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Update Log//Per Update

Level 18
Joined
Nov 1, 2006
Messages
1,612
Version 3.1.3 (current) - View Here
Released August 28, 2016

1. Fix: "Feast" ability cancellation exploit patched
2. Fix: Item bonuses removed after an Elite item is removed due to item restrictions
3. Fix: Death Knight will show up in all victory cinematics
4. Fix: Orc Death Knight should face correct direction in victory cinematics
5. Balancing: Cost of all Elite items set to 850 gold
6. Balancing: Frost Guard Evasion reduced from 25% to 20%
7. Balancing: Storm Guard Critical Strike bonus reduced from 4x to 3x.
8. General: Elite Items can now be dropped after they are purchased.


Version 3.1.2

Released January 09, 2016

1. Fix: Can no longer spam Frozen Blast
2. Fix: Village Porter will no longer run out of bounds, into trees, or into water.
3. Fix: Nature's Protection orb effect granting true sight has been restored.
4. Items: Staff of Silence gold cost increased to 60 (from 40).
5. Items: Crumbling Figuring gold cost reduced to 50 (from 85), Agility boost increased by 1, and Armor boost increased by 2.

Version 3.1.1
Released May 11, 2015

1.Bug fixes for bugs introduced in 3.1.0

Version 3.1.0
Released April 27, 2015

1. Code: Replaced all "wait actions" with Vexorians "TimerUtils" handles and structs. This results in exceptionally accurate delays/waits, smoother-looking spells, less lag, and also decreases the chance of desyncs. You will notice the difference.
2. Ability Buff: Warden Sorceress "Incarcerate" duration increased to 10.0 seconds, mana cost reduced to 120, cooldown reduced to 60.0 seconds.
3. Ability Nef: Nature Mage "Nature's Protection" duration changed to 6.0 seconds at every level, healing percentage now scales to 30/40/50/60% of intelligence every 0.5 seconds.
5. Quests: Lost Beetles Quest: Staff of Location hint changed to be more helpful.
6. Quests: New Quest, Zombie Exorcist. Help the Village Hero save the souls of those who have returned from the dead. Requires 1,000 AtD points.
7. Units: Militiaman lumber cost increased to 25, gold cost to 10
8. Units: Rifleman lumber cost increased to 50, gold cost to 15
9. Units: Catapult Defense lumber cost increased to 10
10. Units: Hover-Gunner Defense lumber cost increased to 25
11. Units: White Magic Defense lumber cost increased to 40
12. Fix: AI Death Knight should no longer randomly attack The Seafarer
13. Fix: AI Death Knight will now seek out Death Hunters when there are no more creeps left on the map
14. Fix: Medicine Doctor: Aura of Regenertation Icon corrected
15. Fix: Medicine Doctor: Lunar Owls tooltip title corrected
16. Fix: AI Death Knight occasionally becoming permanently invisible after casting Ghost Walk has been fixed.
17. Balancing: XP is no longer given for critter kills

Version 3.0.32
Released December 30, 2014

1. Removed some AI debug messages that escaped my attention in 3.0.31
2. Fixed bug where a second victory cinematic when the Doom Timer ended and victory had already occurred
3. Minor changes to AI Death Knight flee behavior

Version 3.0.31
Released December 21, 2014

1. New Ability: Architect's Bravery Aura replaced with Leadership
2. Units: Wheat Storage is now Wheat Farm with new model. Hitpoints increased from 100 to 125. Collision and pathing size increased.
3. Units: House of Knowledge now requires a Trading Outpost instead of a Recruitment Lodge
4. Units: Catapult Defense System now only requires a Harvesting Center
5. Units: Hover-Gunner Defense System now requires a Harvesting Center, College of Research, and Trading Outpost.
6. Units: White Magic Defense System now requires a House of Knowledge instead of a Recruitment Lodge
7. Items: All Gold Coins removed from map
8. Item Nerf: Staff of Nature's Might damage bonus decreased from 30 to 25.
9. Item Nerf: Sacred Force Blade damage bonus decreased from 45 to 40.
10. Items: Tiny White Magic Defense System added to creep drop and now purchasable by the Death Knight
11. Gameplay: Normal Mode Hero Respawn extended to cover the duration of game time until Doom initiates.
12. Gameplay: Hints have been shortened to be less distracting.
13. Fix: Infernal Strike tooltip fixed
14. Fix: AI Death Knight will use all healing items more intelligently
15. Fix: Fixed/Updated Architect's tooltip when clicked for information during Hero Selection
16. Code: Minor improvements to conditional logic for several spells (replaced == false with return not)


Version 3.0.2c
Released May 14, 2014

1. Bug Fix: AI Death Knight should no longer stall for long periods of time. This bug was due to the Hero attempting to attack invisible units under the shadow meld affect.
2. Bug Fix: Great Cleave will no longer trigger for units out of melee range. This prevents the spell proceeding for units that are spirit-linked or hit by Arcane Thunder Clash
3. Bug Fix: DK should now always be visible in his winning cinematic
4. Bug Fix: AI Doom Reinforcements will no longer stall out
5. Balancing: Fisher's Net ability duration reduced from 4.0 to 3.0 seconds.
6. Balancing: Immolation removed from Fyre-Storm's blade.
7. Balancing: Shared Vision no longer given to Death Knight in Doom
8. Terrain: Modified terrain in Forest of Deception
9. Units: Changed model of Deceiver Shop of Goods

Version 3.0.2b
Released May 14, 2014

1. Bug Fix: Remedied massive lag spikes when a Hero with the Sacred Force Blade attacks Necrofiends that are under the effect of Spirit Link.
2. Fix: Updated text that is displayed when the incorrect answer is chosen during the Game Keeper's Challenge.

Version 3.0.2
Released January 25, 2014

1. Fix: AI Death Knight will now use healing wards more intelligently
2. Fix: AI Death Knight will no longer travel further than 1500.0 to pick up a dropped item
3. Fix: AI Death Knight will now always attempt to shop when in range of a shop
4. Fix: AI Fenris Killgore will once again utilize Selectable Teleport to escape battle
5. Fix: Blue Albatross will no longer drop key after quest is complete.
6. Balancing: AI Fenris Killgore base armor increased to 4 from 2
7. Balancing: Fenris Killgore base armor increased to 2 from 0

Version 3.0.1c
Released January 08, 2014

1. Fixed a critical bug that caused Player 11 to desync whenever the Drunken Rocket ability was cast.

Version 3.0.1
Released January 04, 2014

1. Updated the Death Knight flee system to take into account multiple nearby Heroes, available resources, flee destinations, and many other conditions. Basically, the Death Knight AI works whole lot better now!

