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Upadoro TD v0.985

Submitted by EpixBelongToMe
This bundle is marked as approved. It works and satisfies the submission rules.

Upadoro TD


This TD map offers survivor or team mode with up to 8 players having their own creeps, 11 races with totally 265 structures, bonus tower, 50 waves of creatures and 5 difficulties from easy to nightmare.

Important: Please delete all older versions of 0.97 than .97f because of the critical bugs!!!
Patch 1.24 Problem: Older versions than 0.97e won't work under patch 1.24!!!

Gameplay


Gameplay
Gameplay

General

-You receive gold from kills and at the end of a round.
-Every normal wave consists of 25 enemies per player.
-Every fifth wave is a boss level and consists of 15 enemies and 1 hero.
-There are 3 special waves for money. Leaks take no lives.
-There are a few waves with invisible units. You can see them with the paladin special tower and each race has one tower to see them.
-Special Item-Towers will be dropped by the bosses.
-The map has a own armor/damage type setting.



Solo Mode
Rules:
-Every player plays his own difficult and creep waves


[box="Team" Mode]Rules:
-Same difficult for every player and all players have to finish the current wave
-It's not a real team mode but maybe a better choice if you are playing with friends
->no real team mode because every one still has his own way but you can help each other and send gold


Difficulties
Rules:
-Easy: 85%hp, 35 lives, 90% sell
-Normal: 90%hp, 25 lives, 75% sell
-Hard: 95%hp, 10 lives (+5 in team mode), 50% sell
-Very Hard: 100%hp, 5 lives (+5 in team mode), 25% sell
-Nightmare: 100%hp, 10 lives(+5 in team mode), 25% sell. Enables the Soultemplar and Keepers but you must also fight stronger creeps! (Hint: See the Patchlog for a "How to".)

[/box]


The Races


Races
Races
A small list of pros and contras for each race can by seen ingame.
WoW
The World of Warcraft race was my first race for this TD and somehow just for testing. Now it's more a fun race and contains towers from MC,BWL and AQ.

Outland Alliance
The Outland Alliance contains the bloodelf forces of Prince Kael'thas and the Nagas controlled by Lady Vashj. Their leader is Illidan under the cotroll of Kil'jaeden.

Scourge
The scourge race contains some of the mightiest ingame towers. The scourge is commanded by Arthas and his minions.
Hint: Some of the Scourge towers need 4x4 squares.

Nature
Under the command of the druids and keepers the nature sends gnolls, trolls and spiders into battle.
Hint: The towers are not directly builded - build a dwelling and upgrade it

Demons
The demons are a part of the burning legion. They send phaseshifters which can create rifts and portals to summon more and stronger demons to unknown territory.
Hint: The towers are not directly builded - build a portal/rift and upgrade it

Creeps
The creeps are tamed by mighty Tamers. They select the strongest creeps and lead them to battle.
Hint: The tamer requires upgrades from his tamer camp to build improved towers.

Goblins
The goblins are very well known in all explosive things. They use rockets, mines and bombs to stop their enemies. Their leader is Armageddox who gives everything for a good war.
Hint: The goblins require upgrades from their HQ to build improved towers.

Underworld
The underworld forces are commanded by Vor'tax the Shadowking. He leads his minions from the shadows to the mortal world. The underworld race has many powerful spells.

Nightelfs
The nightelfs send their ambassadors to dangerous regions and they will decide which troops are needed for the battle. The nightelfs have powerful spells and strong creatures.

Mercenaries
Daelin Proudmoore survived the battle with Rexxar and is now collecting new forces to lead his forces into battle for the one who pays the most money. They are also able to forge mighty weapons.

Soultemplar and Keeper
The Soultemplars were a secret order of the Silverhand. They devoted their lifes to the Soulpower, a power that inhabits every being, and they found a way to controll it. The Leaders of the Silverhand banished the Templars from the ranks of the Silverhand after their greed for the power has become to big and they started killing people and other beings to drain their power and convert it for their purposes. During and after the third war of Azeroth the public knowing about the Templars faded because they somehow disappeared and were rarely seen. There were only rumors about them left and the most common rumor was that they returned to their roots as paladins and use the Soulpower in addition to the power of the light. But they also had to survive and so they started to teach everyone who paid for it the use of Soulpower but never how to create it. These people and beings from every race and/or dimension became the Soulkeepers a mercanery like army that is lead by the Soultemplars. They fight to protect their knowledge, increase their might and prevent other forces from using the Soulpower. Now they return from their secret monastary because one who once belonged to them is unleashed and wants revenge for his banishment. The other races of Azeroth accepted their help for this fight even if no one knows their real plans..



