a time, you will see that those bosses will rock your butt hard.
The perfect combination is "Tank", "Healer" and one or more "Damage Dealers"
as it is an advantage in most Rpgs. The available classes are listed below.
This is a save/load Rpg of course, you can save your character, your items
and the level of your abilities. You will find more information about abilities
below. The whole game itself consists of two main parts:
1)Doing quests and killing small bosses to become more powerful.
2)Facing hard bosses as a team of at least three players.
The bosses in Valley of decay Rpg are very unique and full of action.
Complicated boss abilities will make your brains run hot to
find the best way of surviving and defeating such monsters.
The Rpg will start with a row of quests which mostly don't require
much teamwork, except the Tank/Healer/dd thing.
Stay patient and you will not regret to face much harder and much funnier
tasks and bosses as you have never witnessed them!
Characters
You have nine different classes to choose from.
Heroes in this Rpg will have all their abilities form the beginning on!
During the game you will get ability-points when you reach specific levels.
With those you will be able to upgrade all your abilities.
To sum up, you will not get new abilities, you have them all from the beginning on
and you can upgrade them all couple of levels.
To be correct, you can get other abilities, but this will be explained in the
"Skill-system" part. The available classes and their mood:
1)The Priest:
The priest is basically a healer in this Rpg, wearing cloth-items and is able to use spelldamage.
With a specific skill (you can spend 8 skillpoints on a skilltree in the beginning of the game),
the Priest can turn into a Shadowpriest with new abilities, who deals damage instead of healing.
Therefore, the Priest can be either insane Healer or insane Dmg-dealer.
2)The Warrior:
This fat guy is the best tanking class in this Rpg. He has no healing abilities, but
he is very sustained. In adition to that he is the only class, besides the Paladin
and the Pacifist, that wears chain-armor and a shield.
All those features make the warrior the perfect tank. Small surprise:
With a specific skill, you can turn the warrior into a damage dealer, exchanging
some of his abilities with nice damage abilities. In that form,
he is also a very good damage dealer.
3)The Shaman:
This guy will be a bit unusual in this Rpg.
The shaman cannot use spelldamage, but uses agility instead! This makes him a mixture
of caster and meele guy. He needs mana and mana-reg, but uses only agility to deal damage
or to heal other mates. At this point, it should be mentioned, that the shaman can be
either a damage dealer or a healer(single target), depending how you spend your skillpoints.
The shaman has also got nice totems to support the whole party.
4)The Rogue:
Fast, furtive, deadly. These three words describe the rogue best.
He uses normal damage and agility to slice his enemies down.
Nothing much to say about this character, except that he is only
used as a damage dealer. He can only wear leather items.
5)The Paladin:
The paladin is a mixture of all these roles:
Depending on the spent skillpoints, he can be a tank, a healer or a damage dealer.
The disadvantage is, that he can't do any of those really good, such as the priest
can heal or the rogue can deal damage, but he is a very good allround supporter,
making him nearly indispensable for a party. The paladin is the only class besides the Pacifist, that can wear all items.
Update! The Paladin can now be played as an adequate tank, when wearing the right items (also in late-game).
6)The Hunter:
The hunter is the sister of the rogue, just ranged.
Wearing leather and using agility and physical damage to slay enemies down
are also the known issues of the rogue.
The hunter can also use spelldamage.
Update! The hunter's pet has been removed and replaced with
a small support spell (hot).
7)The Mage:
The mage is the king of spelldamage.
He uses very deadly aoe abilities, that can even slay big groups in a short time.
This character has also got the most mana, which is really required for a mage.
Mages can only wear cloth-items and are very, very weak, regarding their defence.
But the lacks of defensive abilities will be balanced by his/her deadliness!
8)The Hellminder:
It is mainly used as damage dealer.
All his abilities are strength based and to make it fair,
he has been gifted with very few armor. There have been
created some new and awesome items especially for the
Hellminder to balance his damage.
If you are that kind of people who like strumming the keyboard
then the Hellminder is the perfect class for you.
He uses bloodpoints instead of mana which can be earned by
casting his first ability which is the only one, that isn't affected
by bloodpoints. If you gear your Hellminder up with tank gear,
he can also be used as a tank in early and mid game.
9)The Pacifist:
The new class I wanted to invent a whole new hero,
which is not similar to any world of warcraft hero or any other rpg and there it is!
The Pacifist is a supporter class, who can heal, provide mana for your
mates and deal quite good damage. He is very hard to equip,
because he can wear all item types and because his abilities are mainly affected by all stats.
Are you the one who finds out the perfect equip for the Pacifist?
Remember one thing: he does not use spelldamage.
Ability-points
You will get ability-points when
you reach specific levels(2, 4, 6, 8, 10, 12, 16, 20, 24, 28, 32, 38, 44, 50, 56).
You have to spend them to upgrade your abilities. Most of them will be stronger,
some of them will just be improved in their cooldown and others, such as the totems
of the shaman will only upgrade every 4 upgrades.
Warriors and Rogues, for instance, are very dependent on the strength
of their abilities, because those are the main damage-source of them.
The changes of those abilities will be remarkable.
Others, such as the abilities from the mage, will not be that much better,
because they use spelldamage mainly for dealing damage.
Skill-trees
It is pretty common in modern wc3 Rpgs
to implement skill-trees for characters to make the game more varied.
In Valley of decay Rpg, there are skilltrees, but not that unique as they are
in Rpgs like TKoK. Nevertheless, they can make characters jump into specific roles,
such as i have mentioned before. The warrior can be a tank or a damage dealer,
depending on how the 8 skillpoints, that you have in the beginning, are spent.
You will always have 8 skillpoints in the beginning, also when you load.
This offers you the possibility of jumping into different roles in different games.
Enchanting
You have one profession, the "Enchanting".
With -ench you can open a table which provides information
about your profession level, your material and your items.
You can enchant every item once.
With leveling this profession, you will unlock more and better
enchantments for your items.
Upgrading your profession to the highest level is the longest
and hardest part of this game. It provides players,
with the wish of doing more than just beating the endboss,
a higher and harder obtainable aim.