Version 3.0
Released: December 26, 2013

1. AI: Added Death Knight AI. Now you can play alone offline or with a small group of friends against an intelligent, CPU controlled Death Knight!
2. Victory conditions changed slightly. If time expires in Doom, the Death Knight now wins the game.
3. Balancing: Nether Spire hit points reduced from 1000 to 650.
4. Balancing: Nether Portal hit points reduced from 5000 to 4500.
5. Balancing: Taunt removed from Frost Wolf and Forest Wolf, replaced with Frost Claws and Envenomed Claws.
6. New Quest: Game Keeper's Challenge
7. Reworked Quest: Ancient Mariner's Stolen Key
8. Reworked Quest: Farseer's Lost Wolf
9. Reworked Quest: Sickly Pig Farmer's Cure
10. New Ability: Incarcerate, Warden Sorceress. Replaces Justice.
11. New Ability: Infernal Strike, Tauren (Ancestral Call). Replaces Pulverize and Bash.
12. New Ability: Wrath of Midas, Architect. Replaces Archichaos.
13. Ability Rebuild: Elune's Pact, Warden Sorceress. Previously 'Betray'.
14. Ability Rebuild: Nether Prison, Death Knight Level 13 Ultimate.
15. Ability Buff: Assassin's Strike minimum range reduced to 50.0 from 200.0
16. Ability Buff: Leech now damages for 2.5/3/3.5/4 times Intelligence. Self heal reduced from 100% to 75% of total damage.
17. Ability Buff: Lunar Owls now has a 5% chance to heal the damage dealt from an owl back to the Nature Mage.
18. Ability Buff: Storm Ward lightning damage increased to 20/30/40/50 per level.
19. Abiliy Buff: Vampire Bat cooldown reduced to 180 seconds from 220.
20. Ability Buff: Echo Location recoded and text warning to Death Hunters removed
21. Ability Nerf: Iced Arrow freeze duration reduced from 1/2/3/4s to 0.5/1.0/1.5/2.0s and removed temporary invulnerability.
22. Ability Nerf: Nature's Protection duration reduced by 5 seconds at all levels to 5/10/15/20 and cooldown decreased from 120s to 70s.
23. Ability Nerf: Ghost Walk level 4 duruation reduced from 60 to 50 seconds.
24. Item Nerf: Sacred Force Blade "Energy Pulse" chance reduced from 20% to 15%.
25. Item Nerf: Glaive Shard hitpoint regeneration reduced from 6 to 4.
26. Item Nerf: Glaive Shard heal reduced from 50% to 33% of damage dealt.
27. Item Nerf: Sacred Force Blade Energy Pulse range reduced from 850 to 650.
28. Icon Change: Swift Shot
29. Icon Change: Vanish
30. Icon Change: Cursed Tonic
31. Unit Change: Nether Walker changed to Nether Demon to save map kb space
32. Alternate entrance created to the Forest of Deception
33. Ability Buff: Echo Location recoded and text warning to Death Hunters removed
34. Fix: Elixer of the Mountain Giant tooltip corrected
35. Fix: Swift Shot tooltip corrected
36. Fix: Ghost Tauren hit point regeneration removed and tooltip corrected
37. Fix: Lunar Owls will no longer trigger unit replacement from forbidden areas

-----------------------------------------------------------

Version 2.95
Released: December 13, 2010

1. New DK Recipe Item: Titan's Cloak
2. Forced Silence mana cost increased from 40 to 60.
3. Razormane Totem's ability duration reduced to 35 seconds, cooldown increased to 70 seconds.
4. Spectator Mode is now disabled once Shared Vision begins in DM Lives mode.
5. You can now save your AtD points more than once in each game.
6. Fix: Warden's Glaive Shard now correctly deals damage in specific increments and heals based on the total amount of damage dealt instead of set amounts.
7. Fix: Phase Shift will no longer trigger for 0 or 1 damage.
8. Fix: Cinematic will no longer trigger twice if Death Knight leaves after the Hunters destroy the Portal.
9. Fix: Changed Arcane Thunder Clash damage type to Hero from Magic.

Version 2.94c

1. Alchemy: Elixer of the Mountain Giant and Vampiric Potion level order swapped.
2. Phase Shift: Chance changed to 15% for melee 10% for ranged (except towers/Necrofiends)
3. Betray: Self heal increased to 100/200/300/400. Damage kept the same.
4. Medallion of Shamanism now adds 3 to Intelligence and boosts mana regeneration by 25%.
5. Pissed Giant's armor increased to 14 from 12.
6. Winter Ale and Champagne now available at the Town Pub.
7. Fenris Killgore attack speed reduced by 0.17 seconds.
8. Dagger of Unholy Lust icon changed.
9. Quest: New possible cage position for Villager's Kidnapped Children.
10. Quest: All quest rewards in DM mode have been moderately increased.
11. Fix: If all Death Hunters leave, the Death Knight will now win the game.

Version 2.94b

1. Phase Shift damage blocked decreased to 25/50/75/100 per level.
2. Ancient of Healing mana regeneration increased to 2 points/second.
3. Golden Strike chance reduced to 25/30/35/40% in DM mode.
4. Fix: Shadow Mask's ability "Voodoo Trade" will no longer continue using mana once your health is full.
5. Fix: Camera visibility across entire Battle Arena corrected in DM mode.

Version 2.94

1. New, custom Death Knight skin for Fenris Killgore.
2. Damage detection system reworked and now records damage dealt much more accurately. (Rising_Dusk's ArmorUtils system).
3. Nature's Fury cooldown decreased by 15 seconds, mana cost increased by 10.
4. Arcane Thunder Clash cooldown decreased by 5 seconds, mana cost decreased by 15.
5. Leech cooldown reduced by 5 seconds, mana cost increased by 5.
6. Betray cooldown reduced by 5 seconds.
7. Swift Shot percentage chance increased by 5% each level.
8. Mercenaries balanced in DM mode.
9. Fix: Remedied lag problem from 2.93.