Story


Story
Prelude
A little prelude for the map.

What happend so far:
1 year ago: An unknown army lead by the Corrupted Council started an invasion in Azeroth. - They didn't conquer land but took thousands of prisoners.

10 months ago: Kil'jaeden discovered the real purpose behind the kidnapping of so many people and creatures. The Lichs of the Corrupted Council found the Prison of Upadoro, an ancient Demon Lord, in the Forgotten Plain of the four Edges. The Forgotten Plain is a small realm between Azeroth and the chaotic world of Upadoro. The goal of the Council is clear: They want to sacrifice all the prisoners and feed their souls to Upadoro so he can reopen the gate between the Forgotten Plain and his world.

6 months ago: The leaders of Azeroth met in a congress and decided that the most important issue of Azeroth will be the prevention of the ritual.

4 months ago: The Lichking found a clue of an Ancient Gate that leads from Azeroth to the Forgotten Plains in a book he had stolen from Dalaran.

3 months ago: The United Forces of Azeroth and even other races like the Demons agreed to plan and then start the offensive against the Corrupted Council.

2 weeks ago: The Council Forces at the Ancient Gate were slain. The Gate was still active but the connection between Azeroth and the Forgotten Plain was nearly gone.

Today: Azerothian reinforcments arrive at the Gate. Mages of every kind were able to empower the gate but it is still very weak and only allows a few troops to enter it one-by-one.


Patches


History
History
This list contains changes from the latest patches.
---0.985---

#Balance#
-Abilities based on bash had their stun duration reduced.
-Increased HP for waves in nightmare mode after round 20.
-Reduced the gold gain from creep kills in nightmare mode a little bit.
-Most keeper abilities in nightmare mode had their damage reduced.

#Bug Fixes#
-Fixed all known bugs related to new spell triggers.
-Changed the looking for Kazzak'doom when itemified to solve a problem that the item wasn't pickable.


---0.98a---

#Bug Fixes#
-Fixed the phoenix wave and Demonic Illidan can't send eggs back anymore.
-Fixed the non ending spawn of the bonus waves final boss.
-Added a mana requirement to Mugg's "Eat" ability. So you can't itemify him and instantly reuse this ability.


---0.98---

#Extreme Mode#
-The extreme mode has been totally reworked.
-New name: Nightmare difficulty
-No autocast restrictions
-Features: Enables the Soultemplar (acutally just 1) and the 11 Soulkeepers. It also brings a full new set of stronger creeps with new abilities.
It also grants you access to the Soulpower resource which is gained via the Templar's aura.

How to play?
The nightmare difficulty is a little bit different to the other modes.
1. After picking your normal builder you will get a 2nd builder called Soultemplar Ambassador.
2. Use his item to place the Soultemplar Shrine and recrute your Templar. Place the Shrine/Templar at a good spot in your defense his aura gives you the needed Soulpower.
3. Build Soulkeeper and improve their abilities with your gained Soulpower to support your defense.
4. After every round your Templar gains 1 level and 1 skill point. Use the skill points.

#General#
-Added a chat command to toggle all autocasts on/off. Use -AC
-Totally reworked the autocast system (just the script, no change ingame) because some autocasts could fail due to the former too long trigger
-Removed the Mercenary save code system. They can now be directly picked
-Actually all terrain ripple or deformations are disabled. They can cause disconnects in rare cases
-I optimized the map for faster loading time but acutally it can't be opened in the editor
-And again many small changes and minor balancing

#Demons#
-Added a new summoning spell for the Demon God
-Reworked the spell of the Soulcollector/Harvester

#Goblins#
-Added a start tower as item which offers upgrades to higher tiers to gain new towers

#Bugs#
-Fixed some autocast issues (see general)


Old Patches
---0.97f---

#General#
-The camera is now locked to the "game setter" until you pick a difficulty

#Bugs#
-Fixed the chance that level 47 could stuck


---0.97e---

-Works with 1.24
#General#
-Changed the mode and difficulty selection (spells in buildings, no dialog buttons)
-More spells and spells of summoned units are autocasted now
-Normal attacks now deal a little bit less damage against air units
-Added new abilities for some prisoner waves
-If you finished extreme mode and missed the bonus code it can now be reshown (type "-merccode")
-Many smaller changes

