- Joined
- Jun 9, 2008
- Messages
- 16,701
well this is a model that could look nice in reforged as well 'u'
the hands seem a little derp tho..
the hands seem a little derp tho..
(14 ratings)
It's skimpy armor in a fantasy game. Get over it.Wow really effective armor :|
I know. But this model was created long before the file size limits and texture size limits got removed.They removed the 512x512 texture limit in on of the resent updates.
What can I say? Gravity is a wonderful thing...Looks like somebody had a bit too much fun while animating![]()
Sure, you can use these animations for something else.I compliment you for the hair and cloth animation effort. The attack animation movements look very fluid and good. I don't like the emphasis on boobs physics simulation throughout the sequences. I think there's something off with the walk cycle I can't really put my finger on, but it could use a review. Finally, a model with this amount of quality and attention to detail should move its face more during Portrait Talk - for starters, it could move its eyebrows.
Overall excellent product. Would you be okay if I used its animations (in part or full, or even just as a reference) for some of my character models?
But it is a hero model. Why does it need a decay bone animation?Please add a decay bone animation as well as corpse.
But it is a hero model. Why does it need a decay bone animation?
Oh yeah, well, I'll add a dissipate then. Forgot about that because I never use Dissipate anyway.
I added a Dissipate animation now, so it should be ready for approval.Sounds good.
You used the swappable texture version then.I'm sorry to ask this, seeing as nobody else seems to have any issues, but I can't seem to get the replaceable model's base textures working.
First, I attempted to do the simple texture replace according to this guide: How to: Import a Skin -- and only got blank, white textures over the character model below the head.
Second, I tried this method, thinking that perhaps the word "replaceable" meant to try this: How To Make One Model Use Many Skins and got the same error.
The ReadMe file mentions that it uses "uses replacable texture id 31 to swap out body textures" and after a great deal of searching for what that means, I found nothing save for how to replace textures on doodads which didn't seem to work for this model as it isn't a doodad. Unless I'm misinterpreting all of this.
Deciding I was probably too quick to jump to something that advanced, I decided to just try the base model just to see if it worked unedited and I still got the exact same problem: a blank, white texture below the head.
Can anyone help me get the textures to work? Thanks.