Version 2.93

1. New Death Knight Hero; Fenris Killgore.
2. 1)ark_NiTe's Frost Guard damage reduced from 45 to 25.
3. Fire_Nova's Storm Guard damage increased from 15 to 25 and armor increased from 10 to 15.
4. Fyre-Storm's Flame Blade reworked. Now gives +60 damage, 250 hit points, Permanent Immolation, and ability to cast Restoration Burst.
5. Viper599's Shirt of Mastery cooldown reduced from 120 to 60 seconds.
6. Gauntlets of Depletion now gives +10 damage instead of +7 armor.
7. Dark Dragon's Eye now gives +5 Intelligence and adds 200 mana.
8. Boots of the Depths reworked into a Recipe item. Now grants movement speed, +10 Intelligence and 300 bonus mana and summons Dark Dragon.
9. Changed Mercenary Chapel to Town Pub.
10. Fix: Warden Sorceress can no longer buy the Sword of Souls elite item.
11. Fix: Warden Sorceress speed reduced.

Version 2.91

1. New game mode: Death Match - Lives.
2. Old codes for AtD points that do not use the 8 character format will no longer load.
3. There is now a 2 Hero limit for every type of Hero in the game.
4. New minimap preview image by CRAZYRUSSIAN
5. Leech cooldown reduced by 20 seconds (from 70 to 50.)
6. Thirst of the Highborne chance reduced to 20% from 35%.
7. Enchanted Armor hitpoint bonus reduced to 300 from 350.
8. Platinum Armor hitpoint bonus reduced to 350 from 400.
9. Enchanted and Platinum Armor item limit set to 2 per Hero.
10. Iced Arrow icon position fixed.
11. Clarified Lightning Fury description.

Version 2.9

2.9c

1. Critical problem with Iced Arrow permanently displaying effects and slowing movement speed fixed.

2.9b

1. Iced Arrow completely recoded, visually enhanced and cooldown increased by 5.
2. Deceiver Shop of Goods now pinged when "-shops" is typed.
3. Sun Totem hotkey changed to 'T' so it does not conflict with another hotkey.
4. Elite item limit implemented into Normal mode in addition to DM mode.
5. A new potential location for the cages in the "Lost Children" quest has been added.
6. Nether Prison no longer buffs unit with "Decay".
7. Respawn gold penalty shows the correct amount of gold taken.
8. Warden's Glaive Shard cost decreased from 150 to 135.

2.9

1. DM Multiboard shows up once again in DM Normal mode.
2. Echo Location fixed, pings all Heroes on mini map correctly.
3. Gold penalty for dying to Neutral Hostile creeps changed to [-10 - (5 * Hero Level - 1)] in all modes.
4. Custom icons for Bronze and Dark Drakes changed to default Blizzard icons.
5. Now if the Death Knight leaves in the last 2:30 minutes of Doom, the Death Hunters win the game.
6. When a Hero respawns it will be given 1/2 (Normal) or 3/4 (DM) of its full mana.
7. Dragon Merchant not selling items after Doom cinematic fixed.
8. Thirst of the Highborne chance increased from 10% to 35%
9. New Ultimate Item: Warden's Glaive Shard. Buy it at the Deceiver Shop of Goods

Version 2.89

2.89c:

1. Victory conditions in Normal mode working properly now.
2. Pathing around Deceiver Shop of Goods fixed.
3. Weary Ghost not speaking to the Death Knight fixed.
4. Player 1 (Red) status in DM - AR mode corrected.

2.89b:

1. Battle Mage's Lightning Fury no longer kills the Mage, heh. Sorry about that bug!
2. Frozen Blast slow now works correctly.

2.89:

1. Frozen Blast recoded completely and the visual results are wonderful.
2. Energy Burst will no longer trigger when a unit takes damage from Drunken Rocket flames.
3. Rune of Spell Shield in Battle Arena now lasts 15 seconds instead of indefinitely.
4. New command: "-ptg" shows your AtD points earned during the game.
5. New command: "-repick" allows you to repick your Hero within 30 seconds after choosing it.
6. When a Death Knight is replaced, the new Death Knight receives 150 gold in addition to all of the gold that the old Death Knight owned.
7. Two Architect limit no longers applies in Death Match mode.
8. Spirit Plague effect no longer occurs on buildings.
9. Explosion for Destroy ability changed.

Version 2.88
Released June 07, 2009.

2.88b

1. Vampiric Strike no longer triggers when attacking structures.
2. Dummy units from certain spells will not trigger warning message on Hill before Doom.
3. Death Match Hero count will finally always be correct.
4. Ancient of Healing mana regeneration increased.
5. Beast Trap duration reduced to 5 seconds on Heroes, 10 seconds on units, but cooldown reduced by 30 seconds. (Ability was also recoded.)
6. Supercharge stun changed and held constant at 3 seconds.
7. Halt Time duration reduced to 8 seconds on Heroes, 12 on units, but damage increased to 250 from 200.
8. Vanish duration set to 25 seconds at every level, cooldown set to 50 seconds.
9. Shadow Mask stock fixed to 3.
10. New command "-themes" allows you to repick a theme at any time during the game.

2.88

1. The Votekick System has been replaced with a Host Kick System instead. Host types "-kick" to access.
2. AtD points are now also dispersed to nearby allied Heroes when a unit that gives them is killed.
3. AtD points for Killing the Sunchief increased to 6 and for killing the Nether Dragon increased to 4.
4. Replacement System: Now if there are no dead Players to replace the Death Knight then a living Player will be chosen.
5. House of Knowledge XP per minute increased from 45 to 60.
6. Enchanted Armor hit points bonus reduced from 425 to 350.
7. Staff of Nature's Might damage reduced from 35 to 30.
8. Orb of Ruination hit point regeneration increased from 3 to 5.
9. New Death Hunter Items: Platinum Armor, Sacred Force Blade, Shadow Mask. Buy them at the Deceiver Shop of Goods.
10. Shops in Battle Arena no longer give mana regeneration.
11. Battle Arena area reduced.
12. Bug where Hero count would sometimes be off fixed.

Version 2.86
Released May 21, 2009.