#Outland Alliance#
-New Tower: Bloodelf Sorcerress (upgrades from Bloodelf Archer)
-New Tower: Naga Bloodminion (upgrades from Naga Slave)
#Goblins#
-Reduced the aoe range of every tower a little bit
-Automatic Recharger splitted in 2 upgrad level
-UT&Quake don't have the shock totem anymore. But they can be upgraded to learn it
#Special Towers#
-Hydralisk level 3 has a new spell (it disappears while on cooldown. so don't wonder)

#Bug Fixes#
-The first autocast of a tower is now delayed to prevent some towers getting stuck in order conflicts


---0.97d---

-All bugs related to mobs getting stuck or running back should be fixed
-Some code improvements and a few little memory leaks removed

#WoW Race#
-The gamemaster can build a blizzard hq now. It offers upgrades
#Nature#
-Added a new tower to the troll hut to compensate a disadvantage against armored units
-Added a new spell to temple guard and holy guardian

---0.97c---

-Lots of memory leaks fixed
-A last minute trigger change screwed up waves with casted abilities and made the whole game stop -> should be fixed now
-fixed the single player bug when not playing as red

---0.97---

---General Changes---
-nichts reworked all gamemode and gamehandler triggers to Jass and combined them in a few triggers
-Made the maze a bit shorter and little terrain changes
-Added a new game difficulty: Extreme (see the difficulties for info)
-Addes a 'range check' to every worker. It does now show the real range of tower but shows some circles with default ranges
-Creeps that cast something don't do it by them self now so that they need to stop. It's now dummy casted
-Reworked the bonus waves. You will maybe get fewer gold. But it's more balanced now.
-Added some in-game hints for 'secret' stuff
-Added a few possibilities to achieve bonus stuff:
->Winning very hard or extreme will give you a textcode to unlock 5 bonus waves
->Winning the extreme mode will give you a savecode for a new race
->Winning very hard or extreme with bonus waves enabled will give you a textcode for a bonus tower
->The codes can only be used in the first 5 minutes of a game!

---Race Changes---
-Added a new race: The Nightelfs. They can only be randomed.
-Added a new race: The Mercenaries. Win the extreme mode to achieve them.
-Added more spells to autocast
#Undeads#
-Sapphiron now has a new spell 'frostbomb' (made by nichts)
-Acolytes now directly collect gold
-The army of the Lichking doesn't die anymore
-Patchwerk's hateful strike was kinda broken and now works again
#WoW#
-Molten Destroyer can now be upgraded to Golemagg
-Added a new summon spell to Nefarian and Nefarius
#Demons#
-Added the Chaos Warlord tower to the fel orc gateway.
-Demon Crystal can now be upgraded to a Greater Demon Crystal
#Underworld#
-Fixed the build issue for Vor'tax and nightlord while Dalia is morphed
#Special#
-weakened the Stone Golem
-Magnataur now has the multi shockwave to make him a bit more valuable
-Reworked the Scorpion to Crystal Scorpion with 2 new spells

---Misc Stuff---
-Added a spell to the Avatar Boss
-Added a new column to the multiboard which shows the current wave of each player
-All timers are now shown via the multiboard. The 'lumber timer' from 0.96 is now unused
-Bug fixes
-A lot of other small changes i can't remember


---0.96---

-Underworld race has been added. You can pick them by choosing the Underworld Ambassador
-Used custom model: DemonTower by HappyTauren
-known issue: while Royal Warden or Dalia are using the Shadow Soul you can not build or upgrade the Nightlord. just wait until the metamorph is over (maybe someone knows a way to solve that)

-every worker has a stack of "Tower Displacers" now. If you use the item it will create a summoning pedestal which has the size of a tower. the pedestal can "summon"; a tower to regain the build spot of the tower without selling it.

-added some summoning spells to autocast

-1 new "secret"

-a few little balance changes

-memory leak fixes (but i think there is still memory leak which will be needed to fix)


---0.95a---

-fixed the spawn bug for player 8 (pink) - thanks to frozenfenrir
-archmage special tower still has the manaregaura but it does nothing and will be soon replaced by something else


---0.95---

-better minimap image
-custom loading screen

-lose and win cinematics can also be seen in solo mode
->new win cinematic

-reworked map balance, i think it's more difficult on all modes now
-changed easy values to 35 lives from 50 and sell to 90% from 100% and mob hp from 80% to 85%

-a lot of towers got slightly changed to fit the new balance. some towers got new abilities.
-Kil'jaeden and Nature worker start with a special tower like Tamer now. Nature tower has an attack so build it next to the way
-implemented 2 "secrets"

