- Joined
- Nov 1, 2006
- Messages
- 1,612
May 08, 2008
Version 2.7 Final Update List
- DM: The multiboard has been redesigned to show the amount of Hero Kills a player has made.
- DM: Neutral Hostile creep's are given a 13% handicap from their normal strength to make creeping easier.
- DM: There is now an option for Half Game or Full Game respawning.
- DM: You are no longer penalized gold for dying to another Death Hunter
- DM: AtD Points Save/Load system added, including DM Score Rankings based on points earned in each
game and a Hero Theme System where a Player can choose a Theme for their Hero based on the amount
of AtD Points they have accumulated.- DM: Now in the Battle Arena specific runes and tomes will begin to drop every 20 seconds to make the
fight more interesting.- DM: Weary Ghost quest now available.
- DM: A third respawn point has been added to further prevent respawn camping.
- Normal/AR: Mask of Death (slightly) and Frozen Blade Axe (severely) life steal % lowered.
- Normal/AR: Death Knight's and Boots of Speed movement speed slightly reduced.
- Normal/AR: Necrofiend and Nether Walker's hit points reduced by 5%.
- All Modes: The Votekick timer has been reduced to 15 seconds.
----- DM(b): Small fixes to the AtD Points System.
----- DM(c): Hero count occasionally being off in Full Respawn fixed
- DM(c): Frozen Archer's ultimate Frozen Blast has been nerfed by 50 hit points per wave and
Iced Arrow cooldown increased by 5 seconds.- DM(c): Elder Farseers Quest XP/gold rewards reduced.
- DM(c): Hunter's wolve's damage increased per level by 2/4/6/8.
- DM(c): Invulnerability after respawn increased to 15 seconds.
- All Modes(c): Beast Trap being able to be cast multiple times without cooldown exploit fixed
- All Modes(c): Battle Mage's Great Cleave armor reduction increased to 3/5/7/9 reduction per level and
Lightning Fury attack speed bonus increased to 50/60/70/80% per level.- All Modes(c): Architect's ultimate ability Archichaos towers damage increased by 3 per tower.
- All Modes(c): 1)ark_NiTe's Storm Guard evasion reduced to 28%.
- All Modes(c): Moon Amulet's evasion reduced to 12%.
- All Modes(c): Leech healing effect will only show if the damage dealt is greater than 0 so you know if
you were healed or not.- All Modes(c): Rare Victory Cinematic bugs worked out.
- All Modes(c): Architect's Greed Smite ability nerfed to 150/200/250/300 damage each level.
- All Modes(c): Many item changes, updates, and redos. It's up to you to find them out and create new strats!
Yes, that's right. The final version of Against the Darkness has been released. It contains a ton of new features for Death Match mode that make it unique and very, very fun. The update also contains some needed and final balancing in Normal/AR modes.
AtD Points are my personal favorite addition in the update. For each Death Match game that you play, you will receive AtD Points for performing certain tasks. The amount of points you receive depends on the difficulty of the task, for example gaining a level will give you 1 point, where killing another Death Hunter will give you 3 points. Before you leave the game you can Save your points so that you will be able to load them in future Death Match games.
The goal of AtD Points is to collect enough of them to be able to earn Themes for your Hero. Once you reach 400 AtD Points you are able to select your first Theme the next time you load, and from then on 6 additional themes that range from 800-6000 points in value. The points also rank you in a scoring category at the end of each DM game, telling you the amount of points you earned for that game and into what category you fall.
Thank you all for supporting this map and following me on its journey over the past year and a half. It has been great, and perhaps you'll see me around every once in a while.
Note: This will not be the last update as I will still be fixing for bugs, but no completely new Versions will be released after this. The only updates from now on will be bug fixes.
Download - Against the Darkness 2.7d-fix Final (2.92 MB)
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