1. Water crossover terrain fix in Death Match area.
2. Double notifcation after Death Knight has left the game fixed.
3. Tracking bugs fixed and now fully working.
4. Spirit Plague mana burn effect no longer occurs on dead units.
5. Elixer of the Mountain Giant added to items dropped by creeps.
6. Carrion Lord's Missing Beetles Quest - Second found beetle not disappearing after it reaches the crypt fixed.
7. Widow's Missing Children Quest - Cages can now be found in any order instead of one at a time.
8. Effects added to Missing Children's Cages and Weary Ghost's Barrel to make them easier to distinguish and find.
9. Potential Ghost's Spellbook locations pinged and barrel is not revealed for the first two minutes of the game.
10. Notification in Graveyard added explaining where the two teleporters lead to.
11. Reverse Vampirism rebuilt into Vampiric Strike: Gives a 15% chance to deal the Hero's total Strength in extra damage on an attack and regain hit points by a factor of the extra damage. 1/6, 1/5, 1/4, 1/3 of total damage regained as HP.
12. NEW ABILITY - Drunken Rocket: Launches a rocket filled with alcohol that can cover a huge range at an enemy unit. The rocket explodes on impact, damaging nearby units and causing them ignite and take burn damage over time.
13. Supercharge damage increased to 65/105/145/185 (from 50/80/120/150).
14. Halt Time damage increased slightly to 200 (from 175).
15. Iced Arrow damage decreased in Normal: 150/175/200/225 and DM: 85/115/145/165.
16. Hunter's hit points increased by 25 and mana decreased by 20 in both game modes.

Version 2.85
Released May 07, 2009.

2.85b:

1. Fixed major problems with Death Knight Replacement System.
2. Increased cooldown on Wand of the Wind from 10 to 25 seconds.
3. Replaced Scout Tower with in game model boulder tower to conserve space.

2.85a:

1. Fixed a small problem with host not being properly selected if Player 1 (Red) wasn't playing.
2. Fixed a problem with Nether Prison leaving the target Player with a dark black screen after the spell was over.

1. Reduced overall map space by .14 MB for faster download times.
2. Nether Walker model replaced with similar skin.
3. Potion of Restoration icon changed.
4. Optimized several spells and script coding.
5. AtD Points and Themes have been expanded to Normal mode in addition to DM mode.
6. Changed commands: show/hide AtD points: "-points"; show/hide hints: "-hints"; fix camera: "-cam"; clear all "-clear".
7. Casting time for Halt Time reduced, rare critical bug fixed, effects reworked, duration of stun changed to 15 units/10 heroes, cooldown reduced by 30 seconds.
8. Archichaos duration reduced by 5 seconds.
9. Alchemy - Create Potion of Invisibility now costs 50 mana.
10. Alchemy - Create Potion of Haste mana cost reduced to 65.
11. Alchemy - Create Potion of Speed mana cost reduced to 50.
12. Beast Trap now prioritizes the Death Knight before trapping other units.
13. Bow Defense model changed from Glaive Thrower to Ballista.
14. Penalty for guessing wrong color during Porter's Question has been reduced from 25 to 10 gold.
15. Host check removed. Player 1 (Red) is now Host.
16. Slight terrain modification in the Wetlands.
17. Death Knight Replacement System implemented. If the Death Knight leaves/drops at the beginning of the game a random Player will be
chosen to become the Death Knight. If he drops at any other point in the game a randomly chosen dead Player who is still observing will be chosen
to become the Death Knight so play can continue.

Version 2.8a - AtD Returns!
Released April 22, 2009.

1. Iced arrow no longer freezes the target unit every time but has a 15/30/45/60% chance to freeze it.
2. Iced arrow's freeze and Reversed Vampirism are now correctly blocked by Warriors Bracer's spell shield.
3. Reversed Vampirism duration reduced to 10/13/16/19 seconds and cooldown increased to 35/38/41/44 seconds.
4. Correct amount of HP healed showed with Reversed Vampirism.
5. Drop rates have been lowered for Deathly Hand of Shadows, Dagger of Unholy Lust, and Sky-Iron Helm.
6. DM: Hero count fixed in All Random.
7. DM: Battle Arena victory fixed (no idea how it became disabled).
8. DM: Carrion Lord now removed after his quest has been completed.

Version 2.8
Released April 16, 2009.

1. Beast Trap ability will actually capture the correct amount of units every time now.
2. Lag caused by Frozen Blast remedied.
3. Iced Arrow now temporarily freezes the targeted unit in addition to damaging it. The unit is invulnerable while frozen. Cooldown increased by 5 seconds.
4. Special effect added to Heroes killed by the Death Knight to represent their soul leaving them.
5. New Death Knight Ability - Reverse Vampirism: The Death Knight curses a target unit, causing their attacks to heal rather than harm. The target unit also partially damages itself each time it attacks. (Replaced Army of Eternity).

Version 2.7f
Released July 01, 2008.

1. Blinking into the Merchant Ship of Treasures area is no longer allowed unless you have first killed the Sunchief.
2. DM: New Areas specific to death match mode to keep the map less crowded.
3. Sun Totem/Storm Ward will no longer be sent into Battle Arena.
4. DM: Spawn points moved to create better starting distance for Heroes from one another.
5. DM: Creeps around spawn points altered slightly to be more early-game friendly.
6. DM: Two completely new respawn points have been added.
7. DM: You will now be respawned with three-quarters health after being killed when respawn is in effect.

Version 2.7e - Death Match Update
Released May 29, 2008.

1. DM: Medicine Doctor's Wave of Restoration increased by 25 HP each level.
2. DM: Frozen Archer's ultimate ability Frozen Blast's cooldown reduced by 30 seconds.
3. DM: Gold Coins removed.
4. DM: Carrion Lord's Runaway Beetles Quest now available.
5. DM: Some Info topics only partially displaying in DM AR mode fixed.
6. DM: Small fix to the Killing Streak System.


Version 2.7d-fix - Balancing Update 2
Released May 25, 2008.