-many small changes and fixes



Credits


Credits
Credits

---Models---
AncientExplode, DoomsDay, Nuke Model: WillTheAlMighty
Infernal Robot: Donut3.5
DemonTower, Power Lich: HappyTauren
BossOmega: Callahan
Bloodelfenwarrior: Appendix
SpiralAura: JetfangInferno
FireBlink: Pyritie
Demon Slasher: General Frank

---Icons---
BTNResurrect: Elenai
BTNAdvancedMoonGlaive: Mullar
BTNDemonTower: HappyTauren
BTNNukeBomb: MC!
BTNKingArthas: General Frank
BTNDragonStoneRainbow, BTNCRTaurUltimate: CrazyRussian
BTNShreddingTrap: ValkYron
BTNEgg: ?
BTNTechbeamblade: ?

---Systems---
Ascii+Codemaker+TimerUtils+CoolTimers+SimError: Vexorian
LinkedList: Ammorth
Perfect Unit Indexing: Cohadar
SpellEvent: Antiarf

---Tools---
JassNewGenPack: from www.wc3c.net
Vexorians Map Optimizer: Vexorian
GMSI: Gex
Widgetizer: PitzerMike


Comments about balance, gameplay, bugs and typos are still needed.

Important Hint: This map has been optimized with widgetizer and mapoptimizer. So it's acutally "protected" and can't be opened in the editor. I will soon upload a normal version.
Contents

Upadoro TD v0.985 (Map)

Reviews
Moderator
09:59, 26th Oct 2008 Rui: The map required a category. I added one myself. "Upadoro TD" is a tower defense game - you must build towers in order to stop waves of creeps. I have reviewed version 0.96 of this map, and you may find the comment here....
  1. Skar

    Skar

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    Hey epix, are you still working on this map?

    I am not a fan of Tower Defense maps, but I really like Upadoro TD and I found some bugs like towers getting stucked, wrong hotkeys and some abuses.
     
  2. EpixBelongToMe

    EpixBelongToMe

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    yeah still working on it but it could still take some time because I want to finish this map to 1.00 version because I really don't find much time to still add a lot of things and so I just want finish it to a full version now.
     
  3. Skar

    Skar

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    Great, so here is a list of bugs and other things I found:

    1. All "W" hotkeys for build tower don't work. They are, actually on "G";
    2. After Mugg gains the morph ability, if you itemify it, it will return with full mana and all the cooldowns reseted;
    3. If you itemify the Royal Spire, you can't pick it up;
    4. The Burning Archer tower gets stuck trying to autocast its shockwave ability. It tries to attack then it stops and uses the ability, but it don't fires, so it tries to attack again and so on;
    5. The Patchwerk tower, when you turn off the autocast of its second ability it starts to use, if you turn on, it stops;
    6. Change the position of the starting buildings that some races has. For player red, for example, they block a good spot for build towers. Put it a little more to southeast, just a little;
    7. The 3 last waves, starting from the Phoenixes, the game says you finish the wave before you really kill them all. Probably you are not counting the eggs, or when the other creeps go back in time;
    8. The final boss an the Nightmare difficulty are way too easy.

    This is what I remeber now, there is probably nothing else.

    Anyway, keep the good work Epix, it's a really good TD map.
     
  4. EpixBelongToMe

    EpixBelongToMe

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    Hey skar,

    1. that's strange with the hotkeys for me it works but maybe it is difference with keyboard settings/language or maybe you made changes in your custom keys

    2. I think I already fixed that for my newest test version. but I will check it again.

    3. Yeah I don't know many people don't have problems and can pick it and for others it doesn't work. Maybe I must search a new modell or use a standard modell.

    4. I know this bug and I don't know why it sometimes returns even if I try to fix it since many versions and sometimes it works normal. But I will also recheck that.

    5. Ok fixed. I forgot to change the patchwerk triggers to the new cast system.

    6. How do you mean that? The startposition in the maze is for every color the same and the gate is being removed and then you can choose where to place the starting tower.

    7. Hmm okay never really noticed that checking that.

    8. Yeah that was mentioned many times. I must see how I can make the bosses more difficult.

    Thanks for your hints.
     
  5. Skar

    Skar

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    This is what I mean about the starting buildings:
    [​IMG]

    Place them farther from the main path, so you can build towers there. And make the same for all players.

