- Joined
- Jul 27, 2007
- Messages
- 793
Help Needed: Use Upkeep Tab as an Additional (4th) Resource Tab
Is there a way to use the upkeep tab as a additional, 4th resource tab?
In my campaign, I'll be having three main resources:
Food: Produced in farms. It differentiates from housing, as it's an accumulative resource (like in Age of Empires, or like wood in WC3). Used for unit production.
Wood: Gathered from trees. Accumulative resource. Pretty much unchanged. Used for building construction.
Gold: Control-point housing resource. Gained through controlling Gold Mines. Used both for units and buildings (think of it as the housing limit being "income", and the food cost being "expenditures").
Now, that leaves me in a rather strange position, as items cannot cost neither of these (wood and food are illogical, and gold would be too troublesome and complex to use in gameplay). That's why I came up with a fourth resource:
Mana Crystals/Honor Points: Accumulative resource. Gained through creep killing. Used for items. Has a set limit of 30/35/40/something under 50.
Is there a way to implement this without scoreboards? I've been thinking of using the Upkeep tab for it, but I don't know if I'm able to change the text in it through JASS. Also, is it possible to add an icon to the upkeep tab?
Any help would be appreciated (but please refrain from answering with a simple "no, it's not possible" - if it isn't, and you're sure about it, give us the reasons why it isn't. Maybe we'll find a way to work around those limitations.)
Other ideas how to implement such a feature would be appreciated as well.
Is there a way to use the upkeep tab as a additional, 4th resource tab?
In my campaign, I'll be having three main resources:
Food: Produced in farms. It differentiates from housing, as it's an accumulative resource (like in Age of Empires, or like wood in WC3). Used for unit production.
Wood: Gathered from trees. Accumulative resource. Pretty much unchanged. Used for building construction.
Gold: Control-point housing resource. Gained through controlling Gold Mines. Used both for units and buildings (think of it as the housing limit being "income", and the food cost being "expenditures").
Now, that leaves me in a rather strange position, as items cannot cost neither of these (wood and food are illogical, and gold would be too troublesome and complex to use in gameplay). That's why I came up with a fourth resource:
Mana Crystals/Honor Points: Accumulative resource. Gained through creep killing. Used for items. Has a set limit of 30/35/40/something under 50.
Is there a way to implement this without scoreboards? I've been thinking of using the Upkeep tab for it, but I don't know if I'm able to change the text in it through JASS. Also, is it possible to add an icon to the upkeep tab?
Any help would be appreciated (but please refrain from answering with a simple "no, it's not possible" - if it isn't, and you're sure about it, give us the reasons why it isn't. Maybe we'll find a way to work around those limitations.)
Other ideas how to implement such a feature would be appreciated as well.
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