1. Hologram now only lasts 15 seconds, but deals 25% of the Scientist's damage. Cooldown also extended.
2. Scientist's ability Supercharge cooldown extended by 5 seconds.
3. Hunter's ability Tracking now gives shared vision to the Tracked hero for 10/15/20/25 seconds/level.
4. Hunter's damage increased by 13.
5. Hunter's Beast Trap's Beast Poison aura damage increased.
6. Unfinished Quests are now pinged every 4 minutes.
7. Ancient Mariner's Quest rewards reduced.
8. Razormane's will no longer be lured out into the forest but will only defend and fight in the Sunchief's Camp.
9. Elixer of the Mountain Giant's mana cost lowered by 30.
10. Tome drops from respawned Militiamen reduced.
11. Pissed Giant creep difficulty increased.
12 Sun Totem ability duration reduced to 20 seconds.
13. Spider from Witch's Hat attack damage and hit points reduced, Ensnare duration reduced, price of Witch's Hat increased.
14. Scientist's Create Potion of Invisibility changed to a different base ability (it was able to be autocast).
15. Razormane Orb's damage increased to 40 and now gives the holder the ability to cast Silence.
16. Ring of Deception now gives a bonus of 15 Strength, 10 Intelligence, 250 mana, and 10 damage.
17. New dropped item: Medallion of Shamanism
18. 1)ark_NiTe's Storm Guard evasion reduced to 25%.
19. New commands "-quests" and "-shops" ping their respective locations on the minimap.
20. DM: Hunter's Wolf's hit points increased.
21. DM: Medicine Doctor's Wave of Restoration ability's heal reduced to 75/150/225/300 HP/level, cooldown increased by 4 seconds.
22. DM: Medicine Doctor's hit points reduced by 30.
23. DM: There is now a 1 Elite Item limit per Hero.
24. DM: There is now a killing streak system.

Version 2.7c - Balancing Update
Released May 16, 2008.

1. DM: Hero count occasionally being off in Full Respawn fixed
2. DM: Frozen Archer's ultimate Frozen Blast has been nerfed by 50 hit points per wave and
Iced Arrow cooldown increased by 5 seconds.
3. DM: Elder Farseers Quest XP/gold rewards reduced.
4. DM: Hunter's wolve's damage increased per level by 2/4/6/8.
5. DM: Invulnerability after respawn increased to 15 seconds.
6. All Modes: Beast Trap being able to be cast multiple times without cooldown exploit fixed
7. All Modes: Battle Mage's Great Cleave armor reduction increased to 3/5/7/9 reduction per level and
Lightning Fury attack speed bonus increased to 50/60/70/80% per level.
8. All Modes: Architect's ultimate ability Archichaos towers damage increased by 3 per tower.
9. All Modes: 1)ark_NiTe's Storm Guard evasion reduced to 28%.
10. All Modes: Moon Amulet's evasion reduced to 12%.
11. All Modes: Leech healing effect will only show if the damage dealt is greater than 0 so you know if
you were healed or not.
12. All Modes: Rare Victory Cinematic bugs worked out.
13. All Modes: Architect's Greed Smite ability nerfed to 150/200/250/300 damage each level.
14. Many item changes, updates, and redos. It's up to you to find them out and create new strats!

Version 2.7/b
Released May 08, 2008.

1. DM: The multiboard has been redesigned to show the amount of Hero Kills a player has made.
2. DM: Neutral Hostile creep's are given a 13% handicap from their normal strength to make creeping easier.
3. DM: There is now an option for Half Game or Full Game respawning.
4. DM: You are no longer penalized gold for dying to another Death Hunter
5. DM: AtD Points Save/Load system added, including DM Score Rankings based on points earned in each game and a Hero Theme System where a Player can choose a Theme for their Hero based on the amount of AtD Points they have accumulated.
6. DM: Now in the Battle Arena specific runes and tomes will begin to drop every 20 seconds to make the fight more interesting.
7. DM: Weary Ghost quest now available.
8. DM: A third respawn point has been added to further prevent respawn camping.
9. Normal/AR: Mask of Death (slightly) and Frozen Blade Axe (severely) life steal % lowered.
10. Normal/AR: Death Knight's and Boots of Speed movement speed slightly reduced.
11. Normal/AR: Necrofiend and Nether Walker's hit points reduced by 5%.
12. All Modes: The Votekick timer has been reduced to 15 seconds.
13b. Small fixes to the AtD Points System.

Version 2.67/b

1. A new Elite item has been added that can be purchased from the Merchant Ship of Treasures by the Death Hunters and Death Knight; Viper599's Shirt of Mastery (changed spell immunity to 70% spell reduction in 2.67b).
2. Defeated players in DM mode can now spectate and move through remaining living Heroes.
3. Empty slots in DM mode are no longer updated to say "Disconnected".
4. Halt Time buff name has been corrected.
5. Icon positioning fixed for Defense Systems.
6. Minor balancing/fixing (Hunter's attack speed/damage decreased, Architect's damage increased, Leech no longer leeches from dead units).


Version 2.66 & b

1. Nether Claw blink exploits have been fixed around the Sunchief's Camp and Merchant Ship of Treasures..
2. Sounds have been reworked.
3. Death Match Mode Respawn System double-notification has been fixed.

b:
4. If a Player leaves the game in Death Match mode while their Hero is respawning, the multiboard will no longer revert back to "Alive" status but will correctly display their status as "Disconnected".
5. A Random Hero Choice was added so that in PCH and DM modes Players will be able to choose a random Hero and be given 15 bonus gold and 2 bonus points to all their Hero's attributes.
6. The time limit in the beginning of the game to choose a Hero has been extended by 30 seconds, just to help AFK's out a little more.
7. AR mode Player count being wrong has been fixed.

Version 2.65 & b, c.

Note: There is a permanent, unfixable bug where Host Check may sometimes find the wrong person as the Host of the game. All I can say is sorry for the inconvenience, if it causes any.

1. XP from critters around the map has been reduced to further prevent mass animal farming.
2. Nature's Fury Treant no longer spawns if the target unit runs out of distance too quickly.
3. Helmet of Endurance now gives the correct amount of Strength.
4. Frozen Archer's damage has been lowered in DM mode.
5. Hunters attack cooldown has been increased by 0.3 seconds in all modes.
6. Hunting Wolfs hit points have been reduced by 10% in Normal/AR modes.
7. Rare bug where the Death Hunters wrongly lose in AR mode has been fixed.
8. The duel win/lose cinematic triggering has been fixed.
9. Bug where bonus damage from Swift Shot was applied when Iced Arrow was cast has been fixed.
10. The global notification has been fixed for Heroes that kill themselves in Death Match mode.
11. Leech cooldown decreased from 90 seconds down to 70 seconds.
12. Slowing frost from the Dark Drake now lasts only 1.5 seconds on Heroes.

Version 2.6

1. Final bugs with Victory/Defeat conditions sometimes not working is fixed in both Normal and Death Match modes.
2. The Burning Fiends and Vampire Bat models have been changed to smaller, different skins that cut the maps filesize by 10%.
3. In Death Match mode, an enemy's attack projectile art will no longer show through the fog of war.
4. The Hunters 'Hunting Wolf' and 'Ballistic Bullets' abilities have been slightly nerfed, as well as his ultimate 'Beast Trap' and the Scientist's ultimate ability, 'Halt Time'.
5. Creep Respawning in Death Match mode is now more spread out over time.
6. Information for Heroes when clicked in Death Match mode has been changed to be relevant.