    About the Burning Archer, I am not sure about that, but once I tryed to cast its ability manually and it says that I can't target enemies. Maybe is something with the spell targets.

    You will add more secrets on the next version? It's fun to find them. :grin:
     
  6. YumItsTasty

    YumItsTasty

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    One of the best TDs Ive ever played.
    Very unique and fun Builders, waves and abilities.
    In the long run, some more challenges would be nice thou ..

    Great map anyways 5/5
     
    Last edited: Jul 17, 2011
  7. EpixBelongToMe

    EpixBelongToMe

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    ah okay you mean the goldmine of the scourge. hmm okay I could place it somewhere else but for my own feeling I think there are enough other and better build spots anyway. I will try a little bit.

    Yeah and secret's is always hard to balance when it is an extra tower for example but maybe I can add something funny.
     
  8. FrozenFenrir

    FrozenFenrir

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    found a bug:
    mercenaries race,
    both the interceptor and the bomber dont autoattack after they used their skills =/
     
  9. EpixBelongToMe

    EpixBelongToMe

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    yeah it's the same as for the bone archer and I don't know why it always returns even if it seems to be fixed and I'm still trying to find out but I think the only possebility will be using dummies to cast the real spell.
     
  10. Windu

    Windu

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    What does that crystal that drops from the Fleshgolem do ?!

    Otherwise - great map. Very nice and interesting.
     
  11. EMPerror

    EMPerror

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    Wow. Just wow. I love this map.
    I downloaded it a while ago and left hope since i couldn't find correct building spots and i was leaking too much, blaming it on the towers.

    I just got back to it recently, and being enlightened by countless other TDs, i made a good strategy. It's... it's just beautiful. You actually need to think here instead of build a siege tower, anti air tower, aura towers and level up everything.

    The abilities are simple (except the hydralisk mutation or whatever - i didn't finish reading the tooltip until he randomly cast it and the spell was gone >.<). Other than that, i loved every aspect of it. 5/5 fo sho.

    Also, fix the tooltip of spiderlings :p (last time i checked, spiders aren't brutish orc warriors)
     
  12. EpixBelongToMe

    EpixBelongToMe

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    hey,

    just a little update:
    I think I located some bugs from the last version. The most bugs are related to the new script of the spell system but I think I fixed them all now.
    The only strange thing is still with towers which use shockwave spells. In my tests it works most of the time but in a few games it just wont work and I still can't see a reason for it.

    But anyway after a few more tests I will upload the bug fixes. But I can't say when I can add more content.


    @EMPerror: Which spiderling tool tip do you mean? I can't think of any tool tip where spiderlings are shown as orcs.


    11/1/11:
    Version 0.985 has been released.
    As you can see it still counts to 0.98 so there aren't much changes at all. The balance changes are just a little start and most of the work was bug fixing.
     
    Last edited: Jan 11, 2011
  13. l0lz12345

    l0lz12345

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    I can't go to level 55.. How do you do it? I only get until level 50 where the golem boss is..
     
  14. EpixBelongToMe

    EpixBelongToMe

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    thats one of the secrets how to unlock the bonus waves.
     
  15. l0lz12345

    l0lz12345

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    I have already tried this for many times but I just can't get it.. Could you teach me how to?
     
  16. Redirect

    Redirect

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    I have a feeling, this td is too easy, after some unsuccessful attempts I made it through all the difficulties choosing random builders (more leaks = goblins). Today gonna try 5 bonus waves.
    1 things that makes me play this TD is pulsing crystal. I'm hopeless at it ) I suppose this hint is somehow connected with DIABLO (which I haven't played :( )?
     
  17. EpixBelongToMe

    EpixBelongToMe

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    yeah the difficulty is still very low if you know what to do. thats my last real point what I want to finish for a .99 or 1.00 version.


    and the crystal has nothing to do with diablo. but I think you will somewhen find the other component.
     
  18. Redirect

    Redirect

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    Can u plz say me that hint in p.m.? I'm tired of playing td, finally passed it on nightmare with 5 bonus levels

    PS Archimonde is too overpowered + u'd better remove skill from Illidan (the first race) that summons monsters to the start. Cause 3-4 Illidans and u pass easily
     
  19. l0lz12345

    l0lz12345

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    can anyone tell me how can I go to the bonus levels?
     
  20. Redirect

    Redirect

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    Nah, just type in the start 'Klaatu! Barada! Nichto!' for bonus levels
    And 'ThereIsNoCowLevel' to receive special tower from 3rd boss (~2k dmg + big cd useless skill)