Version 2.4 (& 2.4b, 2.4c)

1. Victory/Defeat cinematics sometimes not working is fixed.
2. Global notification upon Hero deaths in Death Match
3. Gold/XP rewards are now based on the killed Hero's level in Death Match.
4. Death Match multiboard now reappears after a votekick is finished with.
5. Players who have been defeated in Death Match now will be able to view the rest of the game, but not participate in the chat as to avoid cheating.
6. Added Spell Immunity to Nature's Fury Treants.

Version 2.4 (& 2.4b, 2.4c)

1. All Random Hero Mode has been added, making for 2 types of gameplay in the map choosable by the Host. If All Random mode is chosen, it is possible to have more than 2 Architects unlike in Normal Mode. This mode can add very much to the fun of the game by limiting the pre-game strategy that a Death Hunter can come up with since they will not know until after the game starts which Hero they will get.
2. New skin for the Death Knight that is more influenced by his Burning Legion allies, with a demonic burning horse, Fel armor, and green glowing eyes.
3. New Very Rare Item: Deathly Hand of Shadows
4. Hunter kill notification system for the Death Knight greatly improved.
5. Effects fixed for respawning creeps.
6. All bounties from creeps have been reduced.
7. Hotkeys changed for Architect's buildings so none overlap.
8. Defense Systems now cost food to prevent mega-towering.
9. Scientist's hit points increased by 65.
10. Lumber cost greatly increased for both the Ancient of Healing and House of Knowledge.
11. Animals give less XP and no gold when killed to prevent animal farming.
12. Nature's Protection regeneration rate increased to 3/4 the Mage's Intelligence, rather than half of it, per second.
13. Lunar Owls damage increased to 1.5 times the Nature Mage's Intelligence, rather than the Hero's Intelligence only.
14. Spirit Plague armor reduction increased, bug depleting mana to 0 should be fixed.
15. All Blink exploits into water have been found and fixed.
16. Audio notification added for both teams when the Nether Portal is first attacked.
17. Echo-Location no longer pings dead Heroes.
18. Ballistic Bullets and Beast Trap no longer share the same hotkey.
19. Cinematics finally fixed and completely working perfectly.
20. Find the Missing Children quest made more challenging by increasing potential spots that the cages can be.
21. Nature's Protection tooltip fixed and amount healed changed to 3/4 of the Nature Mage's Intelligence.
22. Wand of the Wind charges reduced to 3 from 5.
23. Name of Feral Spirit on Army of Eternity and Hunting Wolf summons finally changed to fit their respective ability.
24. Votekick System no longer bugs players.
25. Golden Strike exploit where an Architect could destroy his buildings for gold has been fixed.
26. Names and descriptions of Elite items have been changed and updated.

Version 2.3b

1. Hit point and defense increased for the Burning Fiend.
2. Heroes not being removed from the game when a player is kicked has been fixed.
3. Dagger of Unholy Lust can now cast Unholy Frenzy.
4. Burning Skull now gives 300 bonus mana instead of mana regeneration.
5. Wand of the Magi now gives 100 less bonus mana.
6. 1)ark_NiTe's Flame Blade immolation now does 15 damage.
7. 1)ark_NiTe's Sword of Souls armor bonus increased to 15, damage bonus to 75, feedback to 30.
8. LostMemory's Frost Guard hit point bonus decreased to 450.
9. Peasant-Man's Storm Guard chain lightning damage increased to 375.
10. Nether Dragon Claw blink cooldown decreased to 30 seconds.

Version 2.3
Released November 30, 2007.

1. All Death Knight items gold cost increased by 25.
2. All Elite and Ultimate items gold costs have been decreased.
3. LostMemory's Frost Guard now gives evasion 35% and 525 bonus hitpoints (up from 30% and 370).
4. Bronze Dragon Eye's bonus armor increased by 2.
5. Razormane Totem now gives +15 Intelligence to the Hero when carried.
6. Death Hunter shop items max available amount is now 3, eliminating long waits for items when in need of them.
7. Two new Very Rare items: Sky-Iron Helm and Dagger of Unholy Lust.
8. Permanent slow bug from Nether Prison has been fixed.
9. Quest exclamation effects added to units that give quests in order to make them easier to find.
10. Many item effects changed and updated.

Version 2.2b
Released November 26, 2007.

1. Swift Shot fixed, now works!
2. Cooldown on Wand of the Wind has been increased to 10 seconds, up from 0 seconds.
3. Now when a Neutral Hostile creep kills the Death Knight, it shows as the killing unit in the Death Hunter Victory cinematic.
4. Nether Portal hitpoints reduced by 1500 HP.
5. New Item; Staff of Town Portal (Can only be bought from an Architect's Trading Post): Teleports the Hero and 15 of its nearby troops to a target friendly town hall. Can be bought from any Trading Post built by an Architect.
6. Barricades and Defense System's hitpoints and defense-base have greatly been increased. The lumber cost to build them has also been increased. Their build requirements have also been edited.

Version 2.2
Released November 23, 2007.

1. Doom cinematic completely fixed.
2. Shared vision for the Death Knight during Doom is resumed.
3. Two new abilities for the Architect; Greed Smite - Throws a heavy golden coin at an enemy unit, causing damage and disorienting the target, causing them to miss on attacks; Golden Strike - Gives a chance that when the Architect kills a unit, he will receive half of his Strength in gold.
4. New ultimate ability for the Hunter; Beast Trap - The Hunter creates an immovable trap that binds 6 nearby units in an ethereal, unbreakable rope, dragging them towards the center of the trap where their life will be drained by a crippling poison.
5. Death Knight's attack damage reduced by 5%.
6. House of Knowledge XP rate updated to 45 per minute.

Version 2.1e-fixed

1. Dwarven Ring damage bonus increased by 5.
2. Doom cinematic not reverting back to game view is fixed.
3. Swift Shot ability not working has been fixed.
4. Echo-Location is fixed to no longer show false positions where Heroes had previously died. This bug had previously only occurred in 2.1d.
5. Nature's Protection exploit that allowed the Nature Mage to queue-attack units while bound to a tree has been fixed.
6. Archichaos triggers and variables compacted, resulting in a more smooth running ability.
7. Income floating text notifications showing through fog of war no longer occurs.
8. Death Hunters are now notified that they have died upon their Hero's death.
9. Minimap pings from hints no longer show to players who have disabled them. Also, notification upon disabling/enabling hints is now given.
10. Sun Totem no longer has the ability to attack, but its Sunburn damage has been increased to 40 damage per second.
11. Aura of Enlightenment name changed to Aura of Regeneration, icon changed.
12. Swift Shot ability remade; Gives a chance that an attack will deal the Frozen Archer's Agility in bonus damage and slow the attacked unit.
13. New Ability for the Nature Mage to replace Celestial Shield: Nature's Protection; Binds the Nature Mage to a nearby tree, protecting it from damage and restoring his hitpoints by half of his Intelligence once every second. Also permits sight of invisible units.
14. Completely reworked Doom cinematic.
15. Nether Walker's death animation has been fixed.
16. Autumn Pumpkin changed to Harvest Pumpkin and charges of Autumn Pie/Harvest Pumpkin reduced, as well as their health given when consumed.
17. And of course, many other minor changes/fixes.

Version 2.0c

1. Units owned by the Death Knight no longer 'evacuate' the Hill when Doom comes.
2. Rage overcoming the Death Knight in the last minute is working.
3. Unit difficulties reassessed.
4. Vanish hotkey changed to "V".
5. The Death Hunters can now win in Doom by destroying the Nether Portal.
6. Cinematic restructuring. Death Hunter Victory cinematics now show the killing player's Hero or killing Creep, depending on who killed the Death Knight. The Death Knight Victory cinematic shows the last Hero to die to the Death Knight.
7. Votekick system no longer allows a vote to be cast against a Player slot that is empty, such as "-votekick Player 2".

Version 2.0

1. Hints reworked and shortened.
2. Respawn system added.
3. The map bounds have been expanded.
4. Votekick system added.
5. New Death Knight Quest - Carrion Lord's Beetles.
6. New Item - Wolve's Paw; Grants the ability to cast Roar, which gives friendly nearby units a 10% bonus to damage for 35 seconds. Also increases the Agility of the Hero by 3.
7. Overswing damage multiplier decreased.
8. Swift Shot chance to stun decreased and held constant for each level, damage dealt has been increased.
9. Numerous tool-tip fixes and other ability revisions.
10. New building - House of Knowledge; A building that adds 30 XP to the Architect every minute once built.
11. In the last minute of Doom, the Death Knight will now become enraged and be buffed with "Rage", which increases his attack speed by 100% and his movement speed by 65%.
12. Options Menu updated.
13. Income notifications now occur through floating text, not a text-message.
14. New and replaced creeps.
15. Corrupted Spirit removed (Nether Medallion can now be dropped).
16. And many more minor fixes and updates.

-----------------------------------------------

Version 1t

1. Sunchief's Mace critical strike damage multiplier changed from 4 to 3.25.
2. Death Knight's damage/hit points reduced by 5%
3. Build times reduced on all Architect structures aside from barricades/defense systems.
4. Dragon Merchant flying height fixed.
5. Life steal on Frozen Blade Axe changed from 35% to 25%.
6. 1)ark_NiTe's Sword of Souls Death Coil hit points healed changed from 450 to 500
7. 1)ark_NiTes' Flame Blade Restoration Burst hit points healed changed from 350 to 450.
8. When deciding which Death Hunter to choose in the beginning of the game, each Hero now plays their own unique sound when clicked for information.
9. Storms Ward has been updated to now decrease nearby enemy units' mana regeneration, making the Mage of Nature much more friendly to new users.
10. NEW BUILDING- College of Research; this building contains upgrades for improved buildings, and Defense System abilities.
11. Backpack ability added to Gatherers and can be researched by a Technology Center.
12. Improved Defenses Research now available to Architects to increase the hit points of their buildings.

Version 1s

1. New creep items added; Prophet's Bracer, Saborshark Tooth.
2. Death Hunter's victory cinematic has been updated to include the destruction of the Nether Portal.
3. Gates of Apparation and Obelisk of the Damned animations are now visible.
4. When choosing your Hero, the Hero's difficulty level is now given to help with new players deciding which Hero to select.
5. Bug fixed that allowed for the Obelisk of the Damned to be attacked during Doom.

Version 1r

1. NEW ABILITY - The Mage of Nature has received a new ability which replaces Energy Lightning; Storms Ward. Summons an immobile Storms Ward that decreases nearby enemy units' movement speed and attack rate. The ward also generates a storm of lightning that damages enemy units in a small area.
2. New icon for Mechanical Hologram
3. New icon for Poison Arrows Technology
4. New icon for Supercharge
5. Nearly 150 kb of obselete icons have been removed, further reducing the size of the map.

Version 1q

1. Spirit Plague mana depletion is fixed.
2. Problem with win cinematics triggering multiple times is fixed.
3. Problem with handicap Death Knights being able to buy Death Hunter ultimate items is fixed.

Version 1p

1. Spirit Plague now has a new icon
2. Spirit Plague, on top of reducing armor temporarily, now also depletes mana of inflicted units instantly. The amount of mana depleted increases with each level.
3. Death Knight items prices rearranged; only 1 of each of the 5 most expensive items are allowed to be bought per game, to prevent stacking.
4. Handicap system improved; now completely working.

Version 1o

1. X,Y positions of Architect's Building icons (research and normal) are fixed.
2. DoNothing's removed.
3. Horrible problem where the Death Knight would not spawn in a full house is now fixed. This had to be addressed with a quick update.
4. Gold Coins now only worth 8 gold.
5. Death Knight item prices rearranged.

Version n

1. X,Y positions of Ability buttons (research and normal) are fixed.
2. Handicap added to the Death Knight's hitpoints. During a full house the Death Knight will have 100% of his max hitpoints, but as the Player amount drops by 2, his hitpoints are reduced by 10%. (7-8 Players: 100% hitpoints. 5-6 Players: 90% hitpoints. 3-4 Players: 80% hitpoints. 2-1 Players: 70% hitpoints.)
3. Information about Heroes now given upon clicking them while deliberating which Hunter to choose in the begining of the game.
4. Ability tool-tip fixes.

Version 1m

1. NEW ABILITY- The Death Knight has received a new Level 12 Ultimate ability to replace Night Fiend (level 12); Nether Prison. The most dark of any spell in the Death Knight's book; Nether Prison sends a target enemy Hero into an abysmal plane of the Twisting Nether. Here, the Hero's spirit withers in a cell where it is hampered relentlessly with demonic spells, and attacked from all sides by Nether Spires. After 10 seconds, the Hero is pulled back into the world, but suffers from Insanity for 10 more seconds.
2. Boots of Speed gold cost increased to 190 to prevent a Death Knight from acquiring this valuable item too early on in the game.
3. Crypt Shield icon and name changed to "Leather Armor". Icon and name change for Enchanted Armor (formally Enchanted Shield)
4. Razormane ultimate creeps difficulty reduced, making it now possible for a high level Death Knight to stand a chance against them.

Version 1l

1. Potion of Speed fixed
2. Alchemy hotkey fixed
3. Rocky-Snow tile changed to Lordaeron Snow tile
4. Death Hunter spawn terrain remodeled
5. Obelisk of the Damned shop finally fixed
6. Ghost walk tooltips fixed
7. Architect warning notice when building on the eastern hill.

Version 1k

1. NEW ABILITY: The Scientist has received a new ability which replaces Electric Storm; Alchemy. Study the
ancient art of Alchemy, learning how to create two potions for each level learned. Mana cost increases per level of the potion being created.
2. Icon changed for 1)ark_NiTe's Sword of Souls and a new icons added for 1)ark_NiTe's Flame Blade and the Sunchiefs Mace.
3. New potions added with the creation of Alchemy; Potion of Haste (custom), Clarity Potion, Potion of Invisibility, Vampiric Potion, Anti-Magic Potion, Potion of Bloodlust (custom).
4. Four new items dropped by creeps; Potion of Light, Crumbling Figurine, Naga Starscope, Warriors Bracer.
5. Various tool-tip fixes.

Version j

1. NEW ABILITY: The Hunter has received a new ability which replaces Drunken Haze; Tracking. When Tracking is channeled the Hunter relies on his senses to track the Death Knight if he is nearby. If the Death Knight is found, his position will be shown on the minimap for 5 seconds.
2. Icon changed for Lost Memory's Frost Guard and a new icon added for Peasant-Man's Storm Guard.
3. Hitpoints increase for the Scientist.
4. New, higher quality minimap icon

Version 1i

1. Exploit with blinking to the Ultimate island in Doom has been addressed.
2. Special effects for Serpantine Ward and Demolish are working.

Version 1h

1. Wheat Storage building added to the Architects tier.
2. Lumber cost for buildings increased
3. Build times for buildings increased.
4. 1)ark_NiTe's secret gold bonus for reaching the Merchant Ship of Treasures modified.
5. During Doom a Death Knight can now get into the Ultimate item area without having to be level 7. This is so no Death Hunters can just camp where the Death Knight cannot reach.
6. Lumber Harvesting by Gatherers slowed by 1 second.

Version 1g

1. Mask of Death lifesteal reduced to 25%
2. Porter always saying that his favorite color is not yellow when a wrong color is picked is now fixed. There is also now an easier way to figure out what his favorite color is, rather than completely guessing. Keep your eyes open!
3. Creeps now have increased hit points and attack damage to make the armor given by shields balanced.
4. Death Knight given a few new advantages to make him more difficult to kill. Increased hit points (2650 HP at level 1 up from 2400) and increased strength/
agility/intelligence gained per level.
5. Sunburn damage from the Medicine Doctor's Sun Totem now increased to 15 (from 10).
6. Frozen Blast damage increased to 150 per wave.
7. Lunar Owls and Serpentine Ward both sharing the same hotkey "W" is changed.
8. Lunar Owls damage fixed.

Version 1f

1. Shared Vision disabled for the Death Hunters in Doom (Really, this time it is!)
2. Income given to Death Knight
3. Architect's notice of buildings being destroyed upon death, now only Defense Systems and barricades are destroyed
4. Boots of Speed price reduced.
5. Numerous other small fixes with tooltips and triggers.

Version 1e

1. Map is optimized, 512 kb saved space.
2. Only shared vision in Doom for the Death Knight, not for the Death Hunters.
3. New: Hidden quest, reward is a mercenary that can be found nowhere else in the game.
4. New Item: Dropped from a Murloc creep boss: Murloc Head.
5. Initial problem with hints in version 1e have been fixed with a re-release.

Version 1d:

1. Hints are fixed
2. Corrupted Spirit given Spell Immunity to prevent being constantly webbed by Necrofiends in Doom.

Version 1c

1. Tree Exploit in Elder Farseer's Quest fixed
2. Icon inconsistencies fixed
3. Spell Immunity imbalance withdrawn from Enchanted Shield
4. Death Knight's Weary Ghost quest fixed and can now be completed.
5. Special Effect leaks fixed.

Versions 1a-b

1. ALPHA versions and BETA tests, most bugs were found here.
2. Extreme balancing occurred.
3. Decision whether to have custom models/icons made.
4. 98% of the map runs smoothly.
 
Last edited:
Level 3
Joined
Jan 3, 2007
Messages
35
Yep. I was the one that suggested shared vision during doom for the Death Knight only. The reason for this is during Doom, the Death Knight is supposed to have a distinct advantage. The only problem is that while you play Doom as the Death Knight, the Hunters can see your attacks and the troops marching towards them. This allows almost all attacks by the Death Knight to be rendered useless because they can escape.

In my eye, this would also make it more fun for the hunters, having to react quickly instead of yawning their way through doom and running.
 
Level 18
Joined
Nov 1, 2006
Messages
1,612
An AI would take away the fun of AtD, which is meant to be a multi-player game. I am not a supporter of AI, and especially knowing this map how I do, there is no plans to ever support an AI for the Death Knight. I have created spells and items specifically for the enjoyment of the person playing the Death Knight, and I am continuing to make improvements to make it a wanted slot to play in, not an unwanted slot such as in Island Defense (Titan), Vampirism (Vampire), or Sheep Tag (Wolves).
 
Level 9
Joined
Jul 27, 2006
Messages
652
I realise that a map like this is not sutied for AI, i accept that you are against AI but for someone like me who cant play online and hardly ever LANs AI in a good map would be a nice change...
 
Level 9
Joined
Jul 27, 2006
Messages
652
Keep it as is IMO. Its such a good map at the moment, it would be a shame to change the gameplay since this is a tag style map.
 
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